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加密货币新闻

万智牌揭开了布卢姆伯罗 (Bloomburrow) 的面纱,这是一个动物栖息的林地世界

2024/07/10 01:00

当《万智牌》轻松有趣且不会陷入无限愚蠢的程度时,它才是最好的。想想《依夏兰失落的洞穴》和《神川:霓虹王朝》等系列;凭借他们精心设计的世界和令人难忘的卡牌,他们感觉游戏的高潮。

万智牌揭开了布卢姆伯罗 (Bloomburrow) 的面纱,这是一个动物栖息的林地世界

Magic: The Gathering is at its best when it has levity and fun, without spilling over into Unfinity-levels of silliness. Think sets like The Lost Caverns of Ixalan and Kamigawa: Neon Dynasty; with their well-realised worlds and memorable cards, they felt like high-points for the game.

当《万智牌》轻松有趣且不会陷入无限愚蠢的程度时,它才是最好的。想想《依夏兰失落的洞穴》和《神川:霓虹王朝》等系列;凭借他们精心设计的世界和令人难忘的卡牌,他们感觉游戏的高潮。

After a year of sets that have been good, but not necessarily all-timers, Bloomburrow could be the next big thing for Magic. Its debut today unveiled a whole host of new cards, a world populated entirely by woodland animals, and mechanics that could have a big impact when the set drops on August 2.

经过一年的出色表现(但不一定是历史最佳)之后,布卢姆伯罗可能会成为万智牌的下一个重大事件。它今天首次亮相,推出了一系列新卡牌、一个完全由林地动物组成的世界,以及当该系列于 8 月 2 日发售时可能产生巨大影响的机制。

The Lore Of Bloomburrow

布卢姆伯罗的传说

Magic’s multiverse is a huge place, but most planes have some kind of human on them. Not Bloomburrow. Instead, every sentient being here is an animal, such as the brave Mice, the mysterious Bats, or the chaotic Raccoons.

万智牌的多元宇宙是一个巨大的地方,但大多数位面都有某种人类。不是布卢姆伯罗。相反,这里的每一个众生都是一种动物,比如勇敢的老鼠,神秘的蝙蝠,或者混乱的浣熊。

Even planeswalkers who come to Bloomburrow find themselves transformed into creatures, as happened to Ral Zarek when he got a new, otter-y look on his arrival. This idea is the basis for the Imagine: Critters subset, which reimagines planeswalkers as they’d look when they come to Bloomburrow.

即使是来到布卢姆伯罗的鹏洛客也会发现自己变成了生物,就像拉尔·查雷克在抵达时获得了新的水獭外观一样。这个想法是想象:小动物子集的基础,它重新想象了鹏洛客来到布卢姆伯罗时的样子。

But Bloomburrow isn’t a completely cozy and twee place – the Calamity Beasts cause havoc wherever they go, and it’s up to Ral, the mouse Mabel, and her band of allies to save their home of Valley, and the wider plane of Bloomburrow, from these gargantuan enemies.

但布卢姆伯罗并不是一个完全舒适和矫揉造作的地方——灾难野兽所到之处都会造成严重破坏,拉尔、老鼠梅布尔和她的盟友们有责任拯救他们的山谷家园和布卢姆伯罗更广阔的位面,远离这些巨大的敌人。

The Mechanics Of Bloomburrow

布卢姆伯罗的机制

With the launch of Bloomburrow, the Standard format is having its biggest shake-up in years. Not only will we be saying goodbye to Innistrad: Midnight Hunt, Innistrad: Crimson Vow, Kamigawa: Neon Dynasty, and Streets of New Capenna, we’ll also be getting a whole host of new and returning mechanics.

随着 Bloomburrow 的推出,标准格式正在经历多年来最大的变革。我们不仅将告别《依尼翠:午夜狩猎》、《依尼翠:猩红誓言》、《神河:霓虹王朝》和《新卡佩纳街道》,我们还将获得大量新机制和回归机制。

New Mechanic: Offspring

新机制:后代

It’s a meme in Magic that every mechanic is either flying or kicker, and offspring definitely doesn’t help with those accusations. It’s effectively kicker, but with a really massive upside.

这是万智牌中的一个模因,每个机械师要么会飞,要么会踢,而后代绝对不会帮助解决这些指控。它非常有效,但具有巨大的优势。

Offspring is an additional cost found on creature cards. If you pay the offspring cost while casting the creature, when it enters, you’ll also get a 1/1 token copy of it. This means that you not only get an additional blocker, but also additional enter triggers and double the abilities.

后代是生物卡上的额外费用。如果你在施放该生物时支付后代费用,当它进入时,你还将获得它的 1/1 令牌副本。这意味着你不仅会获得额外的阻挡者,还会获得额外的进入触发器和双倍的能力。

While offspring is an additional cost you pay while casting, the actual act of making the token copy is an enter trigger. This means it’ll be doubled by things like Panharmonicon or Roaming Throne.

虽然后代是您在铸造时支付的额外费用,但制作令牌副本的实际行为是输入触发器。这意味着像 Panharmonicon 或 Roaming Throne 这样的东西会让它翻倍。

Offspring is the main mechanic of the white/green Rabbits, but also headlines as the key mechanic of the red, blue, and white Family Matters Commander deck.

后代是白/绿兔子的主要机制,也是红、蓝、白家庭事务指挥官牌组的关键机制。

New Mechanic: Forage

新机制:饲料

Wizards of the Coast has been eager to give Food some more utility, besides just being sacrificed for life. We saw a bit of this in last year’s Lord of the Rings: Tales of Middle-earth, but Bloomburrow really makes Food a central theme with foraging.

海岸奇才队一直渴望赋予食物更多的实用性,而不仅仅是为了生命而牺牲。我们在去年的《指环王:中土传说》中看到了一些这样的内容,但布卢姆伯罗确实让食物成为了觅食的中心主题。

Foraging allows you to either exile three cards from your graveyard, or sacrifice a Food. This is a cost that can be used for all sorts of things, but is mostly found in the black and green colours for things like graveyard reanimation or buffing up your creatures with +1/+1 counters.

觅食可以让你从坟墓场放逐三张牌,或者牺牲食物。这是一个可用于各种事物的成本,但主要以黑色和绿色形式出现,用于墓地复活或用 +1/+1 指示物增强生物等。

New Mechanic: Gifting

新机制:送礼

Continuing the theme of additional costs and ‘basically kicker’-style mechanics, gifting has your opponents make tokens to improve the effects of your spells.

继续额外成本和“基本上踢球”式机制的主题,赠送让你的对手制作令牌来提高你的咒语效果。

Parting Gust can be used as a regular blink spell for two white mana, which is good but not great. If you gift a tapped Fish, though, your opponent will make a 1/1 blue Fish creature, and then you can outright exile a nontoken creature instead. You’re giving your opponent a creature, but it could be commiseration for exiling their much larger one.

离别阵风可以用作两个白色法力的常规眨眼法术,这很好,但不是很好。不过,如果你赠送一条横置的鱼,你的对手将制造一个 1/1 的蓝色鱼生物,然后你可以直接放逐一个非令牌生物。你给了你的对手一个生物,但这可能是对放逐他们更大的生物的同情。

It’s important to remember that gifting happens as you cast the spell, and doesn’t need the spell to resolve. If you promise a Fish, and then your opponent counters the spell, the Fish will still be made.

重要的是要记住,礼物是在你施展咒语时发生的,并且不需要咒语来结算。如果你承诺一条鱼,然后你的对手反击该咒语,那么鱼仍然会被制造出来。

New Mechanic: Expend

新机制:消耗

Magic loves its big-mana archetypes, but Bloomburrow is the first time you’ll be actively tracking how much of that mana you’ve spent in a turn with expend.

万智牌喜欢它的大法力原型,但布卢姆伯罗是你第一次主动跟踪你在一个回合中花费了多少法力。

Expend only counts the mana you pay to cast spells, so activated abilities, ward costs and the like don’t matter. The effects are somewhat small, as you’re using the mana to cast big spells already – for instance, Muerra, Trash Tactician gives you three life once you’ve spent your fourth

消耗仅计算你施展法术所花费的法力,因此激活的能力、守卫成本等并不重要。效果有点小,因为你已经在使用法力来施放大法术了——例如,垃圾战术家穆拉(Muerra)在你用完第四次生命后会给你三次生命

新闻来源:www.thegamer.com

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