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加密貨幣新聞文章

萬智牌揭開了布魯姆伯羅 (Bloomburrow) 的面紗,這是一個動物棲息的林地世界

2024/07/10 01:00

當《萬智牌》輕鬆有趣且不會陷入無限愚蠢的程度時,它才是最好的。想想《依夏蘭失落的洞穴》和《神川:霓虹王朝》等系列;憑藉他們精心設計的世界和令人難忘的卡牌,他們感覺到遊戲的高潮。

萬智牌揭開了布魯姆伯羅 (Bloomburrow) 的面紗,這是一個動物棲息的林地世界

Magic: The Gathering is at its best when it has levity and fun, without spilling over into Unfinity-levels of silliness. Think sets like The Lost Caverns of Ixalan and Kamigawa: Neon Dynasty; with their well-realised worlds and memorable cards, they felt like high-points for the game.

當《萬智牌》輕鬆有趣且不會陷入無限愚蠢的程度時,它才是最好的。想想《依夏蘭失落的洞穴》和《神川:霓虹王朝》等系列;憑藉他們精心設計的世界和令人難忘的卡牌,他們感覺到遊戲的高潮。

After a year of sets that have been good, but not necessarily all-timers, Bloomburrow could be the next big thing for Magic. Its debut today unveiled a whole host of new cards, a world populated entirely by woodland animals, and mechanics that could have a big impact when the set drops on August 2.

經過一年的出色表現(但不一定是歷史最佳)之後,布魯姆伯羅可能會成為萬智牌的下一個重大事件。它今天首次亮相,推出了一系列新卡牌、一個完全由林地動物組成的世界,以及當該系列於 8 月 2 日發售時可能產生巨大影響的機制。

The Lore Of Bloomburrow

布魯姆伯羅的傳說

Magic’s multiverse is a huge place, but most planes have some kind of human on them. Not Bloomburrow. Instead, every sentient being here is an animal, such as the brave Mice, the mysterious Bats, or the chaotic Raccoons.

萬智牌的多元宇宙是一個巨大的地方,但大多數位面都有某種人類。不是布魯姆伯羅。相反,這裡的每一個眾生都是一種動物,例如勇敢的老鼠,神秘的蝙蝠,或是混亂的浣熊。

Even planeswalkers who come to Bloomburrow find themselves transformed into creatures, as happened to Ral Zarek when he got a new, otter-y look on his arrival. This idea is the basis for the Imagine: Critters subset, which reimagines planeswalkers as they’d look when they come to Bloomburrow.

即使是來到布魯姆伯羅的鵬洛客也會發現自己變成了生物,就像拉爾查雷克在抵達時獲得了新的水獺外觀一樣。這個想法是想像:小動物子集的基礎,它重新想像了鵬洛客來到布魯姆伯羅時的樣子。

But Bloomburrow isn’t a completely cozy and twee place – the Calamity Beasts cause havoc wherever they go, and it’s up to Ral, the mouse Mabel, and her band of allies to save their home of Valley, and the wider plane of Bloomburrow, from these gargantuan enemies.

但布魯姆伯羅並不是一個完全舒適和矯揉造作的地方——災難野獸所到之處都會造成嚴重破壞,拉爾、老鼠梅布爾和她的盟友們有責任拯救他們的山谷家園和布魯姆伯羅更廣闊的位面,遠離這些巨大的敵人。

The Mechanics Of Bloomburrow

布魯姆伯羅的機制

With the launch of Bloomburrow, the Standard format is having its biggest shake-up in years. Not only will we be saying goodbye to Innistrad: Midnight Hunt, Innistrad: Crimson Vow, Kamigawa: Neon Dynasty, and Streets of New Capenna, we’ll also be getting a whole host of new and returning mechanics.

隨著 Bloomburrow 的推出,標準格式正在經歷多年來最大的變革。我們不僅將告別《依尼翠:午夜狩獵》、《依尼翠:猩紅誓言》、《神河:霓虹王朝》和《新卡佩納街》,我們還將獲得大量新機制和回歸機制。

New Mechanic: Offspring

新機制:後代

It’s a meme in Magic that every mechanic is either flying or kicker, and offspring definitely doesn’t help with those accusations. It’s effectively kicker, but with a really massive upside.

這是萬智牌中的一個迷因,每個機械師要么會飛,要么會踢,而後代絕對不會幫助解決這些指控。它實際上非常有效,但也具有巨大的優勢。

Offspring is an additional cost found on creature cards. If you pay the offspring cost while casting the creature, when it enters, you’ll also get a 1/1 token copy of it. This means that you not only get an additional blocker, but also additional enter triggers and double the abilities.

後代是生物卡上的額外費用。如果你在施放該生物時支付後代費用,當它進入時,你還將獲得它的 1/1 令牌副本。這意味著你不僅會獲得一個額外的阻擋者,還會獲得額外的進入觸發器和雙倍的能力。

While offspring is an additional cost you pay while casting, the actual act of making the token copy is an enter trigger. This means it’ll be doubled by things like Panharmonicon or Roaming Throne.

雖然後代是您在鑄造時支付的額外費用,但製作令牌副本的實際行為是輸入觸發器。這意味著像 Panharmonicon 或 Roaming Throne 這樣的東西會讓它翻倍。

Offspring is the main mechanic of the white/green Rabbits, but also headlines as the key mechanic of the red, blue, and white Family Matters Commander deck.

後人是白/綠兔的主要機制,也是紅、藍、白家庭事務指揮官牌組的關鍵機制。

New Mechanic: Forage

新機制:飼料

Wizards of the Coast has been eager to give Food some more utility, besides just being sacrificed for life. We saw a bit of this in last year’s Lord of the Rings: Tales of Middle-earth, but Bloomburrow really makes Food a central theme with foraging.

海岸奇才隊一直渴望賦予食物更多的實用性,而不僅僅是為了生命而犧牲。我們在去年的《魔戒:中土傳說》中看到了一些這樣的內容,但布魯姆伯羅確實讓食物成為了覓食的中心主題。

Foraging allows you to either exile three cards from your graveyard, or sacrifice a Food. This is a cost that can be used for all sorts of things, but is mostly found in the black and green colours for things like graveyard reanimation or buffing up your creatures with +1/+1 counters.

覓食可以讓你從墳場放逐三張牌,或是犧牲食物。這是一個可用於各種事物的成本,但主要以黑色和綠色形式出現,用於墓地復活或以 +1/+1 指示物增強生物等。

New Mechanic: Gifting

新機制:贈送禮物

Continuing the theme of additional costs and ‘basically kicker’-style mechanics, gifting has your opponents make tokens to improve the effects of your spells.

繼續額外成本和「基本上踢球」式機制的主題,贈送讓你的對手製作令牌來提高你的咒語效果。

Parting Gust can be used as a regular blink spell for two white mana, which is good but not great. If you gift a tapped Fish, though, your opponent will make a 1/1 blue Fish creature, and then you can outright exile a nontoken creature instead. You’re giving your opponent a creature, but it could be commiseration for exiling their much larger one.

離別陣風可以用作兩個白色法力的常規眨眼法術,這很好,但不是很好。不過,如果你贈送一條橫置的魚,你的對手將製造一個 1/1 的藍色魚生物,然後你可以直接放逐一個非令牌生物。你給了你的對手一個生物,但這可能是對放逐他們更大的生物的同情。

It’s important to remember that gifting happens as you cast the spell, and doesn’t need the spell to resolve. If you promise a Fish, and then your opponent counters the spell, the Fish will still be made.

重要的是要記住,禮物是在你施展咒語時發生的,並且不需要咒語來結算。如果你承諾一條魚,然後你的對手反擊該咒語,那麼魚仍然會被製造出來。

New Mechanic: Expend

新機制:消耗

Magic loves its big-mana archetypes, but Bloomburrow is the first time you’ll be actively tracking how much of that mana you’ve spent in a turn with expend.

萬智牌喜歡它的大法力原型,但布魯姆伯羅是你第一次主動追蹤你在一個回合中花了多少法力。

Expend only counts the mana you pay to cast spells, so activated abilities, ward costs and the like don’t matter. The effects are somewhat small, as you’re using the mana to cast big spells already – for instance, Muerra, Trash Tactician gives you three life once you’ve spent your fourth

消耗只計算你施展法術所花費的法力,因此啟動的能力、守衛成本等並不重要。效果有點小,因為你已經在使用法力來施放大法術了——例如,垃圾戰術家穆拉(Muerra)在你用完第四次生命後會給你三次生命

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