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有時,一個絕妙的想法只是在付諸實施的手段出現之前就已經存在了。例如,達文西的筆記本上充滿了根本無法創造的獨特概念和發明,因此他的「假設」至今仍然是許多人的興趣點。同樣地,如果《MC Kids》誕生在 32 位元系統上,而不是受到 NES 的限制,它可能會成為當時最受歡迎的平台遊戲。現在,在這兩個實體之間建立了同等的重要性之後,我們來看看 Leo's Fortune,這是一款 2014 年推出的精彩手機遊戲,現已登陸 Nintendo Switch。
A brilliant mobile game from 2014 has finally landed on the Nintendo Switch. This is not some remaster, remake or upgrade: this is almost equivocal to the HD Edition on Steam that’s been there for over a decade. It makes a bit of sense, if only because this is a quintessential mobile title. You play Leo, a mustachioed green fuzzball who has apparently lost his Fortune, which was stolen by dishonorable people. Leo, having no arms, legs or obligations (besides a wife he leaves a very casual note for) heads out to get his cash back.
2014 年的一款精彩手遊終於登陸 Nintendo Switch。這不是什麼重製版、重製版或升級版:這與 Steam 上已經存在了十多年的高清版幾乎是模棱兩可的。這是有一定道理的,因為這是一款典型的行動遊戲。你扮演裡奧,一個留著小鬍子的綠色毛球,顯然失去了他的財富,它被不光彩的人偷走了。利奧沒有手臂、腿,也沒有義務(除了他給妻子留了一張非常隨意的紙條),他出發去拿回他的現金。
Strewn across the land in the form of coins and some golden cogs, Leo has a sort of jump/float ability that’s propelled by nothing I can see, as well as the choice to suddenly drop like a rock to hit triggers and activate pulley puzzles, of which there are many in this foreign land. Don’t worry about baddies or boss fights: it’s just you, Leo and the race against the clock to see how quickly you can make it through 24 levels of surprisingly complex level design.
獅子座以硬幣和一些金色齒輪的形式散落在土地上,他有一種跳躍/漂浮的能力,這種能力是由我看不到的任何東西推動的,以及選擇像石頭一樣突然掉落來擊中扳機並啟動滑輪謎題,在這片異國他鄉有很多這樣的人。不用擔心壞人或頭目戰鬥:只有你,Leo,和時間賽跑,看看你能以多快的速度通過 24 個極其複雜的關卡設計。
Get coin, don’t get impaled. Such simple instructions that I wish my father had told me.
拿硬幣,別被刺穿。這些簡單的指示我希望父親能告訴我。
Now, I think it’s important that players understand what they’re getting with Leo’s Fortune, though I can’t imagine many haven’t heard of this title in at least some capacity. You’ve got three trophies to achieve by playing each level: finishing, no deaths and time attack. Get all three and you feel a sense of accomplishment, and you also get some stars that, over time, will unlock a bonus stage that is purely ornamental. The first bonus stage, for example, is a speed circuit course where you try to see how many times you can go around the loop of a level that’s designed like an abandoned roller coaster track. Doing this makes you feel cool and that’s it. There’s no alternate ending or special bonus game that comes from completing all the trophies, and goodness knows the Switch long ago gave up on trying to have achievements.
現在,我認為讓玩家了解《Leo's Fortune》會為他們帶來什麼,這一點很重要,儘管我無法想像很多人至少在某種程度上沒有聽說過這個遊戲。透過玩每個關卡,你可以獲得三個獎盃:完成任務、不死亡和計時挑戰。獲得這三者,你會感到一種成就感,而且你還會獲得一些星星,隨著時間的推移,這些星星將解鎖一個純粹是裝飾性的獎勵階段。例如,第一個獎勵階段是一個速度環路課程,您嘗試看看您可以繞著一個設計得像廢棄的過山車軌道的關卡循環多少次。這樣做會讓你感覺很酷,僅此而已。完成所有獎盃不會帶來其他結局或特殊獎勵遊戲,天知道 Switch 很久以前就放棄了取得成就的嘗試。
I don’t want to poo poo what Leo’s Fortune is, though, because it really is quite a marvel. A simple concept that’s executed exceedingly well through design and visuals. You could take a look at the diverse worlds of forest, caverns, water, ice and more today and think the game was crafted within the last couple of years. In spite of it being something that originated for phones and tablets, Leo and his surroundings simply burst off the screen in a dramatic and honestly fantastic way.
不過,我不想嘲笑《獅子座的財富》是什麼,因為它確實是個奇蹟。一個簡單的概念透過設計和視覺效果得到了非常好的執行。今天,你可以看看森林、洞穴、水、冰等多樣化的世界,並認為這款遊戲是在過去幾年內製作的。儘管它是起源於手機和平板電腦的東西,但 Leo 和他的周圍環境只是以一種戲劇性且真正奇妙的方式從螢幕上爆發出來。
Leo has decided to inflitrate this castle in order to encourage a Dishonored crossover.
裡奧決定潛入這座城堡,以鼓勵《恥辱》的跨界合作。
If I had to put a tone or a feel to it, I would say that it feels like an upgraded version of an animated movie from the 70s. It has the vibes of natural surrealism that you might find in The Hobbit or perhaps The Phantom Tollbooth, but done in a style that feels very practical: instead of being drawn, it’s like someone cut each blade of grass out of plastic, airbrushed it and arranged it just so to mimic lifelike while still being very much fake. It’s this sheen, this prestige to how it looks that probably captivated people for so many years. It doesn’t hurt that Leo himself looks like a grizzled Muppets cousin who assaulted one of the Fry Kids over a misunderstanding and now lives in seclusion to avoid arrest. Somehow, I mean that in a very positive way.
如果非要給它一個基調或感覺的話,我會說它感覺像是70年代動畫電影的升級版。它具有自然超現實主義的氛圍,你可能會在《哈比人》或《幽靈收費站》中找到這種感覺,但其製作風格感覺非常實用:它不是被畫出來的,而是像有人用塑膠剪下每一片草葉,然後用噴槍噴漆,然後它的安排是為了模仿逼真,但仍然非常虛假。正是這種光澤、這種威望讓人多年來著迷。利奧本人看起來就像一個頭髮花白的布偶表弟,他因誤會襲擊了弗萊孩子們的一個,現在過著隱居以避免被捕,這並沒有什麼壞處。不知何故,我的意思是非常積極的。
Moreover, the mechanics of the game are dirt simple but done to such delicate timing that it feels laser tight in precision. You have some wiggle room to get Leo to where he needs to be, and you will, over the course of your play, die quite a few times figuring things out. The art of the floating jump, the gravitational slam and knowing precisely when to inflate and deflate are essential if you have any cares whatsoever about nailing the time trophy. You can only get better with practice, and the bloodless deaths make for Leo’s untimely demise on spikes, pits or other hazards to be merely inconvenient instead of traumatic. The reload is almost instantaneously, and you’ll never respawn in a position where you’ll immediately die again. The game is tough, but fair.
此外,遊戲的機制非常簡單,但時間安排卻非常微妙,讓人感覺精準如雷射。你有一些迴旋的空間來讓 Leo 到達他需要的地方,而且在你的遊戲過程中,你會為了弄清楚事情而死很多次。如果你想贏得時間獎杯,那麼漂浮跳躍、重力猛擊以及準確知道何時充氣和放氣的藝術都是必不可少的。你只能透過練習才能變得更好,而不流血的死亡使得利奧在尖刺、深坑或其他危險中過早死亡只會帶來不便,而不是造成創傷。重新加載幾乎是瞬時的,而且你永遠不會重生到會立即再次死亡的位置。比賽很艱難,但很公平。
Yes, I look ridiculous, but I’m getting an elaborate pachinko machine to open doors, dammit.
是的,我看起來很可笑,但我得到了一台精緻的彈珠台來開門,該死。
Frankly, Leo’s Fortune is a marvel that should have been on the Switch back at launch. While perhaps the developers didn’t see the opportunity then, the game was still very well known back in 2017, and having a mobile title that made more of an impact with buttons than not would have been quite a windfall for Qubic Games. The controls, which were fine for a touchscreen situation, make for even more accurate reflex play with buttons and a joystick, something that Playstation and XBox players have known for quite
坦白說,《Leo's Fortune》是一個奇蹟,本應在 Switch 發售時就推出。雖然當時開發者可能沒有看到這個機會,但這款遊戲在 2017 年仍然非常出名,並且擁有一款透過按鈕產生更大影響力的行動遊戲對於 Qubic Games 來說將是一筆意外之財。這些控制非常適合觸控螢幕情況,可以透過按鈕和操縱桿進行更準確的反射式遊戲,這是 Playstation 和 Xbox 玩家所熟知的。
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