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《Stellar Blade》是 Shift Up 和索尼互动娱乐公司即将推出的动作角色扮演游戏,因其令人惊叹的视觉效果和流畅的战斗系统而受到关注。游戏的战斗虽然与 Neowiz Games 的《Lies of P》类似,但强调招架和反击而不是躲避,创造了一种具有挑战性但令人满意的体验。与前作《尼尔:机械纪元》不同,《星辰之刃》没有提供刀枪不入或增加伤害的闪避机制。相反,它鼓励玩家掌握敌人的攻击模式并准确把握时机进行格挡。此外,该游戏还探讨了孤立和人类灭绝的主题,使其与其他动作角色扮演游戏区分开来,同时从该类型的一些最优秀的游戏中汲取灵感。
Stellar Blade, which initially started development under the codename "Project Eve," has slowly but surely garnered the attention of a lot of players, not only due to its fantastic character designs, but also its flashy, and over-the-top combat system. Much like its inspiration — Nier: Automata — Stellar Blade is going to be quite heavy on the narrative front.
.vidazoo-player-container {宽度:100%;高度:calc((1110px - 360px - 16px) * 9 / 16);背景颜色:#000;}.vidazoo-player-container {高度:calc(685px * 9 / 16);}@media(最大宽度: 768px) {.sk-widget .vidazoo-container {margin-top: 16px;margin-bottom: 16px;}.vidazoo-player-container {高度: calc(( 100vw) * 9 / 16);margin-top: 16px;margin-bottom: 16px;}}Stellar Blade 最初以代号“Project Eve”开始开发,慢慢但确实吸引了很多玩家的注意,不仅因为其出色的角色设计,还因为其华丽且夸张的战斗系统。就像它的灵感来源《尼尔:机械纪元》一样,《星辰之刃》将在叙事方面发挥相当大的作用。
However, it also seems to be equally focused on delivering a "stellar" (no pun intended) combat experience, at least that's what I gathered from having played the recently released demo for more than 15 hours. While the demo is quite short, it's enough to give players a good insight into the game's basic combat mechanics.
然而,它似乎也同样专注于提供“一流”(没有双关语)的战斗体验,至少这是我在玩了最近发布的演示版超过 15 个小时后得到的结论。虽然演示相当短,但足以让玩家很好地了解游戏的基本战斗机制。
Another thing I realized while playing the demo, especially the "Boss Challenge" mode, is that Stellar Blade is more akin to Neowiz Games' Lies of P than its immediate inspiration, Nier: Automata or even Sekiro.
我在玩演示版(尤其是“Boss Challenge”模式)时意识到的另一件事是,《Stellar Blade》更类似于 Neowiz Games 的《Lies of P》,而不是其直接灵感来源《尼尔:机械纪元》甚至《只狼》。
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Stellar Blade's combat is strikingly similar to that of Lies of P, barring the usual suite of souls-like elements
As I started getting to grips with Stellar Blade's combat system, I felt a sense of familiarity, something I did not expect given I haven't played any character action game since 2021's Bayonetta 3. Most of my time is usually spent playing souls-likes (predominantly Elden Ring) and recently, I've been spending unhealthy amounts of time playing Dragon's Dogma 2.
《Stellar Blade》的战斗与《Lies of P》惊人地相似,除了常见的类似灵魂的元素。当我开始掌握《Stellar Blade》的战斗系统时,我感到一种熟悉感,这是我没想到的,因为我还没有接触过《Stellar Blade》的战斗系统。自 2021 年的《猎天使魔女 3》以来,我玩过任何角色动作游戏。我的大部分时间通常都花在玩魂类游戏(主要是《Elden Ring》)上,最近,我在《龙之教条 2》上花费了不健康的时间。
As such, the "sense of familiarity" was somewhat puzzling to me. However, once I reached the Boss Challenge mode, I finally realized why I was getting a sense of deja vu while playing Stellar Blade's demo. Last year, I played and reviewed Lies of P, a game that in many regards is a pinnacle of souls-like experiences, despite some glaring flaws.
《星刃》中的 Boss 战围绕着招架连续攻击,然后进行自己的反击(图片来自 Shift Up || Sony Interactive Entertainment)因此,“熟悉感”让我有些困惑。然而,当我进入Boss挑战模式后,我终于意识到为什么我在玩Stellar Blade的试玩版时会有一种似曾相识的感觉。去年,我玩了《Lies of P》并进行了评测,尽管存在一些明显的缺陷,但这款游戏在很多方面都是类魂游戏体验的巅峰之作。
Despite having finished it multiple times and getting the Platinum trophy for that game, I regularly visit Lies of P, just to enjoy its combat system and boss fights. And to me, Stellar Blade's combat felt quite similar to Neowiz's title, albeit with some key mechanical differences.
尽管我已经完成了多次并获得了该游戏的白金奖杯,但我还是经常访问《Lies of P》,只是为了享受它的战斗系统和 Boss 战。对我来说,《Stellar Blade》的战斗感觉与 Neowiz 的游戏非常相似,尽管存在一些关键的机制差异。
Both Lies of P and Shift Up's upcoming action RPG operate on the same fundamental combat structure — you are encouraged to parry attacks, instead of dodge them. While yes, dodging plays a crucial role in both of these titles, parry and counterattack are the primary focus, with dodge being an additional option for specific scenarios.
Lies of P 和 Shift Up 即将推出的动作角色扮演游戏都采用相同的基本战斗结构——鼓励你招架攻击,而不是躲避攻击。是的,闪避在这两个游戏中都起着至关重要的作用,招架和反击是主要焦点,闪避是特定场景的附加选项。
Nier: Automata also had parrying, but the main focal point of its combat system was perfect dodges, which much like Bayonetta's "witch time" gives you a few seconds of invulnerability and the ability to deal additional damage. There's no such mechanic in Stellar Blade, at least not in the demo, that is.
《尼尔:机械纪元》也有格挡功能,但其战斗系统的主要焦点是完美闪避,这很像猎天使魔女的“女巫时间”,让你有几秒钟的刀枪不入和造成额外伤害的能力。 《Stellar Blade》中没有这样的机制,至少在演示版中没有。
And honestly, if I have to compare Shift Up's upcoming action RPG to any other game, it would be Lies of P, instead of Nier: Automata, Bayonetta, or even Sekiro. Don't get me wrong, both Stellar Blade and Lies of P are wildly different games, with one being a straightforward action RPG, and the other a souls-like.
《Lies of P》的战斗也相当华丽和壮观(图片来自 Neowiz Games)老实说,如果我必须将 Shift Up 即将推出的动作 RPG 与任何其他游戏进行比较,那我会选择《Lies of P》,而不是《尼尔:机械纪元》、《猎天使魔女》 ,甚至只狼。不要误会我的意思,《Stellar Blade》和《Lies of P》都是截然不同的游戏,一款是简单的动作角色扮演游戏,另一款是魂类游戏。
Stellar Blade isn't going for a souls-like experience, that's for certain. However, it doesn't shy away from delivering a challenging (yet satisfying) combat. Apart from the usual parry-focused combat, Shift Up's game also shares thematic similarities to Lies of P. Both titles feature the themes of isolation and humanity's extinction.
可以肯定的是,《Stellar Blade》并不追求类似灵魂的体验。然而,它并不回避提供具有挑战性(但令人满意)的战斗。除了通常以格挡为重点的战斗之外,《Shift Up》的游戏在主题上也与《Lies of P》有相似之处。这两款游戏都以孤立和人类灭绝为主题。
Yes, some elements feel like they came straight out of Yoko Taro's mind, but there's also plenty that differentiates it from similar titles. Although I would've liked another Nier-like experience, I would rather take something that weaves its own path, while also taking inspiration from some of the best games in the action RPG genre.
是的,有些元素感觉像是直接来自横尾太郎的脑海,但也有很多与类似游戏不同的地方。虽然我希望有另一种类似《尼尔》的体验,但我更愿意选择一些有自己特色的东西,同时也从动作角色扮演游戏中一些最好的游戏中汲取灵感。
Most of the combat in Shift Up's latest entry is based on you learning enemy attack patterns and timing your parries. And truth be told, parrying in this game feels incredibly satisfying, akin to Sekiro and you guessed it, Lies of P. I'm also curious if there are different weapon types available for EVE in the game or not.
《Shift Up》的最新作品中的大部分战斗都是基于您了解敌人的攻击模式和确定招架时机。说实话,在这款游戏中进行格挡感觉非常令人满意,类似于只狼,你猜对了,P的谎言。我也很好奇游戏中是否有不同的武器类型可用于EVE。
Also, whether different weapons will affect the parry timings a la Lies of P, or not. However, that can only be answered once the game is released. Thankfully, I, alongside a legion of fans, won't have to wait too long to get their hands on the game as Stellar Blade is scheduled to be released on April 26, 2024, exclusively for the PS5.
《Shift Up》的标题正在成为动作 RPG 类型的精彩新成员(图片来自 Shift Up || Sony Interactive Entertainment)此外,不同的武器是否会像《Lies of P》那样影响招架时机。不过,这个问题只有游戏发售后才能给出答案。值得庆幸的是,我和一大群粉丝不需要等待太久就能上手这款游戏,因为《Stellar Blade》计划于 2024 年 4 月 26 日发售,专供 PS5。
PlayStation 5电子竞技社交角色扮演游戏 (RPG)更多来自 Sportskeeda
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