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尽管 Web3 游戏面临挑战,但该领域继续提供进入成熟市场并进行创新的机会。
While Web3 gaming is still facing some challenges, the space continues to offer opportunities for companies to enter and innovate within a well-established market. During Binance Blockchain Week at Dubai’s Coca-Cola arena, Cointelegraph spoke with Pixels CEO Luke Barwikowski and Farcana Founder and CEO Ilman Shazhaev about the state of Web3 gaming and the opportunities in Web3 for gaming firms despite the challenges within the space.
尽管 Web3 游戏仍面临一些挑战,但该领域继续为公司提供进入成熟市场并进行创新的机会。在迪拜可口可乐竞技场举行的币安区块链周期间,Cointelegraph 与 Pixels 首席执行官 Luke Barwikowski 和 Farcana 创始人兼首席执行官 Ilman Shazhaev 讨论了 Web3 游戏的现状以及 Web3 为游戏公司带来的机遇,尽管该领域面临着挑战。
Binance Blockchain Week main stage. Source: CointelegraphWeb3 gaming “more immature” than people realizeIn an interview, Barwikowski told Cointelegraph that while Web3 gaming projects have already achieved many milestones, the space is still immature, and there are still many things to figure out. Barwikowski said:
币安区块链周主舞台。来源:CointelegraphWeb3 游戏比人们意识到的“更不成熟”在接受采访时,Barwikowski 告诉 Cointelegraph,虽然 Web3 游戏项目已经实现了许多里程碑,但该领域仍然不成熟,仍然有很多事情需要弄清楚。巴尔维科夫斯基说道:
“I think people assume that Web3 gaming is a lot more mature than it actually is, and there are still some fundamental problems that need to be solved before we can really reach the mainstream.”Barwikowski said that issues like real-user identification, bot prevention and user quality are some of the biggest issues that blockchain gaming faces. The gaming executive believes that Web3 gaming projects need to address these issues.
“我认为人们认为 Web3 游戏比实际情况要成熟得多,在我们真正成为主流之前,仍然有一些基本问题需要解决。”Barwikowski 表示,诸如真实用户身份识别、机器人等问题预防和用户质量是区块链游戏面临的最大问题。这位游戏高管认为 Web3 游戏项目需要解决这些问题。
AdvertisementGive your users more payment options with Unlimit.1000+ payment methods from e-wallets to QR codes, cash, bank transfers and more. Start nowCointelegrah’s Ezra Reguerra (right) with Pixels CEO Luke Barwikowski. Source: Elijah Comising“You actually can’t be a Web3 game without tackling this problem, and this is the basically core problem set that Pixels is challenging and trying to build out solutions for right now,” he added.
通过 Unlimit.1000 多种支付方式为您的用户提供更多支付选择,从电子钱包到二维码、现金、银行转账等。现在开始 Cointelegrah 的 Ezra Reguerra(右)与 Pixels 首席执行官 Luke Barwikowski。来源:Elijah Comising “如果不解决这个问题,实际上就不可能成为 Web3 游戏,这是 Pixels 目前正在挑战并试图构建解决方案的基本核心问题集,”他补充道。
Barwikowski shared that Pixels has introduced systems like reputation, giving users “scores” based on their in-game actions. The company uses onchain data to track their activity and determine whether they exhibit bot behaviors.
Barwikowski 表示,Pixels 引入了声誉等系统,根据用户在游戏中的操作为用户提供“分数”。该公司使用链上数据来跟踪他们的活动并确定他们是否表现出机器人行为。
Related: Lamborghini brings cars to Web3 games with Animoca, Motorverse partnershipOpportunities in Web3 for gaming projectsDespite the problems and challenges that may still be present in the space, Farcana Founder and CEO Ilman Shazhaev believes there are still many benefits for gaming projects to get into Web3.
相关:兰博基尼与 Animoca、Motorverse 合作将汽车带入 Web3 游戏游戏项目的 Web3 机遇尽管该领域可能仍然存在问题和挑战,Farcana 创始人兼首席执行官 Ilman Shazhaev 认为游戏项目进入 Web3 仍然有很多好处。
Cointelegrah’s Ezra Reguerra (right) with Farcana Founder and CEO Ilman Shazhaev. Source: Elijah ComisingShazhaev told Cointelegraph that Web3 technology continues to provide opportunities for gaming companies. He believes that building products in a traditional gaming setting is “super tough” as they have to build a team, raise funds and market the products. He explained:
Cointelegrah 的 Ezra Reguerra(右)与 Farcana 创始人兼首席执行官 Ilman Shazhaev。资料来源:Elijah ComisingShazhaev 告诉 Cointelegraph,Web3 技术继续为游戏公司提供机会。他认为,在传统游戏环境中构建产品“非常困难”,因为他们必须建立团队、筹集资金和营销产品。他解释说:
“If you look at the traditional gaming world, it's very difficult to build a product. You need to build a team for three to four years, raise money, and then market the product. But in Web3, you can do it very fast.”However, he believes that in Web3, projects can “do it very fast.” Shazhaev said fundraising, business development, and marketing can be done quickly on Web3.
“如果你看看传统的游戏世界,就会发现开发一款产品非常困难。你需要花三到四年时间组建一个团队,筹集资金,然后营销产品。但在Web3中,你可以做得非常快。”不过,他相信在Web3中,项目可以“做得非常快”。 Shazhaev 表示,筹款、业务开发和营销都可以在 Web3 上快速完成。
The executive said that in the case of Farcana, a Web3 shooter game, they could achieve in two years what usually takes four or five years to develop. Shazhaev described this as “fast-paced development,” which he believes is more efficient than other companies.
这位高管表示,就 Farcana(一款 Web3 射击游戏)而言,他们可以在两年内实现通常需要四五年才能开发的目标。沙扎耶夫将其描述为“快节奏的发展”,他认为这比其他公司更有效率。
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