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Pump.fun 無疑是迄今為止這個迷因週期中最成功的產品。不僅以其「人人發幣」的市場定位開啟了表情包市場的新紀元
Do you still remember the Fomo3D gameplay that ignited the Ethereum ecosystem?
你還記得點燃以太坊生態的Fomo3D玩法嗎?
Interestingly, yesterday, the Ethereum ecosystem meme distribution platform jump.fun opened a token donation channel, which adopted a "last person" countdown mechanism similar to "Fomo3D", attempting to encourage the community to build the Ethereum meme ecosystem with a lower threshold through free 6 ETH liquidity support .
有趣的是,昨天,以太坊生態表情包分發平台jump.fun開通了代幣捐贈通道,該通道採用了類似“Fomo3D”的“最後一人”倒數機制,試圖通過鼓勵社區以更低的門檻構建以太坊表情包生態。
Although pump.fun clones have emerged one after another on chains such as BNB Chain and Sui in the past few months, there has not yet been a truly phenomenal meme platform on Ethereum. Therefore, the innovative gameplay of jump.fun has also made people curious about whether the game that once triggered a carnival on the chain can bring new possibilities to Ethereum meme through the free liquidity coin issuance mechanism.
儘管過去幾個月BNB Chain、Sui等鏈上相繼出現了pump.fun的克隆版本,但以太坊上尚未出現一個真正現象級的meme平台。因此,jump.fun的創新玩法也讓人們好奇這款曾經引發鏈上狂歡的遊戲能否透過自由流動性發幣機制為以太坊meme帶來新的可能性。
Then let’s take a look at how jump.fun achieves the initial liquidity support of 6 ETH for meme? What other unique gameplays are there, and can it pull the meme battlefield back from Solana to Ethereum?
那我們就來看看jump.fun是如何實現meme的6ETH初始流動性支持的?還有哪些獨特玩法,能否將 meme 戰場從 Solana 拉回以太坊?
jump.fun: A one-stop distribution and trading solution for Ethereum memes
Jump.fun:以太坊表情包的一站式分發和交易解決方案
pump.fun is undoubtedly the most successful product in this meme cycle so far. It not only opened a new era in the meme market with its market positioning of "everyone issuing coins", but also created a business market that is guaranteed to make money:
Pump.fun 無疑是迄今為止這個迷因週期中最成功的產品。它不僅以「人人發幣」的市場定位開啟了表情包市場的新紀元,還開創了一個保證賺錢的商業市場:
As of November 26, pump.fun's total revenue was over 1.38 million SOL (about US$360 million), sweeping the total revenue of 24 protocols. In the past few months, it has sold more than US$160 million SOL, exceeding the annual budget of the Ethereum Foundation.
截至11月26日,pump.fun總收入超過138萬SOL(約3.6億美元),橫掃24個協議總收入。在過去的幾個月裡,它已經售出了超過1.6億美元的SOL,超過了以太坊基金會的年度預算。
However, the meme market in the Solana ecosystem has now fallen into an extremely chaotic state of involution, with endless serious PvP phenomena becoming more and more serious - whoever issues coins first will have a better chance of attracting liquidity; and the earlier buyers enter the market, the greater the possibility of making a profit.
然而,Solana 生態中的 meme 市場目前已陷入極度混亂的內捲狀態,無休無止的嚴重 PvP 現象愈演愈烈——誰先發幣,誰就有更好的機會吸引流動性;買家越早進入市場,獲利的可能性就越大。
This high turnover mechanism also makes the market short-sighted. Everyone’s goal is to reap the first wave of dividends during the issuance period, and no one is interested in the trading period . This ultimately leads to serious internal friction in the ecosystem, and most users find it difficult to obtain long-term value from the prosperous appearance of the meme market.
這種高換手機制也讓市場變得短視。大家的目標都是在發行期收成第一波紅利,交易期沒人有興趣。這最終導致生態系統出現嚴重的內耗,大多數用戶很難從表情包市場的繁榮中獲得長期價值。
In contrast, jump.fun has turned its attention to the Ethereum ecosystem, which is currently in a "waiting for Godot" state. In addition to providing rapid intervention platform support from the initial issuance end, it has also combined Fomo3D gameplay to design a user co-construction innovation mechanism for the trading period after the meme is issued:
相比之下,jump.fun 將注意力轉向了目前處於「等待戈多」狀態的以太坊生態。除了從初始發行端提供快速介入平台支援外,還結合Fomo3D玩法,設計了meme發行後交易期間的用戶共建創新機制:
This not only lowers the threshold for issuing coins, opens the door for all users to participate freely, and ensures that every project starts from the same starting line, but also establishes a "safe" through liquidity binding , eliminating the possible opacity and unfairness in the startup process from the root.
這不僅降低了發幣門檻,為所有用戶自由參與打開了大門,保證了每個項目都從同一起跑線起步,而且通過流動性綁定建立了“安全”,消除了可能出現的不透明和不公平現象。
It is worth mentioning that jump.fun innovatively proposed the concept of "6 ETH Uniswap Liquidity Loan": each newly issued token can obtain a free 6 ETH liquidity loan to provide initial liquidity on Uniswap, and the source of this loan funds is donations from ordinary users (50%) through the Fomo3D gameplay .
值得一提的是,jump.fun創新地提出了「6 ETH Uniswap流動性貸款」的概念:每個新發行的代幣都可以獲得免費的6 ETH流動性貸款,為Uniswap提供初始流動性,而這筆貸款資金的來源是來自各機構的捐贈一般用戶(50%)透過Fomo3D遊戲。
To put it simply, jump.fun directly links the funds of ordinary users with the initial liquidity of meme projects through Fomo3D's donation gameplay. Users can participate in donations or support meme projects through countdown incentives and reward distribution mechanisms, thereby achieving in-depth linkage between the community and the project.
簡單來說,jump.fun 透過 Fomo3D 的捐贈玩法,將普通用戶的資金與 meme 項目的初始流動性直接掛鉤。用戶可以透過倒數激勵和獎勵分配機制參與捐贈或支持meme項目,從而實現社區與項目的深度連結。
This gameplay not only ensures the fairness and transparency of the meme project, but also encourages a wider community to participate in liquidity construction, and to a certain extent gives the meme market the possibility of long-term sustainable development.
這種玩法不僅保證了meme計畫的公平性和透明度,也鼓勵了更廣泛的社區參與流動性建設,一定程度上賦予了meme市場長期永續發展的可能性。
The "three pillars" of issuance, donation, and community
發行、捐贈、社區“三大支柱”
From a functional perspective, jump.fun can be divided into three modules: one-click meme deployment and issuance (Liquidity War mode), donation activities (Fomo3D gameplay), and creating/joining community teams.
從功能上看,jump.fun可分為三個模組:一鍵meme部署發行(流動性戰爭模式)、捐贈活動(Fomo3D玩法)、創建/加入社區團隊。
meme one-click deployment and release
meme一鍵部署發布
As mentioned above, there is a serious PvP phenomenon in the meme field. Whoever issues the currency first will find it easier to gather funds, and the earlier buyers enter the market, the easier it will be to make a profit.
如上所述,meme 領域存在嚴重的 PvP 現象。誰先發行貨幣,誰就更容易聚集資金,而買家越早進入市場,就越容易獲利。
Therefore, the one-click deployment and issuance of memes is also the standard configuration for jump.fun to achieve "fair PvP" - any user only needs to fill in the basic token information (such as token name, token symbol, simple description, whether to participate in the Liquidity War mode, initial purchase) to quickly complete the creation and issuance of memes .
因此,一鍵部署和發布 memes 也是 Jump.fun 實現「公平 PvP」的標準配置——任何用戶只需要填寫基本代幣資訊(如代幣名稱、代幣符號、簡單描述、是否參與流動性戰爭模式、初始購買)快速完成表情包的創建和發行。
At the same time, users can also freely choose whether to participate in the Liquidity War mode (to be launched later), which provides a new "28-split" market game mechanism for different meme tokens through batch liquidity competition:
同時,用戶還可以自由選擇是否參與流動性戰爭模式(稍後推出),該模式透過批量流動性競爭,為不同meme代幣提供了全新的「28分」市場博弈機制:
In addition, meme tokens that fail five
此外,失敗 5 個的 meme 代幣
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