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根據導演安田文彥介紹,Team Ninja 的目標是在下一個項目中改進其最新遊戲《Rise of the Ronin》。儘管遊戲普遍受到好評,但安田承認在創建開放世界環境的同時保持工作室標誌性的動作遊戲玩法面臨著挑戰。他表示希望吸取經驗教訓,並在未來的遊戲中探索更多的可能性。
Rise of the Ronin Director Sets Ambitious Goals for Team Ninja's Next Project
《浪人崛起》導演為 Team Ninja 的下一個項目設定了雄心勃勃的目標
Following the recent launch of "Rise of the Ronin" on PlayStation 5, director Fumihiko Yasuda and producer Yosuke Hayashi have shared insights into its development and aspirations for the future.
繼最近在 PlayStation 5 上推出《浪人崛起》後,導演安田文彥和製作人林陽介分享了對其發展的見解和對未來的期望。
Yasuda explained that "Rise of the Ronin" was conceived as a departure from Team Ninja's customary output, aiming to balance a sense of freedom with a compelling narrative. Inspired by games such as "Assassin's Creed" and "Red Dead Redemption," the team sought to create an open-world environment where players could embody the role of a ronin and influence the unfolding story.
安田解釋說,《浪人崛起》的構思與 Team Ninja 的慣常作品不同,旨在平衡自由感與引人入勝的敘事。受到《刺客教條》和《荒野大鏢客》等遊戲的啟發,該團隊試圖創造一個開放的世界環境,讓玩家可以扮演浪人的角色並影響正在展開的故事。
Despite realizing this concept, Yasuda acknowledged challenges in creating the open-world environment. He expressed hope that the studio's next project would leverage lessons learned from "Rise of the Ronin," particularly in terms of expanding freedom and narrative depth while maintaining the core action gameplay.
儘管意識到了這個概念,安田承認在創造開放世界環境方面面臨挑戰。他表示希望工作室的下一個項目能夠借鑒《浪人崛起》的經驗教訓,特別是在擴大自由度和敘事深度,同時保持核心動作遊戲玩法方面。
Hayashi emphasized the iterative nature of Team Ninja's development process, whereby knowledge gained from past projects is applied to subsequent ones. "We're always trying to utilize what we learned in the past on what we work on next," he said. "We're going to utilize what we learned with Rise of the Ronin to further expand our work going forward."
Hayashi 強調了 Team Ninja 開發過程的迭代性質,即從過去專案中獲得的知識應用於後續專案。 「我們一直在努力將過去學到的知識運用到下一步的工作中,」他說。 “我們將利用從《浪人崛起》中學到的知識來進一步擴展我們未來的工作。”
While acknowledging his personal preference for level-based games similar to "Nioh," Yasuda expressed confidence in "Rise of the Ronin's" appeal to fans of both open-world and linear structures. "We wanted players to have both sides of the coin," he said. "There are still main missions that have boss battles and things like that which are far more straightforward in terms of their design."
安田承認自己個人更喜歡類似《仁王》的關卡遊戲,但他對《浪人崛起》對開放世界和線性結構粉絲的吸引力充滿信心。 「我們希望玩家擁有硬幣的兩面,」他說。 “仍然有一些主要任務有頭目戰之類的事情,就其設計而言,這些任務要簡單得多。”
Despite offering a distinct experience from previous Team Ninja games, Yasuda maintained the game's adherence to the studio's signature action gameplay. "I strongly believe Rise of the Ronin will be able to satisfy what [fans] come to expect from us," he said. "With that said, there are a lot of new elements that weren't in our previous titles, so I think a lot of players will be surprised at what's waiting for them."
儘管提供了與之前的《Team Ninja》遊戲不同的體驗,安田仍堅持該遊戲對工作室標誌性動作遊戲的堅持。 「我堅信《浪人崛起》將能夠滿足[粉絲]對我們的期望,」他說。 “話雖如此,有很多我們之前的遊戲中沒有的新元素,所以我認為很多玩家會對等待他們的東西感到驚訝。”
"Rise of the Ronin" has been met with generally favorable reviews since its release, with a current Metacritic score of 76. However, critics have noted its familiar gameplay and dated open-world design in comparison to contemporary releases.
《浪人崛起》自發行以來受到了普遍好評,目前 Metacritic 評分為 76 分。然而,評論家指出,與當代發行的遊戲相比,其熟悉的遊戲玩法和過時的開放世界設計。
Despite these criticisms, Yasuda remains enthusiastic about the potential for the game to engage players with its unique blend of elements. "I know our fans have played our games and they have certain expectations when it comes to our action gameplay," he said. "I strongly believe Rise of the Ronin will be able to satisfy what they come to expect from us. With that said, there are a lot of new elements that weren't in our previous titles, so I think a lot of players will be surprised at what's waiting for them."
儘管有這些批評,安田仍然對遊戲以其獨特的元素融合吸引玩家的潛力充滿熱情。 「我知道我們的粉絲玩過我們的遊戲,他們對我們的動作遊戲有一定的期望,」他說。 「我堅信《浪人崛起》能夠滿足他們對我們的期望。話雖如此,有很多我們之前的遊戲中沒有的新元素,所以我認為很多玩家都會喜歡對等待他們的事情感到驚訝。”
As Team Ninja continues its journey, the lessons learned from "Rise of the Ronin" will undoubtedly shape its future endeavors. The studio's commitment to innovation and player feedback ensures that its next project will be eagerly anticipated by fans eager to experience a refined and elevated game-playing experience.
隨著 Team Ninja 繼續前進,從《浪人崛起》中汲取的經驗教訓無疑將影響其未來的努力。該工作室對創新和玩家反饋的承諾確保其下一個項目將受到渴望體驗精緻和提升遊戲體驗的粉絲的熱切期待。
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