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据导演安田文彦介绍,Team Ninja 的目标是在下一个项目中改进其最新游戏《Rise of the Ronin》。尽管游戏普遍受到好评,但安田承认在创建开放世界环境的同时保持工作室标志性的动作游戏玩法面临着挑战。他表示希望吸取经验教训,并在未来的游戏中探索更多的可能性。
Rise of the Ronin Director Sets Ambitious Goals for Team Ninja's Next Project
《浪人崛起》导演为 Team Ninja 的下一个项目设定了雄心勃勃的目标
Following the recent launch of "Rise of the Ronin" on PlayStation 5, director Fumihiko Yasuda and producer Yosuke Hayashi have shared insights into its development and aspirations for the future.
继最近在 PlayStation 5 上推出《浪人崛起》后,导演安田文彦和制作人林阳介分享了对其发展的见解和对未来的期望。
Yasuda explained that "Rise of the Ronin" was conceived as a departure from Team Ninja's customary output, aiming to balance a sense of freedom with a compelling narrative. Inspired by games such as "Assassin's Creed" and "Red Dead Redemption," the team sought to create an open-world environment where players could embody the role of a ronin and influence the unfolding story.
安田解释说,《浪人崛起》的构思与 Team Ninja 的惯常作品不同,旨在平衡自由感与引人入胜的叙事。受到《刺客信条》和《荒野大镖客》等游戏的启发,该团队试图创造一个开放的世界环境,让玩家可以扮演浪人的角色并影响正在展开的故事。
Despite realizing this concept, Yasuda acknowledged challenges in creating the open-world environment. He expressed hope that the studio's next project would leverage lessons learned from "Rise of the Ronin," particularly in terms of expanding freedom and narrative depth while maintaining the core action gameplay.
尽管意识到了这一概念,安田承认在创建开放世界环境方面面临着挑战。他表示希望工作室的下一个项目能够借鉴《浪人崛起》的经验教训,特别是在扩大自由度和叙事深度,同时保持核心动作游戏玩法方面。
Hayashi emphasized the iterative nature of Team Ninja's development process, whereby knowledge gained from past projects is applied to subsequent ones. "We're always trying to utilize what we learned in the past on what we work on next," he said. "We're going to utilize what we learned with Rise of the Ronin to further expand our work going forward."
Hayashi 强调了 Team Ninja 开发过程的迭代性质,即从过去项目中获得的知识应用于后续项目。 “我们一直在努力将过去学到的知识运用到下一步的工作中,”他说。 “我们将利用从《浪人崛起》中学到的知识来进一步扩展我们未来的工作。”
While acknowledging his personal preference for level-based games similar to "Nioh," Yasuda expressed confidence in "Rise of the Ronin's" appeal to fans of both open-world and linear structures. "We wanted players to have both sides of the coin," he said. "There are still main missions that have boss battles and things like that which are far more straightforward in terms of their design."
安田承认自己个人更喜欢类似于《仁王》的关卡游戏,但他对《浪人崛起》对开放世界和线性结构粉丝的吸引力充满信心。 “我们希望玩家拥有硬币的两面,”他说。 “仍然有一些主要任务有头目战之类的事情,就其设计而言,这些任务要简单得多。”
Despite offering a distinct experience from previous Team Ninja games, Yasuda maintained the game's adherence to the studio's signature action gameplay. "I strongly believe Rise of the Ronin will be able to satisfy what [fans] come to expect from us," he said. "With that said, there are a lot of new elements that weren't in our previous titles, so I think a lot of players will be surprised at what's waiting for them."
尽管提供了与之前的《Team Ninja》游戏不同的体验,安田仍坚持该游戏对工作室标志性动作游戏的坚持。 “我坚信《浪人崛起》将能够满足[粉丝]对我们的期望,”他说。 “话虽如此,有很多我们之前的游戏中没有的新元素,所以我认为很多玩家会对等待他们的东西感到惊讶。”
"Rise of the Ronin" has been met with generally favorable reviews since its release, with a current Metacritic score of 76. However, critics have noted its familiar gameplay and dated open-world design in comparison to contemporary releases.
《浪人崛起》自发行以来受到了普遍好评,目前 Metacritic 评分为 76 分。然而,评论家指出,与当代发行的游戏相比,其熟悉的游戏玩法和过时的开放世界设计。
Despite these criticisms, Yasuda remains enthusiastic about the potential for the game to engage players with its unique blend of elements. "I know our fans have played our games and they have certain expectations when it comes to our action gameplay," he said. "I strongly believe Rise of the Ronin will be able to satisfy what they come to expect from us. With that said, there are a lot of new elements that weren't in our previous titles, so I think a lot of players will be surprised at what's waiting for them."
尽管有这些批评,安田仍然对游戏以其独特的元素融合吸引玩家的潜力充满热情。 “我知道我们的粉丝玩过我们的游戏,他们对我们的动作游戏有一定的期望,”他说。 “我坚信《浪人崛起》能够满足他们对我们的期望。话虽如此,有很多我们之前的游戏中没有的新元素,所以我认为很多玩家都会喜欢对等待他们的事情感到惊讶。”
As Team Ninja continues its journey, the lessons learned from "Rise of the Ronin" will undoubtedly shape its future endeavors. The studio's commitment to innovation and player feedback ensures that its next project will be eagerly anticipated by fans eager to experience a refined and elevated game-playing experience.
随着 Team Ninja 继续前进,从《浪人崛起》中汲取的经验教训无疑将影响其未来的努力。该工作室对创新和玩家反馈的承诺确保其下一个项目将受到渴望体验精致和提升游戏体验的粉丝的热切期待。
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