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加密貨幣新聞文章

要點摘要

2025/04/11 10:20

1。 web3的普及道路:漫長而困難的道路

要點摘要

The road to popularization of Web3 has been a long and difficult one. Although mass adoption has always been the core goal of the industry, substantial user growth has yet to emerge. Technological advances such as account abstraction and transaction speed-up have lowered some barriers, but have failed to significantly increase the number of active users.

Web3普及的道路是漫長而艱難的道路。儘管大規模採用一直是該行業的核心目標,但尚未出現大量用戶的增長。諸如賬戶抽象和交易加速之類的技術進步降低了一些障礙,但未能顯著增加活躍用戶的數量。

The recent meme coin craze represented by Chillguy and Chillguy and Trump briefly activated public interest. However, on-chain data platform Moonshot shows that most $Trump investors suffered losses and exited shortly after their initial purchases - either passively holding or leaving the ecosystem completely. This pattern of speculative entry and rapid exit contributes little to long-term growth and may even damage public perception.

Chillguy和Chillguy和Trump代表的最近的Meme硬幣熱潮短暫激活了公眾的興趣。但是,鍊鍊數據平台月光螺旋表明,大多數$特朗普的投資者遭受了損失,並在初次購買後不久就退出了 - 要么被動持有或完全離開生態系統。這種投機性進入和快速退出模式對長期增長幾乎沒有貢獻,甚至可能損害公眾的看法。

To achieve true Web3 adoption, the industry’s focus must shift to users’ continued perception of value — going beyond short-term financial gains and building a stable, engaged user base.

為了實現真正的Web3採用,行業的重點必須轉向用戶對價值的持續感知 - 超越短期財務收益並建立一個穩定的,參與的用戶群。

Casual games have historically played a role in bridging new technologies to a wider audience. In the PC era, MUD games guided users to adapt to unfamiliar interfaces and network environments through engaging gameplay. In the era of smartphones, the entry barrier is lower. Intuitive casual games such as Fruit Ninja, Temple Run, and Angry Birds have attracted a wider and more diverse user base than MUD games in the PC era. These games become key catalysts for the diffusion of technology, guiding users to experience mobile features such as touch screens and gyroscopes without complicated instructions, and achieving technology acceptance through pleasant experiences.

歷史上,休閒遊戲在將新技術橋接給更廣泛的受眾中發揮了作用。在PC時代,Mud Games引導用戶通過引人入勝的遊戲玩法來適應陌生的接口和網絡環境。在智能手機時代,進入障礙較低。與PC時代的泥遊戲相比,諸如水果忍者,廟宇和憤怒的小鳥等直覺休閒遊戲吸引了更廣泛,更多樣化的用戶群。這些遊戲成為技術擴散的關鍵催化劑,指導用戶在沒有復雜說明的情況下體驗移動功能,例如觸摸屏和陀螺儀,並通過愉快的體驗獲得技術接受。

Similarly, augmented reality technology follows a path more accessible to the public through games. Pokémon Go allows players to interact with digital characters in real-life scenarios, bringing AR into daily life without having to understand the underlying technology. Casual games, as “experience tutorials” for new technologies , are an effective tool for driving mass adoption by simplifying complex systems and providing intuitive value.

同樣,增強現實技術遵循通過遊戲更容易獲得公眾的道路。 PokémonGo允許玩家在現實生活中與數字角色互動,將AR帶入日常生活,而不必了解基礎技術。休閒遊戲作為新技術的“體驗教程”,是通過簡化複雜系統並提供直觀價值來推動質量採用的有效工具。

The same principle applies to Web3. Casual games provide a low-friction entry point to the ecosystem. Their short duration and simple mechanics allow users to explore Web3 with minimal risk. Meme coin transactions are similarly easy to use, but driven by speculation, with participants seeking quick profits and then exiting quickly. On the other hand, hardcore Web3 games have technical depth and rich content, but their complex entry process and long gameplay limit their mass appeal.

同樣的原則適用於Web3。休閒遊戲為生態系統提供了一個低摩擦的入口點。它們的持續時間和簡單的機制使用戶可以探索具有最小風險的Web3。模因硬幣交易同樣易於使用,但受到猜測的驅動,參與者尋求快速利潤,然後快速退出。另一方面,硬核Web3遊戲具有技術深度和豐富的內容,但是它們複雜的輸入過程和長期遊戲限制了他們的質量吸引力。

Casual games fill the middle ground, combining accessibility with sustained engagement, becoming a pragmatic path for large-scale adoption of Web3.

休閒遊戲填補了中間地位,將可訪問性與持續參與度相結合,成為大規模採用Web3的務實途徑。

One company leading the integration of Web3 and casual games is Gomble Games (GOMBLE). Originating from the blockchain department of the Korean game studio 111 Percent, which has launched global hits such as "Random Dice" and "Lucky Defense", GOMBLE is committed to promoting the adoption of Web3 through accessible and highly engaging gaming experiences.

一家領導Web3和休閒遊戲集成的公司是Gomble Games(Gomble)。 Gomble源自韓國遊戲工作室的區塊鏈部門111%,諸如“隨機骰子”和“ Lucky Defence”之類的全球熱門歌曲,致力於通過可訪問且高度吸引人的遊戲體驗來促進Web3的採用。

GOMBLE's core principle is to "deliver fun." Web3 features are integrated into the gameplay in a way that does not interfere with the gaming experience, and this strategy has received strong support from the market. In 2024, GOMBLE completed over $10 million in financing from YZi Labs (formerly Binance Labs), Spartan, Hashed and other institutions.

Gomble的核心原則是“提供樂趣”。 Web3功能以不干擾遊戲體驗的方式集成到遊戲玩法中,並且該策略得到了市場的大力支持。 2024年,Gomble從Yzi Labs(以前為Binance Labs),Spartan,Hashed和其他機構完成了超過1000萬美元的融資。

GOMBLE has also proven its execution capabilities: it launched casual games such as "Merge Lion" and "Rumby Party" in 2024. Its Telegram platform game Eggdrop attracted 300,000 users within two days of its launch, and its monthly active users quickly exceeded 3 million, with daily active users reaching 600,000 and maintaining a high retention rate. Players highly praised the game quality and comprehensive experience of Eggdrop, showing outstanding gameplay and participation advantages in Telegram games. Through Eggdrop, GOMBLE has proved its ability to design high-performance and high-stickiness games in the Web3 ecosystem.

Gomble還證明了其執行能力:它在2024年推出了休閒遊戲,例如“ Merge Lion”和“ Rumby Party”。其Telegram Platform Platform Game Game Eggdrop在推出後的兩天內吸引了300,000個用戶,其每月活躍用戶很快超過300萬,每天的活躍用戶每天活躍的用戶達到600,000,並達到了較高的保留率。玩家高度讚揚了雞蛋盤的遊戲質量和全面的體驗,表現出出色的遊戲玩法和電報遊戲中的參與優勢。通過Eggdrop,Gomble證明了其在Web3生態系統中設計高性能和高粘性遊戲的能力。

Going beyond game development, GOMBLE's strategy is to build a complete Web3 ecosystem. Its strategy achieves long-term engagement through an architecture that connects users, developers, and content holders. The key is to understand the advantages and limitations of casual games - although the entry barrier is lowered, it often faces the challenges of short life cycle and high user churn rate. GOMBLE uses Web3 technology to create value outside of games and transform short-term gaming behaviors into long-term relationships.

除了遊戲開發之外,Gomble的策略是建立一個完整的Web3生態系統。它的策略通過連接用戶,開發人員和內容持有人的架構實現了長期參與度。關鍵是要了解休閒遊戲的優勢和局限性 - 儘管降低了進入障礙,但它通常面臨短期生命週期和高用戶流失率的挑戰。 Gomble使用Web3技術在遊戲之外創造價值,並將短期遊戲行為轉變為長期關係。

This model is like designing a theater backstage system and managing a troupe to ensure the continuous production of successful plays. To achieve its vision, the company operates: 1) GOMBLE SQUAD, a social gaming center; 2) GOMBLE BUILDERS, a developer platform; and 3) the native token $GM. The three work together to build a sustainable Web3 ecosystem and realize the vision of users co-creating content and sharing rewards.

該模型就像設計劇院後台系統並管理一個團體以確保成功的戲劇的持續生產。為了實現其願景,該公司運營:1)社交遊戲中心Gomble Squad; 2)Gomble Builder,開發人員平台; 3)本地令牌$ gm。這三個共同努力,建立一個可持續的Web3生態系統,並實現用戶共同創建內容和共享獎勵的願景。

This module introduces a team mechanism of up to 10 people, and strengthens social attributes through collaborative tasks, team rankings and reward sharing. Analogous to team sports, it transforms individual games into collective achievements and increases participation time by

該模塊介紹了多達10人的團隊機制,並通過協作任務,團隊排名和獎勵共享來增強社會屬性。類似於團隊運動,它將單個遊戲轉變為集體成就,並通過

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