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美國政府還敦促父母意識到孩子遊戲中的隱藏費用。
Gamers in European Union countries will soon start to see real-world currencies alongside virtual coin prices in video games. The US government is also urging parents to be aware of hidden expenses in their children’s games.
歐盟國家的遊戲玩家很快將開始在視頻遊戲中看到現實世界中的貨幣。美國政府還敦促父母意識到孩子遊戲中的隱藏費用。
The EU ruling comes after increasing pressure to regulate the opaque world of in-game microtransactions. The European Commission’s Consumer Protection Cooperation (CPC) has outlined new principles for game developers to follow when offering in-game purchases to gamers. They aim to prevent unfair businesses practices, such as leaving customers with unusable virtual currencies.
歐盟的裁決是在越來越多的壓力調節遊戲中微交易的不透明世界之後提出的。歐盟委員會的消費者保護合作(CPC)概述了在向遊戲玩家提供遊戲內購買時遵循遊戲開發人員的新原則。它們旨在防止不公平的企業實踐,例如使客戶擁有無法使用的虛擬貨幣。
New microtransaction guidelines in the EU
歐盟的新微剝奪指南
The biggest change will be the labelling of in-game purchases with real world prices. Gamers used to paying for things with ‘points’ will now be able to see the exact equivalent in actual money, given greater transparency of the costs involved.
最大的變化是將現實世界價格的遊戲中購買的標籤標籤。鑑於所涉及的成本更高的透明度,習慣於用“積分”支付東西的玩家現在可以看到實際金錢的確切等價物。
One of the first to feel the force of the new regulations is developer Star Stable Online, who oversee a horse-focused multiplayer game. PocketGamer reports that the company has been given a month to comply with the new directive and warned that the CPC will “monitor progress and may take further actions if harmful practices continue.”
最早感受到新法規力量的人之一是開發人員Star Stable Online,他監督著以馬匹為中心的多人遊戲。 PocketGamer報告說,該公司已被給予一個月以遵守新指令,並警告說,CPC將“監控進度,並在有害行為繼續下採取進一步的行動”。
Will gamers in the US be affected by the change?
美國的玩家會受到變化的影響嗎?
The new regulations are only enforceable in the European Union and there is no imminent likelihood of similar rules coming to the US. But the regulations may herald the start of a new era of regulation in gaming microtransactions and the US government has already issued numerous warnings about the dangers of these payments.
新法規只能在歐盟中強制執行,並且不存在類似規則的可能性。但是,該法規可能會預示著遊戲微交易的新時代的開始,美國政府已經發出了許多有關這些付款危險的警告。
A ConsumerFinance.gov help page warns that the gaming industry uses "design tricks, technology, and surveillance data to entice players into spending money." There are also few recourses when players are unsatisfied with their purchases and practically zero guidelines regulating how players can be compensated if a game is suspended or the users’ account closed.
ConsumerFinance.gov幫助頁面警告說,遊戲行業使用“設計技巧,技術和監視數據來吸引玩家花錢”。當玩家對自己的購買不滿意並實際上為零準則,如果遊戲被暫停或用戶的帳戶關閉,則幾乎是零指南時,也很少有回報。
The report adds that billions of dollars in assets, including virtual currencies, are currently held in video games and online worlds. The scale of this burgeoning market has made it a lucrative area for developers but threatens to harm trust in video games more broadly.
該報告補充說,當前在視頻遊戲和在線世界中舉行了數十億美元的資產,包括虛擬貨幣。這個新興市場的規模使其成為開發人員有利可圖的領域,但威脅要更廣泛地損害對視頻遊戲的信任。
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