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美国政府还敦促父母意识到孩子游戏中的隐藏费用。
Gamers in European Union countries will soon start to see real-world currencies alongside virtual coin prices in video games. The US government is also urging parents to be aware of hidden expenses in their children’s games.
欧盟国家的游戏玩家很快将开始在视频游戏中看到现实世界中的货币。美国政府还敦促父母意识到孩子游戏中的隐藏费用。
The EU ruling comes after increasing pressure to regulate the opaque world of in-game microtransactions. The European Commission’s Consumer Protection Cooperation (CPC) has outlined new principles for game developers to follow when offering in-game purchases to gamers. They aim to prevent unfair businesses practices, such as leaving customers with unusable virtual currencies.
欧盟的裁决是在越来越多的压力调节游戏中微交易的不透明世界之后提出的。欧盟委员会的消费者保护合作(CPC)概述了在向游戏玩家提供游戏内购买时遵循游戏开发人员的新原则。它们旨在防止不公平的企业实践,例如使客户拥有无法使用的虚拟货币。
New microtransaction guidelines in the EU
欧盟的新微剥夺指南
The biggest change will be the labelling of in-game purchases with real world prices. Gamers used to paying for things with ‘points’ will now be able to see the exact equivalent in actual money, given greater transparency of the costs involved.
最大的变化是将现实世界价格的游戏中购买的标签标签。鉴于所涉及的成本更高的透明度,习惯于用“积分”支付东西的玩家现在可以看到实际金钱的确切等价物。
One of the first to feel the force of the new regulations is developer Star Stable Online, who oversee a horse-focused multiplayer game. PocketGamer reports that the company has been given a month to comply with the new directive and warned that the CPC will “monitor progress and may take further actions if harmful practices continue.”
最早感受到新法规力量的人之一是开发人员Star Stable Online,他监督着以马匹为中心的多人游戏。 PocketGamer报告说,该公司已被给予一个月以遵守新指令,并警告说,CPC将“监控进度,并在有害行为继续下采取进一步的行动”。
Will gamers in the US be affected by the change?
美国的玩家会受到变化的影响吗?
The new regulations are only enforceable in the European Union and there is no imminent likelihood of similar rules coming to the US. But the regulations may herald the start of a new era of regulation in gaming microtransactions and the US government has already issued numerous warnings about the dangers of these payments.
新法规只能在欧盟中强制执行,并且不存在类似规则的可能性。但是,该法规可能会预示着游戏微交易的新时代的开始,美国政府已经发出了许多有关这些付款危险的警告。
A ConsumerFinance.gov help page warns that the gaming industry uses "design tricks, technology, and surveillance data to entice players into spending money." There are also few recourses when players are unsatisfied with their purchases and practically zero guidelines regulating how players can be compensated if a game is suspended or the users’ account closed.
ConsumerFinance.gov帮助页面警告说,游戏行业使用“设计技巧,技术和监视数据来吸引玩家花钱”。当玩家对自己的购买不满意并实际上为零准则,如果游戏被暂停或用户的帐户关闭,则几乎是零指南时,也很少有回报。
The report adds that billions of dollars in assets, including virtual currencies, are currently held in video games and online worlds. The scale of this burgeoning market has made it a lucrative area for developers but threatens to harm trust in video games more broadly.
该报告补充说,当前在视频游戏和在线世界中举行了数十亿美元的资产,包括虚拟货币。这个新兴市场的规模使其成为开发人员有利可图的领域,但威胁要更广泛地损害对视频游戏的信任。
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