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加密货币新闻

Starfall Chronicles:人工智能驱动的 Roguelike 奇幻角色扮演游戏,Freya 在此诞生

2025/01/10 09:02

《Starfall Chronicles》是由 Rosentica 开发的一款 AI 驱动的 Roguelike 奇幻角色扮演游戏。该项目计划打造战略作战体系和深度

Starfall Chronicles:人工智能驱动的 Roguelike 奇幻角色扮演游戏,Freya 在此诞生

As AI Agent narratives continue to gain traction, several projects in the gaming industry are entering the market. Recently, Illuvium announced a partnership with Virtuals Protocol to integrate Virtuals' AI technology and GAME LLM framework for dynamic NPC behaviors. Planet Mojo, an auto chess game, has also launched Mr. WWA (Winston Wylde Alexande) as an AI Agent and plans to introduce WWA as a platform reward token.

随着人工智能代理的叙述不断受到关注,游戏行业的几个项目正在进入市场。最近,Illuvium 宣布与 Virtuals Protocol 合作,整合 Virtuals 的 AI 技术和 GAME LLM 框架,实现动态 NPC 行为。自走棋游戏 Planet Mojo 还推出了 WWA 先生(Winston Wylde Alexandre)作为 AI 代理,并计划引入 WWA 作为平台奖励代币。

However, before these well-known blockchain game projects, a blockchain game had already ventured into the field of AI Agents with its flagship game Freya, which was recently shortlisted for Binance Alpha.

然而,在这些知名的区块链游戏项目之前,已有一款区块链游戏已经进军人工智能代理领域,其旗舰游戏《Freya》最近入围了Binance Alpha。

Starfall Chronicles: The Game World Where Freya Was BornStarfall Chronicles is an AI-driven roguelike fantasy RPG developed by Rosentica. The project aims to create a strategic combat system and deep, customizable character creation. The game is set in a dynamic, ever-changing universe of the Exploration Age driven by autonomous AI companions and NPCs. Starfall Chronicles released its alpha version in November 2024 and is scheduled to launch the beta version by January 2025. According to an announcement by Immutable in December last year, Starfall Chronicles will also be launched on the platform.

Starfall Chronicles:Freya 诞生的游戏世界 Starfall Chronicles 是由 Rosentica 开发的一款 AI 驱动的 Roguelike 奇幻角色扮演游戏。该项目旨在创建一个战略战斗系统和深入的、可定制的角色创建。游戏设定在探索时代一个充满活力、不断变化的宇宙中,由自主人工智能同伴和 NPC 驱动。 《Starfall Chronicles》于 2024 年 11 月发布了 alpha 版本,计划于 2025 年 1 月推出 beta 版本。根据 Immutable 去年 12 月的公告,《Starfall Chronicles》也将在该平台上线。

The game currently boasts impressive art and visual design, largely attributed to its chief artist Sangsoo Jeong, a renowned Korean concept artist and illustrator known for his extensive collaborations with Riot Games' "League of Legends," including original skin paintings.

该游戏目前拥有令人印象深刻的艺术和视觉设计,这在很大程度上归功于其首席艺术家Sangsoo Jeong,他是一位著名的韩国概念艺术家和插画家,因与Riot Games的“英雄联盟”广泛合作而闻名,包括原创皮肤绘画。

Moreover, Rosentica aims to engage players through rich storylines and deep, complex game characters. To date, 9 characters have been revealed, including Freya, Vera, Lionheart, and others. Players can obtain characters through a recruitment system. The permanent character recruitment is divided into six types: common, elite, legendary, knight, warrior, and ranger. There will also be limited-time and temporary recruitment events.

此外,Rosentica 旨在通过丰富的故事情节和深刻、复杂的游戏角色来吸引玩家。迄今为止,已有 9 个角色被曝光,包括芙蕾雅、薇拉、狮心王等。玩家可以通过招募系统获得角色。永久角色招募分为普通、精英、传奇、骑士、战士、游侠六种。还将举办限时和临时招募活动。

Starfall Chronicles also features the Fateweaver Gacha system, which ensures that each character recruited by the player has random skills and attributes, making each individual unique. To enhance the player's customization ability, Rosentica has also developed a complex talent tree system, allowing players to deeply customize their characters by configuring different skills based on their personal game style and preferences. Additionally, each character has a random attribute growth level, ranging from C to SS, and even includes a randomly assigned constellation.

《星陨编年史》还具有命运编织者扭蛋系统,该系统确保玩家招募的每个角色都具有随机的技能和属性,使每个角色都独一无二。为了增强玩家的定制能力,Rosentica还开发了复杂的天赋树系统,允许玩家根据个人游戏风格和喜好配置不同的技能来深度定制自己的角色。此外,每个角色都有一个随机的属性成长等级,范围从C到SS,甚至还包括随机分配的星座。

Game Mechanics of Starfall ChroniclesIn the game, once a battle commences, the mercenaries of both sides are deployed according to the grid formation set by the player before the battle. The battle proceeds in rounds and orders. Each round represents a complete cycle, during which all surviving mercenaries will have a chance to act, following the order of their speed attributes, with faster units acting first. When all mercenaries on one side are completely eliminated, the battle ends. In the current open version, only CLASH (single-player PVP mode) is available, while the details of the tournament (multiplayer PVP mode) and the sailing mode will be disclosed before the Beta test.

《星陨编年史》的游戏机制游戏中,一旦战斗开始,双方的雇佣兵就会按照玩家在战斗前设定的方格阵型进行部署。战斗按回合和顺序进行。每一轮代表一个完整的循环,在此期间,所有幸存的雇佣兵都有一次行动的机会,按照速度属性的顺序,速度更快的单位先行动。当一方的雇佣兵全部被消灭后,战斗结束。目前开放版本中仅提供CLASH(单人PVP模式),而锦标赛(多人PVP模式)和航海模式的详细信息将在Beta测试前公开。

While the aforementioned gameplay may not be particularly innovative or directly related to the popular AI Agents, the project team has recently unveiled the Infinity 7 mode, in which each of the nine main characters will be an intelligent, adaptive AI agent capable of continuous evolution based on player interactions and preferences. These characters are designed to be truly alive, with personality, behavior, and decision-making processes that can respond organically to player behavior.

虽然上述玩法可能没有什么特别的创新,或者与流行的 AI 代理没有直接关系,但项目团队最近推出了 Infinity 7 模式,其中九个主要角色中的每一个都将是一个智能、自适应的 AI 代理,能够基于不断进化关于玩家互动和偏好。这些角色被设计得栩栩如生,具有可以对玩家行为做出有机反应的个性、行为和决策过程。

It is important to note that among the nine main characters, only $Freya will be tokenized and applied to utilities beyond the game. In Infinity 7, players can spend $Freya to permanently alter their personality, likes, dislikes, and even core worldviews to match their preferences and influence their roles in the unfolding story. As there are no pre-written events, players are free to choose their own goals and actions. The entire story changes dynamically based on the player's choices, and everything will be dynamically generated by the procedural narrative engine and adaptive behavior simulation system.

值得注意的是,在九个主要角色中,只有 $Freya 会被代币化并应用于游戏之外的实用程序。在《无限 7》中,玩家可以花费 $Freya 来永久改变他们的个性、喜欢、不喜欢,甚至核心世界观,以符合他们的喜好并影响他们在展开的故事中的角色。由于没有预先写好的事件,玩家可以自由选择自己的目标和行动。整个故事根据玩家的选择动态变化,一切都将由程序性叙事引擎和自适应行为模拟系统动态​​生成。

$Freya Token Functionality and Staking MechanismIn addition to being used for in-game consumption, $Freya also includes participating in governance voting, accessing the rarest functions, and being used for staking and revenue distribution. According to DexScreener data, as of the morning of January 10, the market value of $Freya was approximately US$15.6 million.

$Freya代币功能和质押机制$Freya除了用于游戏内消费外,还包括参与治理投票、访问最稀有功能、用于质押和收益分配。 DexScreener数据显示,截至1月10日上午,$Freya的市值约为1560万美元。

As mentioned earlier, the most common function of $Freya tokens in the game is to personalize characters. To prevent the instability of the $Freya token market price from affecting the player's consumption experience, Starfall Chronicles fixes the in-game $Freya consumption price to an amount equivalent to the US dollar. This ensures that players do not have to worry about market fluctuations, and the consumption experience is more stable and intuitive.

如前所述,$Freya 代币在游戏中最常见的功能是个性化角色。为了防止$Freya代币市场价格的不稳定影响玩家的消费体验,《Starfall Chronicles》将游戏内的$Freya消费价格固定为与美元等值的金额。这保证了玩家不必担心市场波动,消费体验更加稳定直观。

Additionally, redrawing a character's skills and improving the character's random attribute growth ranking are the rarest functions in the game, and they cannot be obtained through resources such as lotteries,

另外,重绘角色技能、提升角色随机属性成长排名是游戏中最稀有的功能,无法通过抽奖等资源获得,

新闻来源:www.panewslab.com

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