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加密貨幣新聞文章

Starfall Chronicles:人工智慧驅動的 Roguelike 奇幻角色扮演遊戲,Freya 在此誕生

2025/01/10 09:02

《Starfall Chronicles》是由 Rosentica 開發的 AI 驅動的 Roguelike 奇幻角色扮演遊戲。此專案計畫打造戰略作戰體系與深度

Starfall Chronicles:人工智慧驅動的 Roguelike 奇幻角色扮演遊戲,Freya 在此誕生

As AI Agent narratives continue to gain traction, several projects in the gaming industry are entering the market. Recently, Illuvium announced a partnership with Virtuals Protocol to integrate Virtuals' AI technology and GAME LLM framework for dynamic NPC behaviors. Planet Mojo, an auto chess game, has also launched Mr. WWA (Winston Wylde Alexande) as an AI Agent and plans to introduce WWA as a platform reward token.

隨著人工智慧代理的敘述不斷受到關注,遊戲產業的幾個項目正在進入市場。最近,Illuvium 宣布與 Virtuals Protocol 合作,整合 Virtuals 的 AI 技術和 GAME LLM 框架,實現動態 NPC 行為。自走棋遊戲 Planet Mojo 也推出了 WWA 先生(Winston Wylde Alexandre)作為 AI 代理,並計劃引入 WWA 作為平台獎勵代幣。

However, before these well-known blockchain game projects, a blockchain game had already ventured into the field of AI Agents with its flagship game Freya, which was recently shortlisted for Binance Alpha.

然而,在這些知名的區塊鏈遊戲項目之前,已有一款區塊鏈遊戲已經進軍人工智慧代理領域,其旗艦遊戲《Freya》最近入圍了Binance Alpha。

Starfall Chronicles: The Game World Where Freya Was BornStarfall Chronicles is an AI-driven roguelike fantasy RPG developed by Rosentica. The project aims to create a strategic combat system and deep, customizable character creation. The game is set in a dynamic, ever-changing universe of the Exploration Age driven by autonomous AI companions and NPCs. Starfall Chronicles released its alpha version in November 2024 and is scheduled to launch the beta version by January 2025. According to an announcement by Immutable in December last year, Starfall Chronicles will also be launched on the platform.

Starfall Chronicles:Freya 誕生的遊戲世界 Starfall Chronicles 是由 Rosentica 開發的 AI 驅動的 Roguelike 奇幻角色扮演遊戲。該專案旨在創建一個戰略戰鬥系統和深入的、可自訂的角色創建。遊戲設定在探索時代一個充滿活力、不斷變化的宇宙中,由自主人工智慧同伴和 NPC 驅動。 《Starfall Chronicles》於 2024 年 11 月發布了 alpha 版本,計劃於 2025 年 1 月推出 beta 版本。

The game currently boasts impressive art and visual design, largely attributed to its chief artist Sangsoo Jeong, a renowned Korean concept artist and illustrator known for his extensive collaborations with Riot Games' "League of Legends," including original skin paintings.

該遊戲目前擁有令人印象深刻的藝術和視覺設計,這在很大程度上歸功於其首席藝術家Sangsoo Jeong,他是一位著名的韓國概念藝術家和插畫家,因與Riot Games的“英雄聯盟”廣泛合作而聞名,包括原創皮膚繪畫。

Moreover, Rosentica aims to engage players through rich storylines and deep, complex game characters. To date, 9 characters have been revealed, including Freya, Vera, Lionheart, and others. Players can obtain characters through a recruitment system. The permanent character recruitment is divided into six types: common, elite, legendary, knight, warrior, and ranger. There will also be limited-time and temporary recruitment events.

此外,Rosentica 旨在透過豐富的故事情節和深刻、複雜的遊戲角色來吸引玩家。迄今為止,已有 9 個角色被曝光,包括芙蕾雅、薇拉、獅心王等。玩家可以透過招募系統獲得角色。永久角色招募分為普通、菁英、傳奇、騎士、戰士、遊俠六種。也將舉辦限時和臨時招募活動。

Starfall Chronicles also features the Fateweaver Gacha system, which ensures that each character recruited by the player has random skills and attributes, making each individual unique. To enhance the player's customization ability, Rosentica has also developed a complex talent tree system, allowing players to deeply customize their characters by configuring different skills based on their personal game style and preferences. Additionally, each character has a random attribute growth level, ranging from C to SS, and even includes a randomly assigned constellation.

《星隕編年史》還具有命運編織者扭蛋系統,該系統確保玩家招募的每個角色都具有隨機的技能和屬性,使每個角色都獨一無二。為了增強玩家的自訂能力,Rosentica還開發了複雜的天賦樹系統,讓玩家可以根據個人遊戲風格和喜好配置不同的技能來深度自訂自己的角色。此外,每個角色都有一個隨機的屬性成長等級,範圍從C到SS,甚至還包括隨機分配的星座。

Game Mechanics of Starfall ChroniclesIn the game, once a battle commences, the mercenaries of both sides are deployed according to the grid formation set by the player before the battle. The battle proceeds in rounds and orders. Each round represents a complete cycle, during which all surviving mercenaries will have a chance to act, following the order of their speed attributes, with faster units acting first. When all mercenaries on one side are completely eliminated, the battle ends. In the current open version, only CLASH (single-player PVP mode) is available, while the details of the tournament (multiplayer PVP mode) and the sailing mode will be disclosed before the Beta test.

《星隕編年史》的遊戲機制遊戲中,一旦戰鬥開始,雙方的傭兵就會依照玩家在戰鬥前設定的方格陣型部署。戰鬥按回合和順序進行。每一輪代表一個完整的循環,在此期間,所有倖存的僱傭兵都有一次行動的機會,按照速度屬性的順序,速度更快的單位先行動。當一方的僱傭兵全部被消滅後,戰鬥結束。目前開放版本中僅提供CLASH(單人PVP模式),而錦標賽(多人PVP模式)和航海模式的詳細資訊將在Beta測試前公開。

While the aforementioned gameplay may not be particularly innovative or directly related to the popular AI Agents, the project team has recently unveiled the Infinity 7 mode, in which each of the nine main characters will be an intelligent, adaptive AI agent capable of continuous evolution based on player interactions and preferences. These characters are designed to be truly alive, with personality, behavior, and decision-making processes that can respond organically to player behavior.

雖然上述玩法可能沒有什麼特別的創新,或者與流行的AI 代理沒有直接關係,但專案團隊最近推出了Infinity 7 模式,其中九個主要角色中的每一個都將是一個智能、自適應的AI 代理,能夠基於不斷進化關於玩家互動和偏好。這些角色被設計得栩栩如生,具有可以對玩家行為做出有機反應的個性、行為和決策過程。

It is important to note that among the nine main characters, only $Freya will be tokenized and applied to utilities beyond the game. In Infinity 7, players can spend $Freya to permanently alter their personality, likes, dislikes, and even core worldviews to match their preferences and influence their roles in the unfolding story. As there are no pre-written events, players are free to choose their own goals and actions. The entire story changes dynamically based on the player's choices, and everything will be dynamically generated by the procedural narrative engine and adaptive behavior simulation system.

值得注意的是,在九個主要角色中,只有 $Freya 會被代幣化並應用於遊戲以外的實用程式。在《無限 7》中,玩家可以花費 $Freya 來永久改變他們的個性、喜歡、不喜歡,甚至核心世界觀,以符合他們的喜好並影響他們在展開的故事中的角色。由於沒有預先寫好的事件,玩家可以自由選擇自己的目標和行動。整個故事根據玩家的選擇動態變化,一切都將由程式敘事引擎和自適應行為模擬系統動態產生。

$Freya Token Functionality and Staking MechanismIn addition to being used for in-game consumption, $Freya also includes participating in governance voting, accessing the rarest functions, and being used for staking and revenue distribution. According to DexScreener data, as of the morning of January 10, the market value of $Freya was approximately US$15.6 million.

$Freya代幣功能和質押機制$Freya除了用於遊戲內消費外,還包括參與治理投票、訪問最稀有功能、用於質押和收益分配。 DexScreener數據顯示,截至1月10日上午,$Freya的市值約為1,560萬美元。

As mentioned earlier, the most common function of $Freya tokens in the game is to personalize characters. To prevent the instability of the $Freya token market price from affecting the player's consumption experience, Starfall Chronicles fixes the in-game $Freya consumption price to an amount equivalent to the US dollar. This ensures that players do not have to worry about market fluctuations, and the consumption experience is more stable and intuitive.

如前所述,$Freya 代幣在遊戲中最常見的功能是個人化角色。為了防止$Freya代幣市場價格的不穩定影響玩家的消費體驗,《Starfall Chronicles》將遊戲內的$Freya消費價格固定為與美元等值的金額。這保證了玩家不必擔心市場波動,消費體驗更穩定直覺。

Additionally, redrawing a character's skills and improving the character's random attribute growth ranking are the rarest functions in the game, and they cannot be obtained through resources such as lotteries,

另外,重繪角色技能、提升角色隨機屬性成長排名是遊戲中最稀有的功能,無法透過抽獎等資源獲得,

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