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加密货币新闻

《索尼克 X 影子世代》评论:《索尼克世代》传奇的精彩补充

2024/10/21 21:00

世嘉将 2024 年称为“影子之年”,而备受期待的《刺猬索尼克》续作将于今年 12 月登陆大银幕,因此发行商重新制作了该系列中最好的游戏之一是有道理的。

《索尼克 X 影子世代》评论:《索尼克世代》传奇的精彩补充

Sonic Generations, a 2011 platformer that saw both classic and modern versions of Sonic the Hedgehog teaming up to celebrate the series' 20th anniversary, is getting a new lease on life with Sonic X Shadow Generations, a remaster that adds a Shadow the Hedgehog-led campaign to the mix. While the Sonic Generations portion of the package remains largely unchanged, it's still a great game, especially now that it runs at a smooth 60fps on PC and modern consoles. The new Shadow Generations campaign, on the other hand, is a bit hit-or-miss. It's certainly meatier than your average piece of DLC, but it can also be beaten in one sitting. Still, it's a fun addition to the Sonic Generations package, especially for fans of Shadow the Hedgehog.

《索尼克世代》是一款 2011 年推出的平台游戏,经典版和现代版的《刺猬索尼克》联手庆祝该系列 20 周年,而《索尼克 X 影子世代》则获得了新的生命,这是一款重制版,增加了《刺猬索尼克》主导的影子竞选活动的混合。虽然该包的《索尼克世代》部分基本保持不变,但它仍然是一款很棒的游戏,尤其是现在它在 PC 和现代游戏机上以 60 fps 的流畅速度运行。另一方面,新的《影子一代》战役则有点碰运气。它肯定比一般的 DLC 更丰富,但也可以一口气通关。尽管如此,它仍然是《索尼克世代》包中的一个有趣的补充,特别是对于《刺猬暗影》的粉丝来说。

Here's our full Sonic X Shadow Generations review.

这是我们对《索尼克 X 暗影世代》的完整评论。

Sonic X Shadow Generations is a two-in-one package that includes both Sonic Generations and a new Shadow the Hedgehog-led campaign. The Sonic Generations portion of the package is largely unchanged from the original 2011 game, which is both a good and a bad thing. On the one hand, Sonic Generations is still a great game, especially now that it runs at a smooth 60fps on PC and modern consoles. The levels are well-designed, the music is catchy, and the story is surprisingly heartwarming. On the other hand, the original game's flaws are still present in this remaster. The cutscenes, in particular, look dated, and the Nintendo 3DS levels are noticeably absent.

Sonic X Shadow Generations 是一款二合一套装,其中包括 Sonic Generations 和由《Shadow the Hedgehog》主导的新战役。该软件包中的《索尼克世代》部分与 2011 年原版游戏基本没有变化,这既是好事也是坏事。一方面,《索尼克世代》仍然是一款很棒的游戏,尤其是现在它可以在 PC 和现代游戏机上以 60 fps 的流畅速度运行。关卡设计精良,音乐朗朗上口,故事也出奇的温馨。另一方面,原版游戏的缺陷在这个重制版中仍然存在。尤其是过场动画,看起来已经过时了,任天堂 3DS 的关卡也明显缺失。

Overall, the Sonic Generations portion of Sonic X Shadow Generations is still a great game, even if it's showing its age in some areas. However, it's still a lot of fun to play, especially if you're a fan of the Sonic the Hedgehog series.

总的来说,《索尼克 X 影子世代》的《索尼克世代》部分仍然是一款很棒的游戏,尽管它在某些方面已经显得有些过时了。然而,玩起来仍然很有趣,特别是如果您是刺猬索尼克系列的粉丝。

The Shadow Generations campaign, on the other hand, is a bit more hit-or-miss. It's certainly meatier than your average piece of DLC, with its own hub world, story, and batch of remixed levels. However, it can also be beaten in one sitting, and its difficulty spikes wildly at times.

另一方面,《Shadow Generations》的战役则有点碰运气。它肯定比一般的 DLC 更丰富,有自己的中心世界、故事和一批重新混合的关卡。然而,它也可以一口气通关,而且它的难度有时会急剧上升。

The campaign begins with Shadow being sucked into the White Space just like Sonic in the main game, but it's handled in a far different manner. As your main hub, traversing the White Space now plays out in full 3D, with the area littered with collectibles to seek out and purchase using tokens collected throughout this side campaign’s batch of levels. This one choice alone gives Shadow Generations a more premiere and sizeable feel than I was initially expecting.

战役开始时,影子被吸入白色空间,就像主游戏中的索尼克一样,但处理方式却截然不同。作为你的主要枢纽,穿越空白空间现在以全 3D 方式进行,该区域散布着收藏品,可以使用在本次支线战役的批次关卡中收集的代币来寻找和购买。仅这一选择就给《影子一代》带来了比我最初预期的更首映、更宏大的感觉。

Shadow Generations sees the titular dark hedgehog sucked into the White Space just as Sonic is in the main game, but it's handled in a far different manner. As your main hub, traversing the White Space now plays out in full 3D, with the area full of collectibles to seek out and purchase using tokens collected throughout this side campaign’s batch of levels. This one choice alone gives Shadow Generations a more premiere and sizeable feel than I was initially expecting; a fact that further hit home after witnessing all the subtle yet cool ways the events of Shadow’s story intersects with the base game. It would have been easy for Sega to tack on a string of Shadow-themed levels and call it a day, but it mirrors the approach seen in Sonic Generations and iterates upon it, in more ways than one.

《Shadow Generations》中,名义上的黑暗刺猬被吸进了白色空间,就像索尼克在主游戏中一样,但处理方式却截然不同。作为你的主要枢纽,穿越空白空间现在以全 3D 方式进行,该区域充满了收藏品,可以使用在本次支线战役的批次关卡中收集的代币来寻找和购买。仅此一个选择就给《Shadow Generations》带来了比我最初预期的更首映、更宏大的感觉;在目睹了《Shadow》故事事件与基础游戏的所有微妙而又酷炫的方式后,这一事实进一步击中了要害。对于世嘉来说,添加一系列以暗影为主题的关卡就到此为止是很容易的,但它反映了《索尼克世代》中的方法,并以多种方式对其进行了迭代。

One of the biggest ways Shadow Generations does this is by giving each remixed level both an Act 1 and an Act 2. This might seem strange considering that Shadow the Hedgehog was introduced long after the series had already transitioned to 3D, but the folks over at Sonic Team have fun with this premise and find a way to make it work. Rather than play out in totally 2D fashion as seen in Sonic Generations, Shadow’s versions play out across a more isometric perspective, paying tribute to the franchise’s side-scrolling origins while still making it feel new. Act 1 levels play out in more traditional 3D fashion, by comparison, but all are equally as thrilling to watch and run through – whether it involves Shadow grinding on a rail through collapsed buildings or sprouting wings to take on a boss through the air.

《Shadow Generations》实现这一目标的最大方式之一是为每个混音关卡提供第一幕和第二幕。考虑到《刺猬暗影》是在该系列已经过渡到 3D 很久之后才推出的,这可能看起来很奇怪,但人们在索尼克团队对这个前提很感兴趣,并找到了让它发挥作用的方法。 《Shadow》的版本并没有像《索尼克世代》那样以完全 2D 的方式呈现,而是以更等距的视角呈现,向该系列的横向卷轴起源致敬,同时仍然给人一种新鲜感。相比之下,第一幕的关卡以更传统的 3D 方式呈现,但观看和通关都同样令人兴奋——无论是影子在铁轨上磨过倒塌的建筑物,还是长出翅膀在空中对抗 Boss。

One of the biggest ways Shadow Generations does this is by giving each remixed level both an Act 1 and an Act 2. This might seem strange considering that Shadow the Hedgehog was introduced long after the series had already transitioned to 3D, but the folks over at Sonic Team have fun with this premise and find a way to make it work. Rather than play out in totally 2D fashion as seen in Sonic Generations, Shadow’s versions play out across a more isometric perspective, paying tribute to the franchise’s side-scrolling origins while still making it feel new. Act 1 levels play out in more traditional 3D fashion, by comparison, but all are equally as thrilling to watch and run through –

《Shadow Generations》实现这一目标的最大方式之一是为每个混音关卡提供第一幕和第二幕。考虑到《刺猬暗影》是在该系列已经过渡到 3D 很久之后才推出的,这可能看起来很奇怪,但人们在索尼克团队对这个前提很感兴趣,并找到了让它发挥作用的方法。 《Shadow》的版本并没有像《索尼克世代》那样以完全 2D 的方式呈现,而是以更等距的视角呈现,向该系列的横向卷轴起源致敬,同时仍然给人一种新鲜感。相比之下,第一幕的关卡以更传统的 3D 方式呈现,但观看和通关都同样令人兴奋 –

新闻来源:www.mirror.co.uk

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