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加密貨幣新聞文章

《索尼克 X 影子世代》評論:《索尼克世代》傳奇的精彩補充

2024/10/21 21:00

世嘉將2024 年稱為“影子之年”,而備受期待的《刺猬索尼克》續作將於今年12 月登陸大銀幕,因此發行商重新製作了該系列中最好的遊戲之一是有道理的。

《索尼克 X 影子世代》評論:《索尼克世代》傳奇的精彩補充

Sonic Generations, a 2011 platformer that saw both classic and modern versions of Sonic the Hedgehog teaming up to celebrate the series' 20th anniversary, is getting a new lease on life with Sonic X Shadow Generations, a remaster that adds a Shadow the Hedgehog-led campaign to the mix. While the Sonic Generations portion of the package remains largely unchanged, it's still a great game, especially now that it runs at a smooth 60fps on PC and modern consoles. The new Shadow Generations campaign, on the other hand, is a bit hit-or-miss. It's certainly meatier than your average piece of DLC, but it can also be beaten in one sitting. Still, it's a fun addition to the Sonic Generations package, especially for fans of Shadow the Hedgehog.

《索尼克世代》是一款2011 年推出的平台遊戲,經典版和現代版的《刺猬索尼克》聯手慶祝該系列20 週年,而《索尼克X 影子世代》則獲得了新的生命,這是一款重製版,增加了《刺猬索尼克》主導的影子競選活動的混合。雖然該包的《索尼克世代》部分基本上保持不變,但它仍然是一款很棒的遊戲,尤其是現在它在 PC 和現代遊戲機上以 60 fps 的流暢速度運行。另一方面,新的《影子世代》戰役則有點碰運氣。它肯定比一般的 DLC 更豐富,但也可以一口氣通關。儘管如此,它仍然是《索尼克世代》包中的一個有趣的補充,特別是對於《刺猬暗影》的粉絲來說。

Here's our full Sonic X Shadow Generations review.

這是我們對《索尼克 X 暗影世代》的完整評論。

Sonic X Shadow Generations is a two-in-one package that includes both Sonic Generations and a new Shadow the Hedgehog-led campaign. The Sonic Generations portion of the package is largely unchanged from the original 2011 game, which is both a good and a bad thing. On the one hand, Sonic Generations is still a great game, especially now that it runs at a smooth 60fps on PC and modern consoles. The levels are well-designed, the music is catchy, and the story is surprisingly heartwarming. On the other hand, the original game's flaws are still present in this remaster. The cutscenes, in particular, look dated, and the Nintendo 3DS levels are noticeably absent.

Sonic X Shadow Generations 是一款二合一套裝,其中包括 Sonic Generations 和由《Shadow the Hedgehog》主導的新戰役。該軟體包中的《索尼克世代》部分與 2011 年原版遊戲基本沒有變化,這既是好事也是壞事。一方面,《索尼克世代》仍然是一款很棒的遊戲,尤其是現在它可以在 PC 和現代遊戲機上以 60 fps 的流暢速度運行。關卡設計精良,音樂朗朗上口,故事也出奇的溫馨。另一方面,原版遊戲的缺陷在這個重製版中仍然存在。尤其是過場動畫,看起來已經過時了,任天堂 3DS 的關卡也明顯缺少。

Overall, the Sonic Generations portion of Sonic X Shadow Generations is still a great game, even if it's showing its age in some areas. However, it's still a lot of fun to play, especially if you're a fan of the Sonic the Hedgehog series.

總的來說,《索尼克 X 影子世代》的《索尼克世代》部分仍然是一款很棒的遊戲,儘管它在某些方面已經顯得有些過時了。然而,玩起來仍然很有趣,特別是如果您是刺猬索尼克系列的粉絲。

The Shadow Generations campaign, on the other hand, is a bit more hit-or-miss. It's certainly meatier than your average piece of DLC, with its own hub world, story, and batch of remixed levels. However, it can also be beaten in one sitting, and its difficulty spikes wildly at times.

另一方面,《Shadow Generations》的戰役則有點碰運氣。它肯定比一般的 DLC 更豐富,有自己的中心世界、故事和一批重新混合的關卡。然而,它也可以一口氣通關,而且它的難度有時會急劇上升。

The campaign begins with Shadow being sucked into the White Space just like Sonic in the main game, but it's handled in a far different manner. As your main hub, traversing the White Space now plays out in full 3D, with the area littered with collectibles to seek out and purchase using tokens collected throughout this side campaign’s batch of levels. This one choice alone gives Shadow Generations a more premiere and sizeable feel than I was initially expecting.

戰役開始時,影子被吸入白色空間,就像主遊戲中的索尼克一樣,但處理方式卻截然不同。作為你的主要樞紐,穿越空白空間現在以全 3D 方式進行,該區域散佈著收藏品,可以使用在本次支線戰役的批次關卡中收集的代幣來尋找和購買。光是這個選擇就為《影子世代》帶來了比我最初預期的更首映、更宏大的感覺。

Shadow Generations sees the titular dark hedgehog sucked into the White Space just as Sonic is in the main game, but it's handled in a far different manner. As your main hub, traversing the White Space now plays out in full 3D, with the area full of collectibles to seek out and purchase using tokens collected throughout this side campaign’s batch of levels. This one choice alone gives Shadow Generations a more premiere and sizeable feel than I was initially expecting; a fact that further hit home after witnessing all the subtle yet cool ways the events of Shadow’s story intersects with the base game. It would have been easy for Sega to tack on a string of Shadow-themed levels and call it a day, but it mirrors the approach seen in Sonic Generations and iterates upon it, in more ways than one.

《Shadow Generations》中,名義上的黑暗刺蝟被吸進了白色空間,就像索尼克在主遊戲中一樣,但處理方式卻截然不同。作為你的主要樞紐,穿越空白空間現在以全 3D 方式進行,該區域充滿了收藏品,可以使用在本次支線戰役的批次關卡中收集的代幣來尋找和購買。光是這個選擇就為《Shadow Generations》帶來了比我原先預期的更首映、更宏大的感覺;在目睹了《Shadow》故事事件與基礎遊戲的所有微妙而又酷炫的方式後,這一事實進一步擊中了要害。對於世嘉來說,添加一系列以暗影為主題的關卡就到此為止是很容易的,但它反映了《索尼克世代》中的方法,並以多種方式對其進行了迭代。

One of the biggest ways Shadow Generations does this is by giving each remixed level both an Act 1 and an Act 2. This might seem strange considering that Shadow the Hedgehog was introduced long after the series had already transitioned to 3D, but the folks over at Sonic Team have fun with this premise and find a way to make it work. Rather than play out in totally 2D fashion as seen in Sonic Generations, Shadow’s versions play out across a more isometric perspective, paying tribute to the franchise’s side-scrolling origins while still making it feel new. Act 1 levels play out in more traditional 3D fashion, by comparison, but all are equally as thrilling to watch and run through – whether it involves Shadow grinding on a rail through collapsed buildings or sprouting wings to take on a boss through the air.

《Shadow Generations》實現這一目標的最大方式之一是為每個混音關卡提供第一幕和第二幕。可能看起來很奇怪,但人們在索尼克團隊對這個前提很感興趣,並找到了讓它發揮作用的方法。 《Shadow》的版本並沒有像《索尼克世代》那樣以完全 2D 的方式呈現,而是以更等距的視角呈現,向該系列的橫向捲軸起源致敬,同時仍然給人一種新鮮感。相較之下,第一幕的關卡以更傳統的3D 方式呈現,但觀看和通關都同樣令人興奮——無論是影子在鐵軌上磨過倒塌的建築物,還是長出翅膀在空中對抗Boss 。

One of the biggest ways Shadow Generations does this is by giving each remixed level both an Act 1 and an Act 2. This might seem strange considering that Shadow the Hedgehog was introduced long after the series had already transitioned to 3D, but the folks over at Sonic Team have fun with this premise and find a way to make it work. Rather than play out in totally 2D fashion as seen in Sonic Generations, Shadow’s versions play out across a more isometric perspective, paying tribute to the franchise’s side-scrolling origins while still making it feel new. Act 1 levels play out in more traditional 3D fashion, by comparison, but all are equally as thrilling to watch and run through –

《Shadow Generations》實現這一目標的最大方式之一是為每個混音關卡提供第一幕和第二幕。可能看起來很奇怪,但人們在索尼克團隊對這個前提很感興趣,並找到了讓它發揮作用的方法。 《Shadow》的版本並沒有像《索尼克世代》那樣以完全 2D 的方式呈現,而是以更等距的視角呈現,向該系列的橫向捲軸起源致敬,同時仍然給人一種新鮮感。相比之下,第一幕的關卡以更傳統的 3D 方式呈現,但觀看和通關都同樣令人興奮 –

新聞來源:www.mirror.co.uk

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