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您需要成为 Patreon 支持者才能访问仍处于测试阶段的核心。
Mortal Kombat is now playable on the Analogue Pocket, thanks to the efforts of Coin-Op Collection. You'll need to be a Patreon supporter to get access to the core, which is still in beta. Here's the announcement:
感谢 Coin-Op Collection 的努力,真人快打现在可以在 Analogue Pocket 上玩。您需要成为 Patreon 支持者才能访问仍处于测试阶段的核心。以下是公告:
Today marks the 32nd release of Mortal Kombat, a title that needs no introduction. The original Mortal Kombat remains a cornerstone in the history of fighting games, celebrated for its digitized graphics featuring real-life actors, intense gameplay, and infamous violence. Its brutal combat set a new benchmark for the genre, but it was the debut of the now-iconic “Fatalities” that solidified its legacy, sparked controversy, and made Mortal Kombat a defining title in fighting game history.
今天是《真人快打》的第 32 次发布,这款游戏无需介绍。原版真人快打仍然是格斗游戏历史的基石,以其由真人演员组成的数字化图形、激烈的游戏玩法和臭名昭著的暴力而闻名。其残酷的战斗为该类型树立了新的标杆,但如今已成为标志性的“致命”的首次亮相巩固了其传统,引发了争议,并使《真人快打》成为格斗游戏历史上的一个决定性游戏。
This is the first release I’ll manage for the Y-Unit Analogue Pocket OpenFPGA platform. Pramod and I spent about 110 hours working on this release over the last 16 days. I am very happy with how things turned out for the first entry of Mortal Kombat.
这是我为 Y-Unit Analogue Pocket OpenFPGA 平台管理的第一个版本。在过去 16 天里,Pramod 和我花了大约 110 个小时来开发这个版本。我对《真人快打》第一部作品的结果非常满意。
I’d like to take this opportunity to reiterate that Mortal Kombat is not feasible for the MiSTerFPGA platform. In addition to utilizing on-board SDRAM (over-clocked), Pramod also leverages all other memory resources available on the Analogue Pocket to their fullest extent. If you’d like to know how this is possible and learn more about the Analogue Pocket architecture, check the following link.
我想借此机会重申《真人快打》在 MiSTerFPGA 平台上不可行。除了利用板载 SDRAM(超频)外,Pramod 还最大限度地利用 Analogue Pocket 上可用的所有其他内存资源。如果您想了解这是如何实现的并了解有关 Analogue Pocket 架构的更多信息,请查看以下链接。
Original Story:
本事:
FPGA developers @_atrac17 and @pr4m0d have revealed the Analogue Pocket release dates for three classic Midway coin-ops. The games are NARC (7th September, 2024), Smash TV (21st September, 2024) and Mortal Kombat (8th October, 2024).
FPGA 开发人员 @_atrac17 和 @pr4m0d 公布了三款经典 Midway 投币游戏的 Analogue Pocket 发布日期。这些游戏是 NARC(2024 年 9 月 7 日)、Smash TV(2024 年 9 月 21 日)和 Mortal Kombat(2024 年 10 月 8 日)。
These are tentative dates, but the fact they've been issued shows how close these cores are to release. It's also worth noting that these will be beta cores, so don't expect them to be 100% accurate from day one. These versions will apparently be exclusive to the Analogue Pocket:
这些是暂定日期,但它们已经发布的事实表明这些核心距离发布有多近。还值得注意的是,这些将是测试版核心,因此不要指望它们从第一天起就 100% 准确。这些版本显然是 Analogue Pocket 独有的:
Released in 1988, NARC is infamous for being one of the most violent games of its era. Created by the legendary Eugene Jarvis (of Defender fame), it features run-and-gun gameplay and digitised visuals.
NARC 于 1988 年发布,因其是当时最暴力的游戏之一而臭名昭著。它由传奇人物尤金·贾维斯(因《后卫》而闻名)创建,具有跑轰游戏玩法和数字化视觉效果。
Smash TV (1990) was Jarvis' next game and is a top-down shooter where players gun down enemies for cash and prizes. Ported to a wide range of systems at the time of release, it is considered to be one of the best twin-stick shooters of all time.
Smash TV(1990)是 Jarvis 的下一款游戏,是一款自上而下的射击游戏,玩家可以射杀敌人以获得现金和奖品。它在发布时就移植到了广泛的系统上,被认为是有史以来最好的双摇杆射击游戏之一。
Mortal Kombat (1992) needs no introduction. Boasting digitised sprites and gory finishing moves, it became a viable rival to Capcom's Street Fighter, and the resultant home ports became a key focal point in the '90s console wars.
真人快打(1992)无需介绍。凭借数字化的精灵和血腥的终结动作,它成为了 Capcom 的《街头霸王》的有力竞争对手,而由此产生的主端口也成为 90 年代游戏机战争的一个关键焦点。
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