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您需要成為 Patreon 支持者才能訪問仍處於測試階段的核心。
Mortal Kombat is now playable on the Analogue Pocket, thanks to the efforts of Coin-Op Collection. You'll need to be a Patreon supporter to get access to the core, which is still in beta. Here's the announcement:
感謝 Coin-Op Collection 的努力,真人快打現在可以在 Analogue Pocket 上玩。您需要成為 Patreon 支持者才能訪問仍處於測試階段的核心。以下是公告:
Today marks the 32nd release of Mortal Kombat, a title that needs no introduction. The original Mortal Kombat remains a cornerstone in the history of fighting games, celebrated for its digitized graphics featuring real-life actors, intense gameplay, and infamous violence. Its brutal combat set a new benchmark for the genre, but it was the debut of the now-iconic “Fatalities” that solidified its legacy, sparked controversy, and made Mortal Kombat a defining title in fighting game history.
今天是《真人快打》的第 32 次發布,這款遊戲無需介紹。原版真人快打仍然是格鬥遊戲歷史的基石,以其由真人演員組成的數位化圖形、激烈的遊戲玩法和臭名昭著的暴力而聞名。其殘酷的戰鬥為該類型樹立了新的標桿,但如今已成為標誌性的「致命」的首次亮相鞏固了其傳統,引發了爭議,並使《真人快打》成為格鬥遊戲歷史上的一個決定性遊戲。
This is the first release I’ll manage for the Y-Unit Analogue Pocket OpenFPGA platform. Pramod and I spent about 110 hours working on this release over the last 16 days. I am very happy with how things turned out for the first entry of Mortal Kombat.
這是我為 Y-Unit Analogue Pocket OpenFPGA 平台管理的第一個版本。在過去 16 天裡,Pramod 和我花了大約 110 個小時來開發這個版本。我對《真人快打》第一部作品的結果非常滿意。
I’d like to take this opportunity to reiterate that Mortal Kombat is not feasible for the MiSTerFPGA platform. In addition to utilizing on-board SDRAM (over-clocked), Pramod also leverages all other memory resources available on the Analogue Pocket to their fullest extent. If you’d like to know how this is possible and learn more about the Analogue Pocket architecture, check the following link.
我想藉此機會重申《真人快打》在 MiSTerFPGA 平台上不可行。除了利用板載 SDRAM(超頻)外,Pramod 還最大限度地利用 Analogue Pocket 上可用的所有其他記憶體資源。如果您想了解這是如何實現的並了解有關 Analogue Pocket 架構的更多信息,請查看以下連結。
Original Story:
本事:
FPGA developers @_atrac17 and @pr4m0d have revealed the Analogue Pocket release dates for three classic Midway coin-ops. The games are NARC (7th September, 2024), Smash TV (21st September, 2024) and Mortal Kombat (8th October, 2024).
FPGA 開發人員 @_atrac17 和 @pr4m0d 公佈了三款經典 Midway 投幣遊戲的 Analogue Pocket 發布日期。這些遊戲分別是 NARC(2024 年 9 月 7 日)、Smash TV(2024 年 9 月 21 日)和 Mortal Kombat(2024 年 10 月 8 日)。
These are tentative dates, but the fact they've been issued shows how close these cores are to release. It's also worth noting that these will be beta cores, so don't expect them to be 100% accurate from day one. These versions will apparently be exclusive to the Analogue Pocket:
這些是暫定日期,但它們已經發布的事實表明這些核心距離發布有多近。另外值得注意的是,這些將是測試版核心,因此不要指望它們從第一天起就 100% 準確。這些版本顯然是 Analogue Pocket 獨有的:
Released in 1988, NARC is infamous for being one of the most violent games of its era. Created by the legendary Eugene Jarvis (of Defender fame), it features run-and-gun gameplay and digitised visuals.
NARC 於 1988 年發布,因其是當時最暴力的遊戲之一而臭名昭著。它由傳奇人物尤金·賈維斯(因《後衛》而聞名)創建,具有跑轟遊戲玩法和數位視覺效果。
Smash TV (1990) was Jarvis' next game and is a top-down shooter where players gun down enemies for cash and prizes. Ported to a wide range of systems at the time of release, it is considered to be one of the best twin-stick shooters of all time.
Smash TV(1990)是 Jarvis 的下一款遊戲,是一款自上而下的射擊遊戲,玩家可以射殺敵人以獲得現金和獎品。它在發佈時就移植到了廣泛的系統上,被認為是有史以來最好的雙搖桿射擊遊戲之一。
Mortal Kombat (1992) needs no introduction. Boasting digitised sprites and gory finishing moves, it became a viable rival to Capcom's Street Fighter, and the resultant home ports became a key focal point in the '90s console wars.
真人快打(1992)無需介紹。憑藉數位化的精靈和血腥的終結動作,它成為了 Capcom 的《街頭霸王》的有力競爭對手,而由此產生的主端口也成為了 90 年代遊戲機戰爭的關鍵焦點。
[Via ResetEra]
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