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20 世纪 80 年代初,推出了两款以标志性摇滚乐队 Journey 为主角的电子游戏,但其质量却并不理想。尽管乐队很受欢迎,但 Atari 2600 的《Journey Escape》(1982 年)和街机游戏《Journey》(1983 年)由于有限的图形、游戏玩法和有问题的设计选择而未能获得广泛认可。虽然《Journey Escape》仅依靠乐队的名字和令人失望的 8 位版本的“Don't Stop Believin'”,但街机版《Journey》通过乐队成员的数字化头像和歌曲的合成演绎,提供了稍微更好的体验。
The Journey of Journey: From Chart-Topping Anthems to Arcade Antics
旅程之旅:从排行榜冠军歌曲到街机滑稽动作
License to Retro: The Genesis of Journey Video Games
复古许可:旅程视频游戏的起源
As the iconic rock band Journey soared through the charts in the early 1980s, their music found an unexpected outlet in the world of video games. Today, these largely forgotten relics of the era stand as intriguing artifacts, providing a glimpse into a time when the boundaries between entertainment mediums were being playfully blurred.
随着标志性摇滚乐队 Journey 在 20 世纪 80 年代初在排行榜上飙升,他们的音乐在视频游戏世界中找到了意想不到的出路。如今,这些基本上被遗忘的时代遗迹成为了有趣的文物,让我们得以一睹娱乐媒体之间的界限被有趣地模糊的时代。
JOURNEY ESCAPE: A Rock 'n' Roll Odyssey (1982)
逃亡之旅:摇滚奥德赛 (1982)
The genesis of Journey video games was Atari's 1982 home console release, "JOURNEY ESCAPE." Developed by Data Age, a company known for its unremarkable output, this game marked the first time a rock band had their name and music licensed for a video game. Drawing inspiration from Journey's hit album "Escape," the game tasked players with guiding each band member through "mobs of love-crazed groupies and shifty-eyed promoters" in order to reach their escape vehicle.
Journey 视频游戏的起源是 Atari 1982 年发布的家用游戏机“JOURNEY ESCAPE”。这款游戏由 Data Age(一家以其平淡作品而闻名的公司)开发,标志着摇滚乐队首次将其名字和音乐授权用于视频游戏。该游戏从 Journey 的热门专辑《Escape》中汲取灵感,要求玩家引导每位乐队成员穿过“一群狂热的追星族和目光狡猾的推销员”,以到达他们的逃生车辆。
Despite its groundbreaking nature, "JOURNEY ESCAPE" fell short in terms of gameplay and graphics. The use of an 8-bit version of "Don't Stop Believin'" for the intro screen hinted at a promising musical experience, but the game's original music proved uninspired. Its release was met with lukewarm reception, and Data Age, already struggling financially, soon faded into obscurity.
尽管具有开创性,《JOURNEY ESCAPE》在游戏玩法和图像方面仍存在不足。在介绍画面中使用 8 位版本的“Don't Stop Believin'”暗示着一种很有前途的音乐体验,但事实证明游戏的原创音乐缺乏灵感。它的发布反响冷淡,已经陷入财务困境的数据时代很快就陷入了默默无闻。
JOURNEY (1983): A Galactic Adventure
旅程 (1983):银河冒险
Bally Midway's attempt at a Journey video game, simply titled "JOURNEY," hit arcades in March 1983. While not without its flaws, this game offered a more ambitious and technically impressive interpretation of the band's music and lifestyle.
Bally Midway 尝试制作一款名为“JOURNEY”的 Journey 电子游戏,于 1983 年 3 月登陆街机游戏厅。这款游戏虽然并非没有缺陷,但对乐队的音乐和生活方式进行了更加雄心勃勃、技术上令人印象深刻的诠释。
The game takes place on a futuristic mission where "wild alien groupoids" have seized the band's instruments. The player controls a band member through five mini-games on five different planets, navigating obstacles and retrieving the missing instruments. Throughout, synthesized versions of Journey's popular songs provide an energetic soundtrack, including "Don't Stop Believin'," "Keep on Runnin'," and "Stone in Love."
游戏发生在一个未来任务中,“狂野的外星群体”夺取了乐队的乐器。玩家通过五个不同星球上的五个迷你游戏控制乐队成员,穿越障碍并找回丢失的乐器。自始至终,Journey 流行歌曲的合成版本都提供了充满活力的配乐,包括“Don't Stop Believin'”、“Keep on Runnin'”和“Stone in Love”。
Upon completing the mini-games, the band reunites in their Scarab vehicle, only to face a final challenge in the form of a "spectacular concert at the Galactic Stadium." Here, the player controls a road manager who must fend off crazed fans while the band performs a looped recording of their hit "Separate Ways (Worlds Apart)."
完成迷你游戏后,乐队在他们的圣甲虫载具中重聚,但要面对“银河体育场壮观的音乐会”形式的最后挑战。在这里,玩家控制一名巡演经理,在乐队循环播放他们的热门歌曲“Separate Ways (Worlds Apart)”时,他必须击退疯狂的歌迷。
The use of digitized black-and-white headshots of the band members on the cartoony character sprites was an innovative touch for its time. However, the gameplay itself was repetitive, and the difficulty level increased frustratingly upon losing lives.
在卡通人物精灵上使用乐队成员的数字化黑白头像在当时是一种创新。然而,游戏本身是重复的,并且在失去生命后难度会令人沮丧地增加。
A Legacy of Curiosity
好奇心的遗产
Despite their critical and commercial shortcomings, the Journey video games hold a unique place in video game history. They were among the first to incorporate licensed rock music and served as early examples of adapting pop culture properties into interactive experiences.
尽管存在严重的和商业上的缺陷,《旅程》电子游戏在电子游戏历史上仍占有独特的地位。他们是第一批将摇滚音乐融入许可的公司之一,也是将流行文化属性融入互动体验的早期例子。
Today, these games are primarily curiosities for retro gaming enthusiasts and Journey fans alike. While they may not have been as groundbreaking as Journey's music, they offer a glimpse into the band's cultural impact and the playful experimentation of the early video game era.
如今,这些游戏主要是复古游戏爱好者和《风之旅人》粉丝的好奇心。虽然它们可能不像 Journey 的音乐那样具有开创性,但它们让我们得以一睹乐队的文化影响和早期电子游戏时代的有趣实验。
Rediscovering the Past
重新发现过去
For those interested in experiencing these digital relics firsthand, used cartridges for "JOURNEY ESCAPE" can be found on online marketplaces. Additionally, an emulator is available for "JOURNEY" at the Internet Archive. Whether for nostalgic purposes or a simple curiosity about the intersection of music and gaming, the Journey video games offer a peculiar and entertaining journey back in time.
对于那些有兴趣亲身体验这些数字文物的人来说,可以在在线市场上找到“JOURNEY ESCAPE”的二手卡带。此外,互联网档案馆还提供了“JOURNEY”模拟器。无论是出于怀旧的目的,还是出于对音乐与游戏交集的简单好奇,《旅程》视频游戏都提供了一次奇特而有趣的时光之旅。
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