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《按设备类型、玩家模式、电源、最终用户划分的投币式游乐设备市场 - 2025-2030 年全球预测》报告
DUBLIN, Jan. 06, 2025 (GLOBE NEWSWIRE) -- The "Coin-operated Amusement Devices Market by Device Type, Player Mode, Power Source, End User - Global Forecast 2025-2030" report has been added to ResearchAndMarkets.com's offering.
都柏林,2025 年 1 月 6 日(环球通讯社)--“按设备类型、玩家模式、电源、最终用户划分的投币式游乐设备市场 - 2025-2030 年全球预测”报告已添加到 ResearchAndMarkets.com 的产品中。
The Coin-operated Amusement Devices Market grew from USD 9.98 billion in 2023 to USD 10.97 billion in 2024. It is expected to continue growing at a CAGR of 9.94%, reaching USD 19.39 billion by 2030.
投币游乐设备市场从2023年的99.8亿美元增长到2024年的109.7亿美元。预计将以9.94%的复合年增长率继续增长,到2030年达到193.9亿美元。
The necessity of such devices is driven by demand for unique, nostalgic, and interactive entertainment experiences. In recent years, their application has extended into hospitality settings like bars and restaurants, adding value through customer engagement while also being a staple in family entertainment centers.
此类设备的必要性是由对独特、怀旧和互动娱乐体验的需求驱动的。近年来,它们的应用已扩展到酒吧和餐馆等酒店环境,通过客户参与增加价值,同时也成为家庭娱乐中心的主要内容。
Emerging technologies such as augmented reality (AR) and virtual reality (VR) have broadened the scope, presenting opportunities to enhance player interaction and attract tech-savvy audiences. Influential growth factors include technological advancements, increasing disposable incomes, and a renewed interest in retro-arcade experiences. Modernization efforts, including card-based play systems replacing coins, present another growth trajectory while tapping into digital integration.
增强现实 (AR) 和虚拟现实 (VR) 等新兴技术扩大了范围,为增强玩家互动和吸引精通技术的受众提供了机会。影响增长的因素包括技术进步、可支配收入的增加以及对复古街机体验的新兴趣。现代化的努力,包括基于纸牌的游戏系统取代硬币,在利用数字集成的同时呈现出另一种增长轨迹。
However, market limitations such as high equipment and maintenance costs, the proliferation of home gaming consoles, and the shift towards mobile gaming pose significant challenges. Additionally, the COVID-19 pandemic has affected foot traffic in traditional settings, urging operators to rethink business models and utilize online interactions. Potential opportunities lie in embracing hybrid models combining offline and online gaming, leveraging IoT for data-driven insights, and expanding AR/VR capabilities.
然而,设备和维护成本高昂、家用游戏机的激增以及向移动游戏的转变等市场限制带来了重大挑战。此外,COVID-19 大流行影响了传统环境中的人流量,敦促运营商重新思考商业模式并利用在线互动。潜在的机会在于采用结合离线和在线游戏的混合模式、利用物联网获得数据驱动的见解以及扩展 AR/VR 功能。
Innovators should focus on developing modular, easily upgradeable devices that integrate seamlessly with diverse payment systems and offer novel experiences. Sustainability and eco-friendly designs are also crucial as environmental considerations gain prominence.
创新者应该专注于开发模块化、易于升级的设备,这些设备能够与不同的支付系统无缝集成并提供新颖的体验。随着环境因素的日益突出,可持续性和环保设计也至关重要。
While the traditional nature of the market is rooted in physical interactions, the future lies in seamlessly integrating digital and physical play, ensuring longevity through consumer-engagement strategies, adaptability to trends, and resilience to economic shifts.
虽然市场的传统本质植根于实体互动,但未来在于数字游戏和实体游戏的无缝整合,通过消费者参与策略、对趋势的适应能力和对经济变化的弹性来确保长久发展。
Key Company Profiles
主要公司简介
The report delves into recent significant developments in the Coin-operated Amusement Devices Market, highlighting leading vendors and their innovative profiles.
该报告深入探讨了投币式游乐设备市场最近的重大发展,重点介绍了领先的供应商及其创新概况。
The leading players in the Coin-operated Amusement Devices market, which are profiled in this report, include:
本报告介绍的投币游乐设备市场的领先参与者包括:
* Bandai Namco Amusements Inc. (Japan)
* 万代南梦宫娱乐公司(日本)
* Elaut Group (Belgium)
* Elaut 集团(比利时)
* Galaxy Gaming, Inc. (US)
* Galaxy Gaming, Inc.(美国)
* Intercard, Inc. (US)
* Intercard, Inc.(美国)
* Incredible Technologies, Inc. (US)
* Incredible Technologies, Inc.(美国)
* Konami Amusement Co., Ltd. (Japan)
* Konami Amusement Co., Ltd.(日本)
* Play Mechanix, Inc. (US)
* Play Mechanix, Inc.(美国)
* Raw Thrills, Inc. (US)
* Raw Thrills, Inc.(美国)
* Sega Corporation (Japan)
* 世嘉公司(日本)
* Stern Pinball, Inc. (US)
* Stern Pinball, Inc.(美国)
Market Segmentation & Coverage
市场细分和覆盖范围
This research report categorizes the Coin-operated Amusement Devices Market to forecast the revenues and analyze trends in each of the following sub-markets:
本研究报告对投币式游乐设备市场进行分类,以预测以下每个子市场的收入并分析趋势:
* Device Type
* 设备类型
o Arcade Games
o 街机游戏
o Pinball Machines
o 弹球机
o Redemption Games
o 救赎游戏
o Merchandisers
Ø 跟单员
o Others
Ø 其他
* Player Mode
* 玩家模式
o Single Player
o 单人游戏
o Multi-player
o 多人游戏
* Power Source
* 电源
o Electric
Ø 电动
o Battery Operated
o 电池供电
* End User
* 最终用户
o Family Entertainment Centers
o 家庭娱乐中心
o Hospitality Venues (Bars, Restaurants)
o 酒店场所(酒吧、餐厅)
o Amusement Parks
o 游乐园
o Others (Airports, Shopping Malls)
o 其他(机场、购物中心)
The report provides a detailed overview of the market, exploring several key areas:
该报告详细概述了市场,探讨了几个关键领域:
* Historical and Future Market Size (Revenue)
* 历史和未来市场规模(收入)
* Major Factors Impacting Market Growth
* 影响市场增长的主要因素
* Competitive Landscape and Key Vendors
* 竞争格局和主要供应商
* Segment Analysis by Device Type, Player Mode, Power Source, End User
* 按设备类型、玩家模式、电源、最终用户进行细分分析
* Regional Analysis (North America, Europe, Asia Pacific, MEA, South America)
* 区域分析(北美、欧洲、亚太地区、MEA、南美洲)
* COVID-19 Impact Analysis and Recovery Strategies
* COVID-19影响分析和恢复策略
* Key Vendor Profiles and Recent Developments
* 主要供应商概况和最新动态
Additionally, the report addresses key questions to assist stakeholders in making informed decisions:
此外,该报告还解决了关键问题,以帮助利益相关者做出明智的决策:
* Which segment is expected to register the highest CAGR during the forecast period (2025-2030)?
* 在预测期内(2025-2030 年)哪个细分市场的复合年增长率预计最高?
* Which region is expected to lead the market size for Coin-operated Amusement Devices in 2030?
* 2030年哪个地区预计将引领投币游乐设备的市场规模?
* What are the key factors driving the growth of the Coin-operated Amusement Devices market?
* 推动投币游乐设备市场增长的关键因素是什么?
* What are the key challenges faced by the vendors in the Coin-operated Amusement Devices market?
* 投币游乐设备市场供应商面临的主要挑战是什么?
* Which key trends are impacting the growth of the Coin-operated Amusement Devices market?
* 哪些主要趋势正在影响投币游乐设备市场的增长?
* What are the recent technological advancements in the Coin-operated Amusement Devices market?
* 投币游乐设备市场最近有哪些技术进步?
* Which strategies are being adopted by the key vendors to gain a competitive edge in the Coin-operated Amusement Devices market?
* 主要供应商正在采取哪些策略来获得投币式游乐设备市场的竞争优势?
* What are the growth opportunities that could help vendors capitalize on the shifting dynamics in the Coin-operated Amusement Devices market?
* 有哪些增长机会可以帮助供应商利用投币游乐设备市场不断变化的动态?
* What are the key
* 关键是什么
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