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加密貨幣新聞文章

到2030年投幣遊樂設備市場將達到193.9億美元

2025/01/06 22:05

《按設備類型、玩家模式、電源、最終用戶劃分的投幣式遊樂設備市場 - 2025-2030 年全球預測》報告

到2030年投幣遊樂設備市場將達到193.9億美元

DUBLIN, Jan. 06, 2025 (GLOBE NEWSWIRE) -- The "Coin-operated Amusement Devices Market by Device Type, Player Mode, Power Source, End User - Global Forecast 2025-2030" report has been added to ResearchAndMarkets.com's offering.

都柏林,2025 年1 月6 日(環球通訊社)--「按設備類型、玩家模式、電源、最終用戶劃分的投幣式遊樂設備市場- 2025-2030 年全球預測」報告已添加到ResearchAndMarkets.com 的產品中。

The Coin-operated Amusement Devices Market grew from USD 9.98 billion in 2023 to USD 10.97 billion in 2024. It is expected to continue growing at a CAGR of 9.94%, reaching USD 19.39 billion by 2030.

投幣遊樂設備市場從2023年的99.8億美元成長到2024年的109.7億美元。

The necessity of such devices is driven by demand for unique, nostalgic, and interactive entertainment experiences. In recent years, their application has extended into hospitality settings like bars and restaurants, adding value through customer engagement while also being a staple in family entertainment centers.

此類設備的必要性是由對獨特、懷舊和互動娛樂體驗的需求所驅動的。近年來,它們的應用已擴展到酒吧和餐廳等酒店環境,透過客戶參與增加價值,同時也成為家庭娛樂中心的主要內容。

Emerging technologies such as augmented reality (AR) and virtual reality (VR) have broadened the scope, presenting opportunities to enhance player interaction and attract tech-savvy audiences. Influential growth factors include technological advancements, increasing disposable incomes, and a renewed interest in retro-arcade experiences. Modernization efforts, including card-based play systems replacing coins, present another growth trajectory while tapping into digital integration.

擴增實境 (AR) 和虛擬實境 (VR) 等新興技術擴大了範圍,為增強玩家互動和吸引精通技術的受眾提供了機會。影響成長的因素包括技術進步、可支配收入的增加以及對復古街機體驗的新興趣。現代化的努力,包括基於紙牌的遊戲系統取代硬幣,在利用數位整合的同時呈現另一種成長軌跡。

However, market limitations such as high equipment and maintenance costs, the proliferation of home gaming consoles, and the shift towards mobile gaming pose significant challenges. Additionally, the COVID-19 pandemic has affected foot traffic in traditional settings, urging operators to rethink business models and utilize online interactions. Potential opportunities lie in embracing hybrid models combining offline and online gaming, leveraging IoT for data-driven insights, and expanding AR/VR capabilities.

然而,設備和維護成本高昂、家用遊戲機的激增以及向行動遊戲的轉變等市場限制帶來了重大挑戰。此外,COVID-19 大流行影響了傳統環境中的人流,敦促營運商重新思考商業模式並利用線上互動。潛在的機會在於採用結合離線和線上遊戲的混合模式、利用物聯網獲得數據驅動的見解以及擴展 AR/VR 功能。

Innovators should focus on developing modular, easily upgradeable devices that integrate seamlessly with diverse payment systems and offer novel experiences. Sustainability and eco-friendly designs are also crucial as environmental considerations gain prominence.

創新者應該專注於開發模組化、易於升級的設備,這些設備能夠與不同的支付系統無縫整合並提供新穎的體驗。隨著環境因素的日益突出,永續性和環保設計也至關重要。

While the traditional nature of the market is rooted in physical interactions, the future lies in seamlessly integrating digital and physical play, ensuring longevity through consumer-engagement strategies, adaptability to trends, and resilience to economic shifts.

雖然市場的傳統本質植根於實體互動,但未來在於數位遊戲和實體遊戲的無縫整合,透過消費者參與策略、對趨勢的適應能力和對經濟變化的彈性來確保長久發展。

Key Company Profiles

主要公司簡介

The report delves into recent significant developments in the Coin-operated Amusement Devices Market, highlighting leading vendors and their innovative profiles.

該報告深入探討了投幣式遊樂設備市場最近的重大發展,重點介紹了領先的供應商及其創新概況。

The leading players in the Coin-operated Amusement Devices market, which are profiled in this report, include:

本報告介紹的投幣遊樂設備市場的領先參與者包括:

* Bandai Namco Amusements Inc. (Japan)

* 萬代南夢宮娛樂公司(日本)

* Elaut Group (Belgium)

* Elaut 集團(比利時)

* Galaxy Gaming, Inc. (US)

* Galaxy Gaming, Inc.(美國)

* Intercard, Inc. (US)

* Intercard, Inc.(美國)

* Incredible Technologies, Inc. (US)

* Incredible Technologies, Inc.(美國)

* Konami Amusement Co., Ltd. (Japan)

* Konami Amusement Co., Ltd.(日本)

* Play Mechanix, Inc. (US)

* Play Mechanix, Inc.(美國)

* Raw Thrills, Inc. (US)

* Raw Thrills, Inc.(美國)

* Sega Corporation (Japan)

* 世嘉公司(日本)

* Stern Pinball, Inc. (US)

* Stern Pinball, Inc.(美國)

Market Segmentation & Coverage

市場區隔與覆蓋範圍

This research report categorizes the Coin-operated Amusement Devices Market to forecast the revenues and analyze trends in each of the following sub-markets:

本研究報告對投幣式遊樂設備市場進行分類,以預測以下每個子市場的收入並分析趨勢:

* Device Type

* 設備類型

o Arcade Games

o 街機遊戲

o Pinball Machines

o 彈珠台

o Redemption Games

o 救贖遊戲

o Merchandisers

Ø 跟單員

o Others

Ø 其他

* Player Mode

* 玩家模式

o Single Player

o 單人遊戲

o Multi-player

o 多人遊戲

* Power Source

* 電源

o Electric

Ø 電動

o Battery Operated

o 電池供電

* End User

* 最終用戶

o Family Entertainment Centers

o 家庭娛樂中心

o Hospitality Venues (Bars, Restaurants)

o 飯店場所(酒吧、餐廳)

o Amusement Parks

o 遊樂園

o Others (Airports, Shopping Malls)

o 其他(機場、購物中心)

The report provides a detailed overview of the market, exploring several key areas:

該報告詳細概述了市場,並探討了幾個關鍵領域:

* Historical and Future Market Size (Revenue)

* 歷史與未來市場規模(收入)

* Major Factors Impacting Market Growth

* 影響市場成長的主要因素

* Competitive Landscape and Key Vendors

* 競爭格局與主要供應商

* Segment Analysis by Device Type, Player Mode, Power Source, End User

* 按設備類型、玩家模式、電源、最終用戶進行細分分析

* Regional Analysis (North America, Europe, Asia Pacific, MEA, South America)

* 區域分析(北美、歐洲、亞太地區、MEA、南美洲)

* COVID-19 Impact Analysis and Recovery Strategies

* COVID-19影響分析與復原策略

* Key Vendor Profiles and Recent Developments

* 主要供應商概況與最新動態

Additionally, the report addresses key questions to assist stakeholders in making informed decisions:

此外,該報告還解決了關鍵問題,以幫助利害關係人做出明智的決策:

* Which segment is expected to register the highest CAGR during the forecast period (2025-2030)?

* 在預測期間(2025-2030 年)哪個細分市場的複合年增長率預計最高?

* Which region is expected to lead the market size for Coin-operated Amusement Devices in 2030?

* 2030年哪個地區預計將引領投幣遊樂設備的市場規模?

* What are the key factors driving the growth of the Coin-operated Amusement Devices market?

* 推動投幣遊樂設備市場成長的關鍵因素是什麼?

* What are the key challenges faced by the vendors in the Coin-operated Amusement Devices market?

* 投幣遊樂設備市場供應商面臨的主要挑戰是什麼?

* Which key trends are impacting the growth of the Coin-operated Amusement Devices market?

* 哪些主要趨勢正在影響投幣遊樂設備市場的成長?

* What are the recent technological advancements in the Coin-operated Amusement Devices market?

* 投幣遊樂設備市場最近有哪些技術進步?

* Which strategies are being adopted by the key vendors to gain a competitive edge in the Coin-operated Amusement Devices market?

* 主要供應商正在採取哪些策略來獲得投幣式遊樂設備市場的競爭優勢?

* What are the growth opportunities that could help vendors capitalize on the shifting dynamics in the Coin-operated Amusement Devices market?

* 有哪些成長機會可以幫助供應商利用投幣遊樂設備市場不斷變化的動態?

* What are the key

* 關鍵是什麼

新聞來源:www.globenewswire.com

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