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加密貨幣新聞文章

沙箱(沙子)市場分析:Q4 2024

2025/03/29 04:09

沙盒(Sand)是一個社交遊戲元平台,用戶在其中玩,創建和獲利的體驗與他們最喜歡的品牌,IPS和名人一起在遊戲,娛樂,音樂,藝術等方面玩耍。

沙箱(沙子)市場分析:Q4 2024

The Sandbox (SAND) experienced substantial growth in Q4 2024, with the platform's circulating market cap reaching ~$1.32 billion by the end of the quarter, a 105.25% increase from Q3 2024. The token price for SAND also showed a strong increase, reaching ~$0.54, a 101.74% rise from Q3 2024. However, the token price displayed a slight decrease of ~8.52% compared to the previous year.

沙箱(沙子)在第4季度的2024年代經歷了大幅增長,到本季度末,該平台的循環市值達到了約13.2億美元,比第3季度2024年第三季度增長了105.25%。但是,Sand的代幣價格也顯示出強勁的上漲,達到了0.54美元,在3024年的價格上漲了101.74%。

At its peak on December 4, 2024, The Sandbox hit a market cap of ~$2.27 billion and a token price of ~$0.94. The platform's primary sales volume for the quarter was $902,000, with secondary sales volume on OpenSea and other platforms contributing to a total LAND sales volume of ~$2.43 million for the quarter.

在2024年12月4日的高峰期,沙箱的市值約為22.7億美元,代幣價格約為0.94美元。該季度平台的主要銷量為902,000美元,Opensea的中學銷量和其他平台的總銷量為本季度的總土地銷量約為243萬美元。

The Sandbox's secondary volume is driven by the resale of LAND parcels on secondary marketplaces. Key sources of this secondary volume include OpenSea and The Sandbox Marketplace. In Q4 2024, LAND sales on OpenSea contributed to a secondary volume of ~$1.06 million, while sales on The Sandbox Marketplace added another ~$467,000.

沙箱的次要體積是由二級市場上的土地包裝轉售的驅動的。此次卷的主要來源包括Opensea和Sandbox Marketplace。在2024年第4季度,Opensea的土地銷售貢獻了約106萬美元的次要銷量,而Sandbox Marketplace的銷售額又增加了約467,000美元。

The Sandbox's primary sales represent the USD value of assets sold by the company, with the company retaining the revenue from these sales. The Sandbox facilitates six types of primary sales:

沙箱的主要銷售代表了公司出售的資產的美元價值,該公司保留了這些銷售收入。沙箱促進了六種類型的主要銷售:

* LAND sales: These sales generate revenue for The Sandbox from the initial mint of LAND on the platform.

*土地銷售:這些銷售從平台上最初的土地造幣廠為沙箱產生收入。

* CATALYST sales: Creators can purchase CATALYSTS to mint assets and define their rarity and properties according to different tiers. One catalyst is required to mint one asset.

*催化劑銷售:創作者可以根據不同的層次購買催化劑來鑄造資產並定義其稀有性和財產。需要一種催化劑才能造成一個資產。

* Character sales: To integrate their characters into The Sandbox metaverse, users can purchase pre-designed characters from The Sandbox, which are immediately mintable and usable in-game.

*角色銷售:要將其角色集成到沙盒元視頻中,用戶可以從沙箱中購買預設的字符,這些字符立即可在遊戲中造成且可用。

* Prop sales: Props are in-game objects that creators can use to build their experiences.

*道具銷售:道具是創建者可以用來建立經驗的遊戲中的對象。

* Asset sales: These sales generate revenue from the company's creations and integration of third-party assets.

*資產銷售:這些銷售來自公司的創作和第三方資產集成。

* Alpha Pass sales: These sales generate revenue from the limited-edition passes sold during Alpha seasons.

* Alpha通行證銷售:這些銷售來自Alpha季節出售的限量版通行證的收入。

The Sandbox's revenue is generated through a variety of activities within the platform, including the sale of LAND, assets, and passes, as well as the facilitation of user-to-user transactions on the marketplace. The company's revenue streams are closely linked to the level of user engagement and activity within the ecosystem.

沙盒的收入是通過平台內的各種活動產生的,包括出售土地,資產和通行證,以及市場上用戶對用戶交易的便利。公司的收入流與生態系統中的用戶參與度和活動水平緊密相關。

In Q4 2024, the daily average of SAND staked increased by 20.78%, rising from approximately 68.30 million SAND in Q3 to about 82.49 million SAND in Q4. Of this amount, approximately 60.61 million SAND was staked by non-LAND owners, while LAND owners staked approximately 21.88 million SAND. However, the percentage of the circulating supply of SAND staked decreased by 43.05% compared to the previous quarter, falling from approximately 3.33% to 1.90%.

在2024年第四季度,固定沙子的平均水平增加了20.78%,從第三季度的約6830萬沙增加到第四季度的約8249萬砂。在這一數額中,大約有6061萬種的沙子被非土地所有者固定,而土地所有者則將約2188萬沙子藏起來。然而,與上一季度相比,蛋黃的循環供應百分比減少了43.05%,從約3.33%下降到1.90%。

SAND staking takes place on Polygon and operates through two distinct pools: one exclusive for LAND owners and another open to all SAND tokenholders. LAND owners can stake up to 2,000 SAND per LAND asset in their designated pool. In the general pool, any SAND tokenholder can participate, with LAND owners receiving a staking multiplier based on the number of LAND assets they own.

沙子在多邊形上進行,並通過兩個不同的水池進行操作:一個是土地所有者的獨家,另一個向所有沙子代幣持有者開放。土地所有者在其指定的游泳池中每個土地資產最多可存放2,000個沙子。在一般池中,任何沙代幣持有人都可以參加,土地所有者根據自己擁有的土地資產數量獲得了靜止的乘數。

The Sandbox Marketplace serves as the central hub where users can buy, sell, and trade assets, such as NFTs, using SAND. It plays a pivotal role in the platform's ecosystem by enabling creators to monetize their digital content and allowing for customization options for both creators and players. In addition to listing assets for sale, creators can purchase CATALYSTS, props, characters, and assets to integrate into their game creations. CATALYSTS, an ERC-1155 token, are designed to empower creators on the platform, enabling them to mint assets and define their rarity and properties according to different tiers. Creators must own a CATALYST to mint an asset in the marketplace (One CATALYST per asset minted). Players, on the other hand, use the marketplace to purchase items like avatars and other assets to personalize their gaming experience. LAND can also be bought and sold within the marketplace. Non-LAND assets may include in-game assets, avatars, or other NFT-based items designed for use within The Sandbox ecosystem. While non-LAND NFTs typically command lower market value, they play a crucial role in various platform activities for both creators and players.

沙盒市場是用戶可以使用沙子購買,出售和貿易資產(例如NFTS)的中央樞紐。它通過使創作者能夠將其數字內容獲利並允許為創作者和玩家提供自定義選項,從而在平台的生態系統中起關鍵作用。除了列出待售資產外,創作者還可以購買催化劑,道具,角色和資產以集成到他們的遊戲創作中。 Catalyst是ERC-1155代幣,旨在增強平台上的創建者能力,使其能夠根據不同的層次造成資產並定義其稀有性和屬性。創作者必須擁有催化劑以在市場上造成資產(每種資產造成的一種催化劑)。另一方面,玩家使用市場購買化身和其他資產等物品來個性化他們的遊戲體驗。土地也可以在市場內買賣。非土地資產可能包括遊戲內資產,化身或其他基於NFT的物品,旨在在沙盒生態系統中使用。儘管非Land NFT通常具有較低的市場價值,但它們在創作者和玩家的各種平台活動中都起著至關重要的作用。

During Q4 2024, The Sandbox recorded an average of 5,903 daily active LAND and non-LAND buyers, showing an increase of 9

在第4季度2024年期間,沙箱平均每天有5,903次活躍土地和非土地買家,顯示了9個

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