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Cryptocurrency News Articles

The Sandbox (SAND) Market Analysis: Q4 2024

Mar 29, 2025 at 04:09 am

The Sandbox (SAND) is a social gaming metaverse platform where users play, create, and monetize unique experiences alongside their favorite brands, IPs, and celebrities across gaming, entertainment, music, art, and more.

The Sandbox (SAND) Market Analysis: Q4 2024

The Sandbox (SAND) experienced substantial growth in Q4 2024, with the platform's circulating market cap reaching ~$1.32 billion by the end of the quarter, a 105.25% increase from Q3 2024. The token price for SAND also showed a strong increase, reaching ~$0.54, a 101.74% rise from Q3 2024. However, the token price displayed a slight decrease of ~8.52% compared to the previous year.

At its peak on December 4, 2024, The Sandbox hit a market cap of ~$2.27 billion and a token price of ~$0.94. The platform's primary sales volume for the quarter was $902,000, with secondary sales volume on OpenSea and other platforms contributing to a total LAND sales volume of ~$2.43 million for the quarter.

The Sandbox's secondary volume is driven by the resale of LAND parcels on secondary marketplaces. Key sources of this secondary volume include OpenSea and The Sandbox Marketplace. In Q4 2024, LAND sales on OpenSea contributed to a secondary volume of ~$1.06 million, while sales on The Sandbox Marketplace added another ~$467,000.

The Sandbox's primary sales represent the USD value of assets sold by the company, with the company retaining the revenue from these sales. The Sandbox facilitates six types of primary sales:

* LAND sales: These sales generate revenue for The Sandbox from the initial mint of LAND on the platform.

* CATALYST sales: Creators can purchase CATALYSTS to mint assets and define their rarity and properties according to different tiers. One catalyst is required to mint one asset.

* Character sales: To integrate their characters into The Sandbox metaverse, users can purchase pre-designed characters from The Sandbox, which are immediately mintable and usable in-game.

* Prop sales: Props are in-game objects that creators can use to build their experiences.

* Asset sales: These sales generate revenue from the company's creations and integration of third-party assets.

* Alpha Pass sales: These sales generate revenue from the limited-edition passes sold during Alpha seasons.

The Sandbox's revenue is generated through a variety of activities within the platform, including the sale of LAND, assets, and passes, as well as the facilitation of user-to-user transactions on the marketplace. The company's revenue streams are closely linked to the level of user engagement and activity within the ecosystem.

In Q4 2024, the daily average of SAND staked increased by 20.78%, rising from approximately 68.30 million SAND in Q3 to about 82.49 million SAND in Q4. Of this amount, approximately 60.61 million SAND was staked by non-LAND owners, while LAND owners staked approximately 21.88 million SAND. However, the percentage of the circulating supply of SAND staked decreased by 43.05% compared to the previous quarter, falling from approximately 3.33% to 1.90%.

SAND staking takes place on Polygon and operates through two distinct pools: one exclusive for LAND owners and another open to all SAND tokenholders. LAND owners can stake up to 2,000 SAND per LAND asset in their designated pool. In the general pool, any SAND tokenholder can participate, with LAND owners receiving a staking multiplier based on the number of LAND assets they own.

The Sandbox Marketplace serves as the central hub where users can buy, sell, and trade assets, such as NFTs, using SAND. It plays a pivotal role in the platform's ecosystem by enabling creators to monetize their digital content and allowing for customization options for both creators and players. In addition to listing assets for sale, creators can purchase CATALYSTS, props, characters, and assets to integrate into their game creations. CATALYSTS, an ERC-1155 token, are designed to empower creators on the platform, enabling them to mint assets and define their rarity and properties according to different tiers. Creators must own a CATALYST to mint an asset in the marketplace (One CATALYST per asset minted). Players, on the other hand, use the marketplace to purchase items like avatars and other assets to personalize their gaming experience. LAND can also be bought and sold within the marketplace. Non-LAND assets may include in-game assets, avatars, or other NFT-based items designed for use within The Sandbox ecosystem. While non-LAND NFTs typically command lower market value, they play a crucial role in various platform activities for both creators and players.

During Q4 2024, The Sandbox recorded an average of 5,903 daily active LAND and non-LAND buyers, showing an increase of 9

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