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沙箱(沙子)市场分析:Q4 2024

2025/03/29 04:09

沙盒(Sand)是一个社交游戏元平台,用户在其中玩,创建和获利的体验与他们最喜欢的品牌,IPS和名人一起在游戏,娱乐,音乐,艺术等方面玩耍。

沙箱(沙子)市场分析:Q4 2024

The Sandbox (SAND) experienced substantial growth in Q4 2024, with the platform's circulating market cap reaching ~$1.32 billion by the end of the quarter, a 105.25% increase from Q3 2024. The token price for SAND also showed a strong increase, reaching ~$0.54, a 101.74% rise from Q3 2024. However, the token price displayed a slight decrease of ~8.52% compared to the previous year.

沙箱(沙子)在第4季度的2024年代经历了大幅增长,到本季度末,该平台的循环市值达到了约13.2亿美元,比第3季度2024年第三季度增长了105.25%。但是,Sand的代币价格也显示出强劲的上涨,达到了0.54美元,在3024年的价格上涨了101.74%。

At its peak on December 4, 2024, The Sandbox hit a market cap of ~$2.27 billion and a token price of ~$0.94. The platform's primary sales volume for the quarter was $902,000, with secondary sales volume on OpenSea and other platforms contributing to a total LAND sales volume of ~$2.43 million for the quarter.

在2024年12月4日的高峰期,沙箱的市值约为22.7亿美元,代币价格约为0.94美元。该季度平台的主要销量为902,000美元,Opensea的中学销量和其他平台的总销量为本季度的总土地销量约为243万美元。

The Sandbox's secondary volume is driven by the resale of LAND parcels on secondary marketplaces. Key sources of this secondary volume include OpenSea and The Sandbox Marketplace. In Q4 2024, LAND sales on OpenSea contributed to a secondary volume of ~$1.06 million, while sales on The Sandbox Marketplace added another ~$467,000.

沙箱的次要体积是由二级市场上的土地包装转售的驱动的。此次卷的主要来源包括Opensea和Sandbox Marketplace。在2024年第4季度,Opensea的土地销售贡献了约106万美元的次要销量,而Sandbox Marketplace的销售额又增加了约467,000美元。

The Sandbox's primary sales represent the USD value of assets sold by the company, with the company retaining the revenue from these sales. The Sandbox facilitates six types of primary sales:

沙箱的主要销售代表了公司出售的资产的美元价值,该公司保留了这些销售收入。沙箱促进了六种类型的主要销售:

* LAND sales: These sales generate revenue for The Sandbox from the initial mint of LAND on the platform.

*土地销售:这些销售从平台上最初的土地造币厂为沙箱产生收入。

* CATALYST sales: Creators can purchase CATALYSTS to mint assets and define their rarity and properties according to different tiers. One catalyst is required to mint one asset.

*催化剂销售:创作者可以根据不同的层次购买催化剂来铸造资产并定义其稀有性和财产。需要一种催化剂才能造成一个资产。

* Character sales: To integrate their characters into The Sandbox metaverse, users can purchase pre-designed characters from The Sandbox, which are immediately mintable and usable in-game.

*角色销售:要将其角色集成到沙盒元视频中,用户可以从沙箱中购买预设的字符,这些字符立即可在游戏中造成且可用。

* Prop sales: Props are in-game objects that creators can use to build their experiences.

*道具销售:道具是创建者可以用来建立经验的游戏中的对象。

* Asset sales: These sales generate revenue from the company's creations and integration of third-party assets.

*资产销售:这些销售来自公司的创作和第三方资产集成。

* Alpha Pass sales: These sales generate revenue from the limited-edition passes sold during Alpha seasons.

* Alpha通行证销售:这些销售来自Alpha季节出售的限量版通行证的收入。

The Sandbox's revenue is generated through a variety of activities within the platform, including the sale of LAND, assets, and passes, as well as the facilitation of user-to-user transactions on the marketplace. The company's revenue streams are closely linked to the level of user engagement and activity within the ecosystem.

沙盒的收入是通过平台内的各种活动产生的,包括出售土地,资产和通行证,以及市场上用户对用户交易的便利。公司的收入流与生态系统中的用户参与度和活动水平紧密相关。

In Q4 2024, the daily average of SAND staked increased by 20.78%, rising from approximately 68.30 million SAND in Q3 to about 82.49 million SAND in Q4. Of this amount, approximately 60.61 million SAND was staked by non-LAND owners, while LAND owners staked approximately 21.88 million SAND. However, the percentage of the circulating supply of SAND staked decreased by 43.05% compared to the previous quarter, falling from approximately 3.33% to 1.90%.

在2024年第四季度,固定沙子的平均水平增加了20.78%,从第三季度的约6830万沙增加到第四季度的约8249万砂。在这一数额中,大约有6061万种的沙子被非土地所有者固定,而土地所有者则将约2188万沙子藏起来。然而,与上一季度相比,蛋黄的循环供应百分比减少了43.05%,从约3.33%下降到1.90%。

SAND staking takes place on Polygon and operates through two distinct pools: one exclusive for LAND owners and another open to all SAND tokenholders. LAND owners can stake up to 2,000 SAND per LAND asset in their designated pool. In the general pool, any SAND tokenholder can participate, with LAND owners receiving a staking multiplier based on the number of LAND assets they own.

沙子在多边形上进行,并通过两个不同的水池进行操作:一个是土地所有者的独家,另一个向所有沙子代币持有者开放。土地所有者在其指定的游泳池中每个土地资产最多可存放2,000个沙子。在一般池中,任何沙代币持有人都可以参加,土地所有者根据自己拥有的土地资产数量获得了静止的乘数。

The Sandbox Marketplace serves as the central hub where users can buy, sell, and trade assets, such as NFTs, using SAND. It plays a pivotal role in the platform's ecosystem by enabling creators to monetize their digital content and allowing for customization options for both creators and players. In addition to listing assets for sale, creators can purchase CATALYSTS, props, characters, and assets to integrate into their game creations. CATALYSTS, an ERC-1155 token, are designed to empower creators on the platform, enabling them to mint assets and define their rarity and properties according to different tiers. Creators must own a CATALYST to mint an asset in the marketplace (One CATALYST per asset minted). Players, on the other hand, use the marketplace to purchase items like avatars and other assets to personalize their gaming experience. LAND can also be bought and sold within the marketplace. Non-LAND assets may include in-game assets, avatars, or other NFT-based items designed for use within The Sandbox ecosystem. While non-LAND NFTs typically command lower market value, they play a crucial role in various platform activities for both creators and players.

沙盒市场是用户可以使用沙子购买,出售和贸易资产(例如NFTS)的中央枢纽。它通过使创作者能够将其数字内容获利并允许为创作者和玩家提供自定义选项,从而在平台的生态系统中起关键作用。除了列出待售资产外,创作者还可以购买催化剂,道具,角色和资产以集成到他们的游戏创作中。 Catalyst是ERC-1155代币,旨在增强平台上的创建者能力,使其能够根据不同的层次造成资产并定义其稀有性和属性。创作者必须拥有催化剂以在市场上造成资产(每种资产造成的一种催化剂)。另一方面,玩家使用市场购买化身和其他资产等物品来个性化他们的游戏体验。土地也可以在市场内买卖。非土地资产可能包括游戏内资产,化身或其他基于NFT的物品,旨在在沙盒生态系统中使用。尽管非Land NFT通常具有较低的市场价值,但它们在创作者和玩家的各种平台活动中都起着至关重要的作用。

During Q4 2024, The Sandbox recorded an average of 5,903 daily active LAND and non-LAND buyers, showing an increase of 9

在第4季度2024年期间,沙箱平均每天有5,903次活跃土地和非土地买家,显示了9个

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