市值: $2.7164T -1.810%
體積(24小時): $75.6991B -13.030%
  • 市值: $2.7164T -1.810%
  • 體積(24小時): $75.6991B -13.030%
  • 恐懼與貪婪指數:
  • 市值: $2.7164T -1.810%
加密
主題
加密植物
資訊
加密術
影片
頭號新聞
加密
主題
加密植物
資訊
加密術
影片
bitcoin
bitcoin

$83980.701994 USD

-3.23%

ethereum
ethereum

$1896.914573 USD

-5.03%

tether
tether

$0.999743 USD

-0.01%

xrp
xrp

$2.152324 USD

-6.65%

bnb
bnb

$611.773136 USD

-3.39%

solana
solana

$127.533866 USD

-6.55%

usd-coin
usd-coin

$0.999964 USD

-0.03%

dogecoin
dogecoin

$0.176658 USD

-6.65%

cardano
cardano

$0.696879 USD

-4.80%

tron
tron

$0.232917 USD

0.24%

chainlink
chainlink

$14.170895 USD

-7.43%

toncoin
toncoin

$3.741420 USD

-7.02%

unus-sed-leo
unus-sed-leo

$9.720000 USD

-0.50%

avalanche
avalanche

$20.185998 USD

-7.02%

stellar
stellar

$0.270692 USD

-4.97%

加密貨幣新聞文章

元解釋

2025/03/25 00:17

通過AI,區塊鏈,機器學習和其他轉型部門(例如醫療保健),技術革命正在迅速發展

元解釋

The tech revolution is rapidly advancing, with AI, blockchain, machine learning, and other technologies transforming sectors such as healthcare, banking, telecommunications, and supply chains.

通過AI,區塊鏈,機器學習和其他轉型領域的技術,例如醫療保健,銀行業,電信和供應鏈,技術革命正在迅速發展。

A new frontier in this wave is the metaverse, a concept that many believe represents the next evolution of the internet.

在這一波中,一個新的邊界是元文,這是許多人認為代表互聯網的下一個演變的概念。

The metaverse is a virtual, immersive, 3D space where people can interact and experience life in ways beyond the physical world. The term was first introduced by Neal Stephenson in his 1992 sci-fi novel Snow Crash, and the idea has evolved through the years, particularly with the rise of Web3—a decentralized version of the internet. The metaverse relies on virtual and augmented reality (VR/AR) technologies to create these interactive digital spaces.

metaverse是一個虛擬,身臨其境的3D空間,人們可以以超越物理世界的方式進行互動和體驗生活。這個詞首先是由尼爾·斯蒂芬森(Neal Stephenson)在1992年的科幻小說《雪崩潰》中引入的,多年來,這個想法已經發展,尤其是隨著Web3的興起,Web3(互聯網的分散版本)。薈萃分析依靠虛擬和增強現實(VR/AR)技術來創建這些交互式數字空間。

Experts predict seven key technologies will drive the metaverse’s development over the next decade: artificial intelligence, the Internet of Things, extended reality, brain-computer interfaces, 3D modeling, spatial and edge computing, and blockchain.

專家預測,七個關鍵技術將在未來十年中推動元評估的發展:人工智能,物聯網,擴展現實,腦部計算機接口,3D建模,空間和邊緣計算以及區塊鏈。

While the exact functionality of the metaverse remains unclear, it is generally built on a combination of 3D technologies, real-time collaboration tools, and blockchain-based finance systems. Experts foresee three possible futures for the metaverse: it may remain a niche for gaming and entertainment, evolve into competing ecosystems (like Apple and Android), or develop into an open, dynamic space similar to the internet but in 3D.

雖然元評估的確切功能尚不清楚,但通常建立在3D技術,實時協作工具和基於區塊鏈的融資系統的組合上。專家預見到元評估的三個可能的未來:它可能仍然是遊戲和娛樂的利基市場,演變成競爭的生態系統(例如蘋果和Android),或發展成類似於Internet的開放,動態空間,但在3D中。

The metaverse promises to deliver more immersive experiences, allowing users to participate in virtual concerts, gaming, education, and even work, all from the comfort of their homes. Blockchain plays a crucial role in ensuring secure ownership of virtual assets, while decentralized autonomous organizations (DAOs) provide governance through proposals and voting processes.

Metavers的承諾將提供更多的身臨其境的體驗,使用戶能夠從舒適的家中參加虛擬音樂會,遊戲,教育甚至工作。區塊鏈在確保虛擬資產的安全所有權方面起著至關重要的作用,而分散的自治組織(DAOS)通過建議和投票程序提供治理。

Avatars serve as digital representations of individuals, and AI-powered bots could be used for customer support or marketing. Virtual land, bought with cryptocurrency and often represented as NFTs, allows users to own and develop their spaces in the metaverse.

頭像是個人的數字表示,AI驅動的機器人可用於客戶支持或營銷。虛擬土地以加密貨幣購買,通常以NFT表示,允許用戶在元視頻中擁有和開發其空間。

Accessing the metaverse requires VR or AR technologies. VR creates entirely virtual environments, while AR overlays digital elements onto the real world. Platforms like Decentraland, Roblox, and Minecraft provide metaverse-like experiences, accessible via browsers or mobile devices.

訪問元元需要VR或AR技術。 VR完全創建虛擬環境,而AR將數字元素疊加到現實世界中。分散的平台,Roblox和Minecraft等平台可通過瀏覽器或移動設備訪問類似於薈萃的體驗。

However, challenges remain. The metaverse’s growth faces obstacles like the high cost and limitations of VR hardware, privacy concerns, and the potential for increased social isolation. Furthermore, criminal activity and discriminatory behaviors in virtual spaces are issues yet to be fully addressed.

但是,仍然存在挑戰。薈萃分析的增長面臨著諸如VR硬件的高成本和局限性,隱私問題以及增加社會隔離的潛力等障礙。此外,虛擬空間中的犯罪活動和歧視性行為尚未完全解決。

Businesses see the metaverse as a space for virtual events, advertising, and selling goods. Virtual storefronts and AR/VR experiences could transform how consumers shop, allowing them to try products before purchasing.

企業將元視為虛擬活動,廣告和銷售商品的空間。虛擬店面和AR/VR體驗可以改變消費者購物的方式,使他們在購買前嘗試產品。

Notable metaverse projects include Decentraland, where users buy and develop virtual land, Axie Infinity, a blockchain-based game with virtual creatures, and The Sandbox, which lets users create content and games in a voxel-based world.

著名的元元項目包括分散的項目,用戶購買和開發虛擬土地,Axie Infinity,帶有虛擬生物的基於區塊鏈的遊戲以及Sandbox,該遊戲使用戶可以在基於Voxel的世界中創建內容和遊戲。

Although the metaverse is still in its infancy, major companies like Meta (formerly Facebook) are investing heavily in its development, signaling a belief in its future potential. However, its success and full realization will depend on overcoming technical, social, and ethical challenges.

儘管Metaverse仍處於起步階段,但像Meta(以前是Facebook)這樣的主要公司正在大力投資其開發,這表明信念其未來的潛力。但是,它的成功和充分的實現將取決於克服技術,社會和道德挑戰。

免責聲明:info@kdj.com

所提供的資訊並非交易建議。 kDJ.com對任何基於本文提供的資訊進行的投資不承擔任何責任。加密貨幣波動性較大,建議您充分研究後謹慎投資!

如果您認為本網站使用的內容侵犯了您的版權,請立即聯絡我們(info@kdj.com),我們將及時刪除。

2025年03月29日 其他文章發表於