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加密货币新闻

Telegram 的 Web3 游戏革命:大规模采用已经开始了吗?

2024/06/18 16:58

虽然部分 web3 游戏行业仍在等待下一款高端射击游戏突破并占领区块链大众市场,但这场革命可能已经在其他地方开始了。

Telegram 的 Web3 游戏革命:大规模采用已经开始了吗?

Despite the web3 gaming industry eagerly awaiting the next high-profile shooter to integrate blockchain and propel the technology to the masses, the revolution may have already begun elsewhere.

尽管 web3 游戏行业热切地等待下一款备受瞩目的射击游戏来集成区块链并将该技术推向大众,但这场革命可能已经在其他地方开始了。

Gaming has always been a feature of the social platform Telegram, but recently it’s skyrocketed thanks to the implementation of web3. Exactly how many of Telegram’s 900 million users also play games is not clear, but its integrated blockchain TON recently surpassed Ethereum in terms of daily active users. That trending tap-to-earn game Hamster Kombat claims 158 million accounts (likely not unique players) gives us another indication of its rising popularity.

游戏一直是社交平台 Telegram 的一大特色,但最近由于 web3 的实现,它的发展突飞猛进。 Telegram 的 9 亿用户中到底有多少人也玩游戏尚不清楚,但其集成区块链 TON 最近在日活跃用户方面超过了以太坊。这款流行的点击赚钱游戏《Hamster Kombat》声称拥有 1.58 亿个帐户(可能不是唯一的玩家),这再次表明其受欢迎程度不断上升。

Earlier in June, tap-to-earn game Notcoin also made headlines after its introduction of crypto rewards and its token broke the $1 billion market cap.

6 月初,点击赚钱游戏 Notcoin 在推出加密货币奖励后也成为头条新闻,其代币市值突破 10 亿美元。

More recently, Animoca Brands’ gaming platform Gamee and its casual mobile games announced that over 2.5 million users had joined its Telegram group. Its rapid growth follows the launch of Wat Protocol, which lets users earn WatPoints for staking their GMEE tokens, owning partner NFTs, playing games, and more.

最近,Animoca Brands 的游戏平台 Gamee 及其休闲手机游戏宣布,超过 250 万用户已加入其 Telegram 群组。随着 Wat Protocol 的推出,其快速增长,该协议允许用户通过质押 GMEE 代币、拥有合作伙伴 NFT、玩游戏等来赚取 WatPoints。

Highlighting this momentum, Pixelverse, the developer of tap-to-earn Telegram game PixelTap, also announced a recent $5.5 million funding round.

为了凸显这一势头,点击赚钱的 Telegram 游戏 PixelTap 的开发商 Pixelverse 也宣布了最近一轮 550 万美元的融资。

Of course, as with any game, games on TON include bots. The way these tap-to-earn games are designed makes them even more prone to high levels of bot activity. It wouldn’t be a surprise if the majority of crypto gaming on Telegram is bots.

当然,与任何游戏一样,TON 上的游戏也包含机器人。这些点击赚钱游戏的设计方式使它们更容易受到高水平的机器人活动的影响。如果 Telegram 上的大多数加密游戏都是机器人,也就不足为奇了。

But while earning crypto tokens might seem an attractive feature, the tokens’ utility is less defined. Unlike prominent blockchain titles such as Pixels, Shrapnel, and Pirate Nation, where the underlying tokenization adds actual value to the ecosystem, many tap-to-earn games and the very nature of their meme-like coins have no function, so their long-term purpose is more vague.

但是,虽然赚取加密代币似乎是一个有吸引力的功能,但代币的效用却不太明确。与 Pixels、Shrapnel 和 Pirate Nation 等著名的区块链游戏不同,这些游戏的底层代币化为生态系统增加了实际价值,许多点击赚钱游戏及其类似模因的硬币的本质没有任何功能,因此它们的长期-术语“目的”更加模糊。

In contrast, TON Foundation’s TON token underpins the entire TON network and it’s now a top 10 crypto, with a market cap of almost $18 billion. One element of this value creation is the fact that the network currently has 120 games listed on its platform, ranging from move-to-earn, strategy, mining, and the less frequent category MMORPG containing Tap Fantasy, so while the games themselves may be ephemeral, their combined impact certainly is not.

相比之下,TON 基金会的 TON 代币支撑着整个 TON 网络,现在它是排名前 10 位的加密货币,市值近 180 亿美元。这一价值创造的一个要素是,该网络目前在其平台上列出了 120 款游戏,包括移动赚钱、策略、挖矿以及包含 Tap Fantasy 在内的不太常见的 MMORPG 类别,因此虽然游戏本身可能是虽然它们的综合影响是短暂的,但肯定不是。

Not perhaps groundbreaking in-and-of-themselves then, the power of gaming on Telegram and TON and their integrated tokens certainly sparks the questions whether the mass adoption of blockchain gaming has already started, only in a different shape than the industry had predicted.

Telegram 和 TON 及其集成代币上的游戏的力量本身可能并不是突破性的,这无疑引发了人们的疑问:区块链游戏是否已经开始大规模采用,只是形式与行业预测的不同。

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