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凭借标志性的角色扮演游戏(RPG)冠军,例如《最终幻想》和《龙Quest》,Square Enix的Web3 Venture Symbiogenesis可能会很受欢迎。
With iconic role-playing game (RPG) titles such as Final Fantasy and Dragon Quest, Square Enix could have been a hit.
有了标志性的角色扮演游戏(RPG)标题,例如《最终幻想》和《龙Quest》,Square Enix可能会很受欢迎。
However, launching one of its ventures, Symbiogenesis, amid peak non-fungible token (NFT) fatigue in 2023, the famed publisher has failed to live up to the already low expectations of players.
但是,在2023年发起了一项合资企业,共生生成,在不可杀死的代币(NFT)疲劳中,著名的出版商未能达到玩家对玩家的期望。
Now, the “collectible art project” is set to officially end in July 2025, marking yet another abandoned Web3 title.
现在,“收藏艺术项目”定于2025年7月正式结束,标志着另一个废弃的Web3标题。
Announced in 2022 and launched later in 2023, Square Enix’s Web3 project, Symbiogenesis, was met with skepticism from the broader video gaming community.
Square Enix的Web3项目Symbiogenesis于2022年宣布,并于2023年晚些时候启动,受到了更广泛的视频游戏社区的怀疑。
This is a testament to the peak of NFT fatigue that arrived in 2023, which was fueled by rugpulls, scams and the broader crypto winter.
这证明了2023年到来的NFT疲劳的峰值,这是由Rugpulls,Scams和更广泛的加密冬季促成的。
It began as a “game,” where its community could purchase NFT-based characters and unravel a mystery across a multi-chapter fantasy adventure.
它始于“游戏”,其社区可以购买基于NFT的角色,并在多章幻想冒险中揭示一个谜。
Players had 10,000 NFT characters with game utility to choose from, and with a famed publisher, like Square Enix, making the venture, its underwhelming reception may come as a surprise to many.
玩家有10,000个NFT角色可供选择,并且有一家著名的出版商,例如Square Enix,这是一项冒险的,其盛大的接待可能会让许多人感到惊讶。
Unlike legacy Web3 titles, such as Axie Infinity, or modern AAA titles, like Off The Grid, Symbiogenesis lacked any financial incentives for players as much as it did gameplay.
与Legacy Web3标题(例如Axie Infinity或Modern AAA标题(例如网格))不同,Symbiogenesis缺乏对玩家的任何经济激励措施,就像游戏玩法一样。
Aside from buying and selling the game’s characters and items, which, at their peak, could sometimes sell for a few thousand dollars, the game offered little return on investment.
除了购买和出售游戏的角色和物品(有时可能以几千美元的价格出售),游戏几乎没有投资回报。
The “gameplay”—if it can be described as such—consisted of a point-and-click treasure hunt across the game’s setting, the Floating Island.
“游戏玩法”(如果可以这样描述)与游戏环境中的浮动岛进行了点击寻宝。
Players earned points, unlocked story content, crafted and enhanced items and ranked up through the leaderboards.
玩家获得了积分,解锁的故事内容,制作和增强的物品,并通过排行榜排名。
Even compared to Square Enix’s rich mobile offerings, the game’s quality fell way below that of even the most mediocre of Web3 titles at the time. At best, it could be viewed as an experiment rather than a fully developed product.
即使与Square Enix丰富的移动产品相比,游戏的质量也低于当时最平庸的Web3标题。充其量可以将其视为实验,而不是完全开发的产品。
Oddly, in the game’s community-driven, cumulative effort to unlock the story’s ending, just three players will be selected to play the final conclusive mission and shape the story’s outcome. Meanwhile, everyone else is merely an observer.
奇怪的是,在游戏以社区为导向的,累积的努力以解锁故事的结局中,只有三名球员被选中执行最终的结论任务并塑造了故事的结果。同时,其他所有人只是观察者。
However, Symbiogenesis was never billed as a play-to-earn title with airdrops or an indefinite lifespan.
但是,共生形成从未被称为带有气流或无限期寿命的游戏对欧文标题。
From the very beginning, it said it would only ever have six chapters. But presumably, players and NFT holders were frustrated when it was announced that after finishing the story, the game would cease to be.
从一开始,它说它只有六个章节。但据推测,当玩家和NFT持有者宣布结束故事后,游戏将不再是。
The game’s sixth and final chapter is set to conclude on July 31, 2025, as will its active development and server support.
游戏的第六章也是最后一章将于2025年7月31日结束,其主动开发和服务器的支持也将结束。
This is unfortunate, as new in-game features and activities, like a new game mode called "Divina Florris" and the addition of more artifacts and synthesis recipes, are slated to arrive in April or May.
这是不幸的,因为新的游戏内功能和活动(例如一种名为“ Divina Florris”的新游戏模式,以及更多的文物和综合食谱的添加将于4月或5月到达。
But twists and changes like this often kill a Web3 gaming project.
但是这样的扭曲和变化经常杀死一个Web3游戏项目。
It’s hard enough to draw crypto users into NFT-based gaming experiences, let alone the average gamer.
很难将加密用户吸引到基于NFT的游戏体验中,更不用说普通游戏玩家了。
So when titles, whether offering a financial incentive or not, make changes to a product that people have invested time and money into, trust is quickly lost.
因此,当标题(无论是否提供经济激励措施)时,对人们投入时间和金钱的产品进行更改,信任很快就会丢失。
As evidenced by pretty much every Web3 gaming phenomenon from Axie Infinity to Hamster Kombat, security flaws and last-minute adjustments can devastate a game’s player count.
从Axie Infinity到仓鼠Kombat,几乎每个Web3游戏现象都证明了这一点,安全缺陷和最后一刻的调整都会摧毁游戏的玩家人数。
Despite its intention to be a finite experience, the “art project” arguably slipped up when it began gamifying its content and expanding the number and types of in-game NFTs players could purchase.
尽管它打算成为有限的体验,但“艺术项目”可以说是在开始游戏内容并扩大游戏中NFTS球员可以购买的游戏数量和类型时会滑倒。
The publisher is guilty of jumping on the collectibles bandwagon in 2023 with its Final Fantasy VII 25th Anniversary trading card series, which was announced at the time of NFT fatigue.
出版商以其最终幻想VII 25周年交易卡系列赛车在2023年加入Collectibles Bandwagon有罪,该卡在NFT疲劳时宣布。
But, it’s also fair to say that Symbiogenesis wasn’t a predatory NFT title boasting returns and infinite utility. It had its limitations and, as an experiment, succeeded to some degree.
但是,可以说,共生的NFT标题不是具有无限效用的掠夺性NFT标题。它有其局限性,并且在一定程度上取得了成功。
This is a positive development for the video games industry, as many firms shy away from having a direct hand in such initiatives.
对于视频游戏行业来说,这是一个积极的发展,因为许多公司回避直接掌握了此类计划。
But Square Enix has been an active player in the Web3 gaming space, providing funding for several Web3 titles, such as The Sandbox, as well as partnering with development studios and networks, like Elixir and HyperPlay.
但是Square Enix一直是Web3游戏领域的活跃玩家,为诸如Sandbox之类的几个Web3标题提供资金,并与开发工作室和网络合作,例如Elixir和Explay。
Square’s ongoing foray into Web3 gaming may worry some gamers, however, so far, the company is yet to commit one of Web3 gaming’s many sins.
Square进入Web3游戏可能会担心一些游戏玩家,但是,到目前为止,该公司尚未犯下Web3 Gaming的许多罪过之一。
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