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加密貨幣新聞文章

共生髮生:通過選擇成為有限的體驗,Square Enix的Web3標題可能很受歡迎

2025/03/22 16:14

憑藉標誌性的角色扮演遊戲(RPG)冠軍,例如《最終幻想》和《龍Quest》,Square Enix的Web3 Venture Symbiogenesis可能會很受歡迎。

共生髮生:通過選擇成為有限的體驗,Square Enix的Web3標題可能很受歡迎

With iconic role-playing game (RPG) titles such as Final Fantasy and Dragon Quest, Square Enix could have been a hit.

有了標誌性的角色扮演遊戲(RPG)標題,例如《最終幻想》和《龍Quest》,Square Enix可能會很受歡迎。

However, launching one of its ventures, Symbiogenesis, amid peak non-fungible token (NFT) fatigue in 2023, the famed publisher has failed to live up to the already low expectations of players.

但是,在2023年發起了一項合資企業,共生生成,在不可殺死的代幣(NFT)疲勞中,著名的出版商未能達到玩家對玩家的期望。

Now, the “collectible art project” is set to officially end in July 2025, marking yet another abandoned Web3 title.

現在,“收藏藝術項目”定於2025年7月正式結束,標誌著另一個廢棄的Web3標題。

Announced in 2022 and launched later in 2023, Square Enix’s Web3 project, Symbiogenesis, was met with skepticism from the broader video gaming community.

Square Enix的Web3項目Symbiogenesis於2022年宣布,並於2023年晚些時候啟動,受到了更廣泛的視頻遊戲社區的懷疑。

This is a testament to the peak of NFT fatigue that arrived in 2023, which was fueled by rugpulls, scams and the broader crypto winter.

這證明了2023年到來的NFT疲勞的峰值,這是由Rugpulls,Scams和更廣泛的加密冬季促成的。

It began as a “game,” where its community could purchase NFT-based characters and unravel a mystery across a multi-chapter fantasy adventure.

它始於“遊戲”,其社區可以購買基於NFT的角色,並在多章幻想冒險中揭示一個謎。

Players had 10,000 NFT characters with game utility to choose from, and with a famed publisher, like Square Enix, making the venture, its underwhelming reception may come as a surprise to many.

玩家有10,000個NFT角色可供選擇,並且有一家著名的出版商,例如Square Enix,這是一項冒險的,其盛大的接待可能會讓許多人感到驚訝。

Unlike legacy Web3 titles, such as Axie Infinity, or modern AAA titles, like Off The Grid, Symbiogenesis lacked any financial incentives for players as much as it did gameplay.

與Legacy Web3標題(例如Axie Infinity或Modern AAA標題(例如網格))不同,Symbiogenesis缺乏對玩家的任何經濟激勵措施,就像遊戲玩法一樣。

Aside from buying and selling the game’s characters and items, which, at their peak, could sometimes sell for a few thousand dollars, the game offered little return on investment.

除了購買和出售遊戲的角色和物品(有時可能以幾千美元的價格出售),遊戲幾乎沒有投資回報。

The “gameplay”—if it can be described as such—consisted of a point-and-click treasure hunt across the game’s setting, the Floating Island.

“遊戲玩法”(如果可以這樣描述)與遊戲環境中的浮動島進行了點擊尋寶。

Players earned points, unlocked story content, crafted and enhanced items and ranked up through the leaderboards.

玩家獲得了積分,解鎖的故事內容,製作和增強的物品,並通過排行榜排名。

Even compared to Square Enix’s rich mobile offerings, the game’s quality fell way below that of even the most mediocre of Web3 titles at the time. At best, it could be viewed as an experiment rather than a fully developed product.

即使與Square Enix豐富的移動產品相比,遊戲的質量也低於當時最平庸的Web3標題。充其量可以將其視為實驗,而不是完全開發的產品。

Oddly, in the game’s community-driven, cumulative effort to unlock the story’s ending, just three players will be selected to play the final conclusive mission and shape the story’s outcome. Meanwhile, everyone else is merely an observer.

奇怪的是,在遊戲以社區為導向的,累積的努力以解鎖故事的結局中,只有三名球員被選中執行最終的結論任務並塑造了故事的結果。同時,其他所有人只是觀察者。

However, Symbiogenesis was never billed as a play-to-earn title with airdrops or an indefinite lifespan.

但是,共生形成從未被稱為帶有氣流或無限期壽命的遊戲對歐文標題。

From the very beginning, it said it would only ever have six chapters. But presumably, players and NFT holders were frustrated when it was announced that after finishing the story, the game would cease to be.

從一開始,它說它只有六個章節。但據推測,當玩家和NFT持有者宣布結束故事後,遊戲將不再是。

The game’s sixth and final chapter is set to conclude on July 31, 2025, as will its active development and server support.

遊戲的第六章也是最後一章將於2025年7月31日結束,其主動開發和服務器的支持也將結束。

This is unfortunate, as new in-game features and activities, like a new game mode called "Divina Florris" and the addition of more artifacts and synthesis recipes, are slated to arrive in April or May.

這是不幸的,因為新的遊戲內功能和活動(例如一種名為“ Divina Florris”的新遊戲模式,以及更多的文物和綜合食譜的添加將於4月或5月到達。

But twists and changes like this often kill a Web3 gaming project.

但是這樣的扭曲和變化經常殺死一個Web3遊戲項目。

It’s hard enough to draw crypto users into NFT-based gaming experiences, let alone the average gamer.

很難將加密用戶吸引到基於NFT的遊戲體驗中,更不用說普通遊戲玩家了。

So when titles, whether offering a financial incentive or not, make changes to a product that people have invested time and money into, trust is quickly lost.

因此,當標題(無論是否提供經濟激勵措施)時,對人們投入時間和金錢的產品進行更改,信任很快就會丟失。

As evidenced by pretty much every Web3 gaming phenomenon from Axie Infinity to Hamster Kombat, security flaws and last-minute adjustments can devastate a game’s player count.

從Axie Infinity到倉鼠Kombat,幾乎每個Web3遊戲現像都證明了這一點,安全缺陷和最後一刻的調整都會摧毀遊戲的玩家人數。

Despite its intention to be a finite experience, the “art project” arguably slipped up when it began gamifying its content and expanding the number and types of in-game NFTs players could purchase.

儘管它打算成為有限的體驗,但“藝術項目”可以說是在開始遊戲內容並擴大遊戲中NFTS球員可以購買的遊戲數量和類型時會滑倒。

The publisher is guilty of jumping on the collectibles bandwagon in 2023 with its Final Fantasy VII 25th Anniversary trading card series, which was announced at the time of NFT fatigue.

出版商以其最終幻想VII 25週年交易卡系列賽車在2023年加入Collectibles Bandwagon有罪,該卡在NFT疲勞時宣布。

But, it’s also fair to say that Symbiogenesis wasn’t a predatory NFT title boasting returns and infinite utility. It had its limitations and, as an experiment, succeeded to some degree.

但是,可以說,共生的NFT標題不是具有無限效用的掠奪性NFT標題。它有其局限性,並且在一定程度上取得了成功。

This is a positive development for the video games industry, as many firms shy away from having a direct hand in such initiatives.

對於視頻遊戲行業來說,這是一個積極的發展,因為許多公司迴避直接掌握了此類計劃。

But Square Enix has been an active player in the Web3 gaming space, providing funding for several Web3 titles, such as The Sandbox, as well as partnering with development studios and networks, like Elixir and HyperPlay.

但是Square Enix一直是Web3遊戲領域的活躍玩家,為諸如Sandbox之類的幾個Web3標題提供資金,並與開發工作室和網絡合作,例如Elixir和Explay。

Square’s ongoing foray into Web3 gaming may worry some gamers, however, so far, the company is yet to commit one of Web3 gaming’s many sins.

Square進入Web3遊戲可能會擔心一些遊戲玩家,但是,到目前為止,該公司尚未犯下Web3 Gaming的許多罪過之一。

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