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加密货币新闻

Sandbox联合创始人SébastienBorget解释了元元将如何在2025年复兴

2025/03/11 21:00

在巴黎NFT期间,Beincrypto有机会采访了Sandbox的联合创始人兼首席运营官SébastienBorget。由于元市场预计将达到1003亿美元的价值

Sandbox联合创始人SébastienBorget解释了元元将如何在2025年复兴

During NFT Paris, BeInCrypto had the opportunity to interview Sébastien Borget, co-founder and COO of The Sandbox.

在巴黎NFT期间,Beincrypto有机会采访了Sandbox的联合创始人兼首席运营官SébastienBorget。

The metaverse market is projected to reach a value of $103.6 billion by 2025. Platforms like The Sandbox, a decentralized, community-driven virtual world built on the Ethereum blockchain, are at the forefront of this digital revolution.

预计到2025年,荟萃分市场的价值将达到1003亿美元。像沙盒这样的平台是一个以太坊区块链为基础的分散,社区驱动的虚拟世界,是这项数字革命的最前沿。

Beyond his pivotal role in shaping the metaverse, Borget has also co-founded Artverse, a digital art gallery and cultural hub nestled in Paris’s vibrant 3rd arrondissement. Established in 2024 alongside Arthur Madrid, Artverse bridges the gap between digital and physical art, offering a space where artists, collectors, and enthusiasts converge to explore and celebrate digital creativity.

Borget除了在塑造Metaverse中的关键作用外,还与Artverse共同创立了Artverse,这是一个数字美术馆和文化枢纽,坐落在巴黎充满活力的第三座中。 Artverse于2024年与亚瑟·马德里(Arthur Madrid)建立,与数字艺术和物理艺术之间的差距桥梁,提供了一个空间,艺术家,收藏家和爱好者聚集在一起探索和庆祝数字创造力。

In this conversation, Borget delves into the future of the metaverse, the evolution of digital art, and the innovative endeavors of The Sandbox and Artverse.

在这次谈话中,博尔特(Borget)探讨了元视频的未来,数字艺术的演变以及沙盒和艺术品的创新努力。

By 2024, the metaverse seems to have fallen short of expectations. What do you believe were the primary reasons?

到2024年,荟萃分析似乎已经没有期望。您认为主要原因是什么?

“While early expectations may have been overly ambitious, projecting the sci-fi vision of a virtual reality-based metaverse, the ecosystem is still very young and ripe with opportunity for those willing to experiment with its current and future capabilities.

“尽管早期的期望可能过于雄心勃勃,但预测了基于虚拟现实的元评估的科幻愿景,但生态系统仍然非常年轻,有机会,对于那些愿意尝试其当前和未来能力的人来说。

As with any emerging industry, success comes to those who prioritize building their core community while developing their product and ecosystem together. With that in mind, we’ve remained focused on our core products—Game Maker, Game Client, and VoxEdit—creating a more robust ecosystem that fosters creativity, connection, and fun.

与任何新兴行业一样,那些优先建立核心社区的人在共同开发其产品和生态系统的同时,取得了成功。考虑到这一点,我们一直专注于我们的核心产品(游戏制造商,游戏客户端和Voxedit)创造了一个更强大的生态系统,从而促进了创造力,连接和乐趣。

At the same time, we’ve developed programs that support our creators and players through unique reward incentives, strong brand partnerships, and community-driven initiatives that unite our global user base in meaningful ways. These community-centric efforts, grounded in a strong, easy-to-use product, have allowed us to surpass over 2,000 new experiences published on The Sandbox Map, over 6.3 million wallets connected, and engagement with over 580,000 unique players during Alpha Season 4 last fall.

同时,我们开发了通过独特的奖励激励措施,强大的品牌伙伴关系以及社区驱动的计划来支持创作者和参与者的计划,这些计划以有意义的方式团结了我们的全球用户基础。这些以强大,易于使用的产品为基础的以社区为中心的努力使我们能够超过在沙盒地图上发布的2,000多种新体验,与630万个钱包相连,并在去年秋天的Alpha第4季期间与超过580,000名独特的玩家互动。

One of the biggest challenges has been fragmentation across blockchain platforms, making interoperability and cross-project collaboration a work in progress. This has required projects like The Sandbox to innovate new ways to collaborate and bring more value to Web3 users. Unlike traditional Web2 gaming platforms, we’re eager to collaborate with other Web3 projects and brands, curating avatar collections, offering LAND swaps so projects can launch their game in our ecosystem, and more, all in an effort to bring the broader Web3 ecosystem closer together and create more cross-platform value for our communities.

最大的挑战之一是区块链平台之间的分散性,使互操作性和跨项目协作成为了正在进行的工作。这需要像Sandbox这样的项目来创新新方法来协作并为Web3用户带来更多价值。与传统的Web2游戏平台不同,我们渴望与其他Web3项目和品牌合作,策划阿凡达(Avatar)藏品,提供土地掉期,以便项目可以在我们的生态系统中启动游戏,以及更多的东西,以使更广泛的Web3生态系统更加紧密地结合在一起,并为我们的社区创造更多的跨平面价值。

Social gaming and metaverse platforms like The Sandbox are steadily growing, proving that the vision of a user-driven, decentralized virtual world is still very much alive.”

社交游戏和诸如沙盒之类的元平台正在稳步增长,证明了用户驱动的,分散的虚拟世界的愿景仍然非常活跃。”

State of the metaverse in 2024

2024年的元元状态

“Last year was a defining one for the metaverse—less about hype and more about tangible growth and evolution. While the industry as a whole navigated challenges like interoperability and shifting market expectations, we also saw significant strides in user experience and engagement.

“去年是对元评估的定义,而无需炒作,而更多地是关于有形的增长和进化。尽管整个行业都面临着互操作性和市场期望转移的挑战,但我们也看到了用户体验和参与度的重大进展。

Advances in VR, AR, and AI have revolutionized user interaction with virtual worlds, enhancing immersion and accessibility. At the same time, the demand for connectivity between different metaverse ecosystems became more pressing, prompting companies to develop solutions for greater interoperability and cross-platform functionality.

VR,AR和AI的进步彻底改变了用户与虚拟世界的互动,增强了沉浸式和可及性。同时,不同元元生态系统之间连通性的需求变得更加紧迫,促使公司开发解决方案,以提高互操作性和跨平台功能。

For The Sandbox, 2024 was a year of strong momentum, particularly in user-generated content (UGC). Our no-code Game Maker tools empowered more creators than ever, resulting in over 1,500 experiences published on The Sandbox Map.

对于沙箱来说,2024年是强大的势头,尤其是用户生成的内容(UGC)。我们的无代码游戏制造商工具比以往任何时候都赋予了更多的创作者,从而在沙盒地图上发表了1,500多个体验。

Our creator community grew, surpassing 25,000 LAND Owners and 62,000 Avatar Owners, reflecting rising demand for digital assets. Alpha Season 4 was a success, drawing over 580,000 unique players who engaged with content, completed quests and transacted on-chain. This growth proves that people want to create, explore, and play in the metaverse, and as we move into 2025, we’re excited to continue expanding opportunities for creators and players, shaping the next era of virtual experiences.”

我们的创建者社区成长,超过了25,000名土地所有者和62,000个头像所有者,反映了对数字资产的需求不断上升。 Alpha第4季取得了成功,吸引了580,000多名独特球员,他们从事内容,完成任务并进行了交易。这种增长证明了人们希望在Metaverse中创建,探索和发挥作用,并且随着我们进入2025年,我们很高兴能继续为创作者和玩家扩大机会,从而塑造下一个虚拟体验时代。”

What are three factors that can revive the Metaverse hype in 2025?

可以在2025年恢复元宣传的三个因素?

“Alpha Season 4, which concluded in December 2024, reinforced the global appeal of socializing and playing in the metaverse. People crave new experiences they can enjoy with friends, whether through casual games, chat rooms, or friendly competition.

“ Alpha第4季,于2024年12月结束,加强了全球在社会上进行社会化和比赛的吸引力。无论是通过休闲游戏,聊天室还是友好的比赛,人们都会渴望与朋友一起享受新的经历。

Alpha Season 4 delivered on this demand, and in 2025, we’re committed to expanding and enhancing these interactive experiences even further. As the appeal for social gaming metaverses grows more mainstream, seamless player onboarding will be critical.

Alpha第4季按照这一需求交付,在2025年,我们致力于进一步扩大和增强这些互动体验。随着社交游戏元演出的呼吁越来越多的主流,无缝的玩家入职将是至关重要的。

In Web3, players must create a wallet and complete KYC verification,

在Web3中,玩家必须创建一个钱包并完整的KYC验证,

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