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加密货币新闻

山姆·奥特曼(Sam Altman)的世界网络与雷泽(Razer)合作,从视频游戏中淘汰了机器人

2025/03/18 00:22

Sam Altman的区块链项目World Network正在与游戏硬件公司Razer合作,旨在从视频游戏中淘汰机器人。

山姆·奥特曼(Sam Altman)的世界网络与雷泽(Razer)合作,从视频游戏中淘汰了机器人

Sam Altman's blockchain project World Network has teamed up with gaming hardware firm Razer on a suite of features designed to weed out bots from video games.

Sam Altman的区块链项目World Network已与游戏硬件公司Razer合作,旨在从视频游戏中淘汰机器人。

The collaboration, announced on Tuesday, will also see World’s iris-scanning technology used to differentiate real humans from robots in a new game, TOKYO BEAST.

这项合作于周二宣布,还将看到世界上虹膜扫描的技术用于将真正的人与新游戏《东京野兽》中的机器人区分开来。

Together, the two firms hope to create a more positive and engaging gaming environment for players.

这两家公司共同希望为玩家创造一个更积极而引人入胜的游戏环境。

"Game developers now have a tool to build dynamic spaces where real players -not bots- dominate the digital landscape," World said in its announcement.

世界在公告中说:“游戏开发人员现在有了一种工具来建立动态空间,而真正的玩家(而不是机器人)主导了数字景观。”

The collaboration comes as AI tools are quickly integrating into nearly every aspect of online life.

该协作是随着AI工具迅速整合到在线生活的各个方面的。

According to a study from Echelon Insights that World shared with Chain Desk, gamers regularly encounter unauthorized, third-party bots in their games.

根据Echelon Insights与Chain Desk共享的一项研究,游戏玩家经常在游戏中遇到未经授权的第三方机器人。

"We surveyed 1,000 gamers in the U.S. to better understand the prevalence of bots in games and the impact they have on the gaming community," an Echelon Insights spokesperson told Chain Desk. "The study found that 59% of gamers said that they regularly encountered unauthorized, third-party bots in their games."

Echelon Insights发言人告诉Chain Desk:“我们调查了美国的1,000名游戏玩家,以更好地了解游戏中机器人的流行及其对游戏社区的影响。” “研究发现,有59%的游戏玩家说他们经常在游戏中遇到未经授权的第三方机器人。”

In addition to posing a general nuisance to players, bot accounts often have tactical advantages over real players, which can ruin the competitiveness of some multiplayer games.

除了对玩家带来普遍的滋扰外,机器人帐户通常比真实玩家具有战术上的优势,这可能会破坏某些多人游戏的竞争力。

"The rapid advancement of AI presents both opportunities and challenges for the gaming industry," said Wei-Pin Choo, the chief corporate officer at Razer. "At Razer, we're focused on harnessing technology to empower gamers and game developers."

Razer的首席公司官Wei-pin Choo说:“ AI的快速发展既带来了机会和挑战。” “在Razer,我们专注于利用技术来增强游戏玩家和游戏开发人员的能力。”

The new feature will be integrated first into TOKYO BEAST, a blockchain-based game set in a version of Tokyo based 100 years in the future. It's an apt pairing: the game's main premise involves humans coexisting with autonomous androids.

新功能将首先集成到东京野兽,这是一个基于区块链的游戏,以未来的100年为基础版本。这是一个合适的配对:游戏的主要前提涉及人类与自主android共存。

When users log into TOKYO BEAST, they will be prompted to sign in using a World-authenticated Razer ID, ensuring they can play online with real human players only.

当用户登录到东京野兽时,将提示他们使用世界认可的Razer ID登录,以确保他们只能与真正的人类玩家在线玩。

"We're also working with leading game studios to integrate the Razer ID single sign-on mechanism and the advanced iris-authentication technology from World into new and existing games," a spokesperson for Razer told Chain Desk.

Razer的发言人告诉Chain Desk:“我们还与领先的Game Studios合作,将Razer ID的单登录机制和从世界的高级Iris-Iris-Wauthentication技术整合到新的和现有的游戏中。”

"This collaboration is a significant step in our journey to create a more positive and engaging gaming environment for all."

“这项合作是我们为所有人创造更积极和吸引人的游戏环境的重要一步。”

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