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加密貨幣新聞文章

山姆·奧特曼(Sam Altman)的世界網絡與雷澤(Razer)合作,從視頻遊戲中淘汰了機器人

2025/03/18 00:22

Sam Altman的區塊鏈項目World Network正在與遊戲硬件公司Razer合作,旨在從視頻遊戲中淘汰機器人。

山姆·奧特曼(Sam Altman)的世界網絡與雷澤(Razer)合作,從視頻遊戲中淘汰了機器人

Sam Altman's blockchain project World Network has teamed up with gaming hardware firm Razer on a suite of features designed to weed out bots from video games.

Sam Altman的區塊鏈項目World Network已與遊戲硬件公司Razer合作,旨在從視頻遊戲中淘汰機器人。

The collaboration, announced on Tuesday, will also see World’s iris-scanning technology used to differentiate real humans from robots in a new game, TOKYO BEAST.

這項合作於週二宣布,還將看到世界上虹膜掃描的技術用於將真正的人與新遊戲《東京野獸》中的機器人區分開來。

Together, the two firms hope to create a more positive and engaging gaming environment for players.

這兩家公司共同希望為玩家創造一個更積極而引人入勝的遊戲環境。

"Game developers now have a tool to build dynamic spaces where real players -not bots- dominate the digital landscape," World said in its announcement.

世界在公告中說:“遊戲開發人員現在有了一種工具來建立動態空間,而真正的玩家(而不是機器人)主導了數字景觀。”

The collaboration comes as AI tools are quickly integrating into nearly every aspect of online life.

該協作是隨著AI工具迅速整合到在線生活的各個方面的。

According to a study from Echelon Insights that World shared with Chain Desk, gamers regularly encounter unauthorized, third-party bots in their games.

根據Echelon Insights與Chain Desk共享的一項研究,遊戲玩家經常在遊戲中遇到未經授權的第三方機器人。

"We surveyed 1,000 gamers in the U.S. to better understand the prevalence of bots in games and the impact they have on the gaming community," an Echelon Insights spokesperson told Chain Desk. "The study found that 59% of gamers said that they regularly encountered unauthorized, third-party bots in their games."

Echelon Insights發言人告訴Chain Desk:“我們調查了美國的1,000名遊戲玩家,以更好地了解遊戲中機器人的流行及其對遊戲社區的影響。” “研究發現,有59%的遊戲玩家說他們經常在遊戲中遇到未經授權的第三方機器人。”

In addition to posing a general nuisance to players, bot accounts often have tactical advantages over real players, which can ruin the competitiveness of some multiplayer games.

除了對玩家帶來普遍的滋擾外,機器人帳戶通常比真實玩家具有戰術上的優勢,這可能會破壞某些多人遊戲的競爭力。

"The rapid advancement of AI presents both opportunities and challenges for the gaming industry," said Wei-Pin Choo, the chief corporate officer at Razer. "At Razer, we're focused on harnessing technology to empower gamers and game developers."

Razer的首席公司官Wei-pin Choo說:“ AI的快速發展既帶來了機會和挑戰。” “在Razer,我們專注於利用技術來增強遊戲玩家和遊戲開發人員的能力。”

The new feature will be integrated first into TOKYO BEAST, a blockchain-based game set in a version of Tokyo based 100 years in the future. It's an apt pairing: the game's main premise involves humans coexisting with autonomous androids.

新功能將首先集成到東京野獸,這是一個基於區塊鏈的遊戲,以未來的100年為基礎版本。這是一個合適的配對:遊戲的主要前提涉及人類與自主android共存。

When users log into TOKYO BEAST, they will be prompted to sign in using a World-authenticated Razer ID, ensuring they can play online with real human players only.

當用戶登錄到東京野獸時,將提示他們使用世界認可的Razer ID登錄,以確保他們只能與真正的人類玩家在線玩。

"We're also working with leading game studios to integrate the Razer ID single sign-on mechanism and the advanced iris-authentication technology from World into new and existing games," a spokesperson for Razer told Chain Desk.

Razer的發言人告訴Chain Desk:“我們還與領先的Game Studios合作,將Razer ID的單登錄機制和從世界的高級Iris-Iris-Wauthentication技術整合到新的和現有的遊戲中。”

"This collaboration is a significant step in our journey to create a more positive and engaging gaming environment for all."

“這項合作是我們為所有人創造更積極和吸引人的遊戲環境的重要一步。”

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