市值: $3.1703T -0.660%
體積(24小時): $71.8684B 2.640%
  • 市值: $3.1703T -0.660%
  • 體積(24小時): $71.8684B 2.640%
  • 恐懼與貪婪指數:
  • 市值: $3.1703T -0.660%
Cryptos
主題
Cryptospedia
資訊
CryptosTopics
影片
Top News
Cryptos
主題
Cryptospedia
資訊
CryptosTopics
影片
bitcoin
bitcoin

$96333.736218 USD

-0.12%

ethereum
ethereum

$2794.212975 USD

3.83%

xrp
xrp

$2.567236 USD

-0.92%

tether
tether

$1.000070 USD

0.02%

bnb
bnb

$665.513425 USD

1.27%

solana
solana

$171.604422 USD

-0.12%

usd-coin
usd-coin

$0.999978 USD

0.00%

dogecoin
dogecoin

$0.244805 USD

0.18%

cardano
cardano

$0.774995 USD

0.71%

tron
tron

$0.242596 USD

2.02%

chainlink
chainlink

$17.899842 USD

2.05%

avalanche
avalanche

$25.609807 USD

2.64%

sui
sui

$3.385756 USD

1.02%

stellar
stellar

$0.332895 USD

1.57%

litecoin
litecoin

$127.073849 USD

-2.04%

加密貨幣新聞文章

魔獸世界:暗影國度 – 亡命之徒盜賊透過管道膠帶的 WeakAuras 大幅改善

2024/08/28 21:23

到目前為止,眾所周知,《魔獸世界》的盜賊在英雄天賦方面處於劣勢——不一定是在機制方面(儘管騙子的頂石將你鎖定在其他能力之外是一個有趣的選擇)。相反,它的味道不夠辣。

魔獸世界:暗影國度 – 亡命之徒盜賊透過管道膠帶的 WeakAuras 大幅改善

World of Warcraft's Hero talents have been a hot topic of discussion since their introduction in The War Within. While some classes, like the death knight, have received talents that drastically alter their playstyle, others, like the rogue, have been left wanting for something more flavorful.

自從《內戰》中推出英雄天賦以來,《魔獸世界》的英雄天賦一直是人們討論的熱門話題。雖然有些職業,例如死亡騎士,已經獲得了徹底改變他們遊戲風格的天賦,但其他職業,例如盜賊,卻一直想要一些更有味道的東西。

In this piece, PCGamesN's hardware writer Jacob Ridley shares his experience playing as an Outlaw rogue and opting for the Fatebound Hero talent tree. Despite being a fan of the core gameplay loop of his class, Ridley found himself largely unimpressed by the Fatebound talents due to their passive nature and lack of clear feedback.

在這篇文章中,PCGamesN 的五金作家 Jacob Ridley 分享了他扮演亡命之徒盜賊並選擇命運之界英雄天賦樹的經歷。儘管是他所在班級的核心遊戲循環的粉絲,雷德利發現自己對《命運之界》天賦基本上沒有印象,因為它們的被動性質和缺乏明確的反饋。

To remedy this, Ridley created a Weakaura that provides a visual indication of his coin stacks, lucky coin state, and damage boosts, ultimately enhancing his enjoyment of the rogue's Hero talents. This experience led him to reflect on the potential benefits of job gauges in FF14 and the possibility of Blizzard offering more support for custom UI elements in WoW.

為了解決這個問題,雷德利創建了一個Weakaura,它提供了他的硬幣堆疊、幸運硬幣狀態和傷害提升的視覺指示,最終增強了他對盜賊英雄天賦的享受。這段經歷讓他反思了 FF14 中工作量表的潛在好處以及暴雪為《魔獸世界》中的自訂 UI 元素提供更多支援的可能性。

Overall, Ridley's experience highlights the importance of clear and engaging feedback in enhancing игровой процесс mechanics, especially in a game like World of Warcraft where character progression and customization play a crucial role.

總體而言,Ridley 的經驗強調了清晰且引人入勝的回饋對於增強遊戲機制的重要性,尤其是在像《魔獸世界》這樣的遊戲中,角色進程和自訂起著至關重要的作用。

免責聲明:info@kdj.com

所提供的資訊並非交易建議。 kDJ.com對任何基於本文提供的資訊進行的投資不承擔任何責任。加密貨幣波動性較大,建議您充分研究後謹慎投資!

如果您認為本網站使用的內容侵犯了您的版權,請立即聯絡我們(info@kdj.com),我們將及時刪除。

2025年02月24日 其他文章發表於