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加密貨幣新聞文章

濟州島宣布利用 NFT 改善地區旅遊業的計劃

2025/01/16 12:00

在經歷了數位收藏品的好壞參半之後,韓國濟州島公佈了使用不可替代代幣(NFT)來改善當地旅遊業的計劃。

濟州島宣布利用 NFT 改善地區旅遊業的計劃

South Korea’s Jeju Island is set to roll out an NFT-based tourist card that will offer visitors to the self-governing province a range of benefits, including discounts and subsidies on goods and services.

韓國濟州島將推出基於 NFT 的旅遊卡,將為前往該自治省的遊客提供一系列福利,包括商品和服務的折扣和補貼。

A digital replica of the physical card will be created on a distributed ledger as a non-fungible token (NFT). The cards, dubbed Tao, will also grant tourists access to exclusive events, such as museums, concerts, and other high-profile functions during their stay in the region.

實體卡的數位副本將作為不可替代代幣(NFT)在分散式帳本上建立。這些被稱為「Tao」的卡片還將允許遊客在該地區逗留期間參加獨家活動,例如博物館、音樂會和其他備受矚目的活動。

Jeju Island has seen its foreign visitors’ metric reach a plateau in recent years, and the NFT-based tourist cards are designed to attract a new wave of tourists to the region. The cards will reportedly appeal to young and tech-savvy tourists, but their simplicity may also make them appealing to millennials and families, increasing the rate of return visits.

近年來,濟州島的外國遊客數量達到了穩定水平,基於 NFT 的旅遊卡旨在吸引新一波遊客前往該地區。據報道,這些卡片將吸引年輕且精通科技的遊客,但它們的簡單性也可能吸引千禧世代和家庭,從而提高回訪率。

Authorities are preparing for a pilot program to test the cards in real-world environments ahead of a full-scale rollout, which is expected in the first half of 2025. If successful, Jeju Island will extend the cards to local residents, although their utility outside of tourism is yet to be disclosed.

當局正在準備一項試點計劃,在現實環境中測試這些卡,然後預計在 2025 年上半年全面推廣。披露。

The report did not specify the blockchain that will host the digital collectibles, leaving a large portion of the operation to speculation.

該報告沒有具體說明將託管數位收藏品的區塊鏈,因此大部分操作都留給猜測。

However, authorities did confirm that the cards will be linked to the local Tamna Jeon stablecoin, which was launched in 2019. As the region continues its steady trudge toward digitization, the discounts and subsidies available to tourists will likely be provided via the Tamna Jeon stablecoin.

然而,當局確實確認,這些卡將與 2019 年推出的當地 Tamna Jeon 穩定幣掛鉤。

NFTs in South Korea have endured a turbulent patch in recent times, with a high court striking down legal protections for investments in digital collectibles. In a high-profile ruling, the court noted that NFTs are speculative in nature and cannot be supported under local property laws.

近年來,韓國的 NFT 經歷了一段動盪時期,高等法院取消了對數位收藏品投資的法律保護。在一項備受矚目的裁決中,法院指出,NFT 本質上是投機性的,不能得到當地財產法的支持。

On the gaming side, there appears to be a clamp down on play-to-earn (P2E) games featuring NFTs, forcing the hands of game publishers to abandon NFT-based titles.

在遊戲方面,以 NFT 為特色的即玩即賺 (P2E) 遊戲似乎受到了限制,迫使遊戲發行商放棄基於 NFT 的遊戲。

“Because of government regulations, we cannot engage in NFT business or sponsorship,” said a government official from the Korean Sport and Olympic Committee.

「由於政府規定,我們不能從事 NFT 業務或贊助,」韓國體育和奧林匹克委員會的一位政府官員表示。

PUBG creator rules out NFTs in metaverse project

PUBG 創作者在 Metaverse 專案中排除了 NFT

In other news, the founder of the survival shooter game PlayerUnknown’s Battlegrounds (PUBG), Brendan Greene, has announced that NFTs will not make an appearance in his incoming metaverse project.

其他消息中,生存射擊遊戲《絕地求生》(PUBG)的創始人布倫丹·格林(Brendan Greene)宣布,NFT 將不會出現在他即將推出的元宇宙項目中。

In a recent interview, Greene disclosed plans for an ambitious metaverse project intended to change the landscape of gaming. However, Greene clarified that digital collectibles would not be a part of the project but failed to elaborate on the decision.

在最近的一次採訪中,格林透露了一個雄心勃勃的元宇宙項目的計劃,旨在改變遊戲的格局。然而,格林澄清說,數位收藏品不會成為該計畫的一部分,但沒有詳細說明這項決定。

When pressed on the possibilities for integrating digital collectibles into the project in the future, the creator doused the optimism of enthusiasts by saying that the team is “not even thinking about NFTs.”

當被問及未來將數位收藏品整合到該項目中的可能性時,創作者表示團隊“甚至沒有考慮 NFT”,澆滅了愛好者的樂觀情緒。

While the prospects of NFTs in the project are nonexistent, Greene did note that elements of blockchain technology may make a cameo in the future. Greene concedes that blockchain is an “interesting financial instrument,” but an iteration of the technology may make it useful for gaming.

雖然 NFT 在該項目中的前景不存在,但 Greene 確實指出,區塊鏈技術的元素可能會在未來客串。格林承認區塊鏈是一種“有趣的金融工具”,但該技術的迭代可能會使其對遊戲有用。

“Ultimately, it’s a digital ledger, and if we can use a digital ledger, we’ll find the best one and use it,” said Greene. “But that’s really it.”

「最終,它是一個數字分類賬,如果我們可以使用數字分類賬,我們就會找到最好的並使用它,」格林說。 “但確實就是這樣。”

Greene is building a three-part metaverse project that will embody the ethos of the concept. The first metaverse game, Prologue, set to be launched in 2025, is a realistic multiplayer battle game, while the second will focus on scaling and feature several worlds and millions of characters.

格林正在建立一個由三部分組成的虛擬宇宙項目,該項目將體現這一概念的精神。第一款元宇宙遊戲 Prologue 將於 2025 年推出,是一款現實的多人戰鬥遊戲,而第二款遊戲則專注於擴展,並具有多個世界和數百萬個角色。

The third, dubbed Artemis, is expected to integrate both metaverse projects, allowing players to create worlds and interact with other gamers. Greene disclosed that the gameplay will focus on “user-generated content” and be structured like immersive and creative games such as Star Trek Holodeck and Minecraft.

第三個被稱為 Artemis,預計將整合兩個元宇宙項目,讓玩家創造世界並與其他遊戲玩家互動。格林透露,遊戲玩法將側重於“用戶生成的內容”,其結構類似於《星際迷航》Holodeck 和《我的世界》等沉浸式創意遊戲。

“You should be able to create your own worlds and just have them all operating on the same protocol, like HTTP,” added Greene. “So a world is a page, and that’s what I’m trying to do with Artemis.”

「你應該能夠創建自己的世界,並讓它們都在同一個協定上運行,例如 HTTP,」Greene 補充道。 “所以世界就是一頁,這就是我試圖用阿耳忒彌斯做的事情。”

The problem with NFT in gaming

NFT 在遊戲中的問題

There appears to be a schism among game developers over using NFTs in games, with one side of the divide pushing for new ownership rights for players.

遊戲開發商對於在遊戲中使用 NFT 似乎存在分歧,分歧的一方主張為玩家提供新的所有權。

Critics argue that digital collectibles will lead to the monetization of video games, stoking a “pay-to-win” ecosystem that may run counter to the developers’ intentions. As players focus on profit rather than fun, user interfaces and experiences may receive less attention, with developers pivoting to in-game economies.

批評者認為,數位收藏品將導致電玩遊戲貨幣化,引發「付費獲勝」生態系統,這可能與開發人員的意圖背道而馳。由於玩家關注的是利潤而不是樂趣,因此使用者介面和體驗可能會受到較少的關注,而開發人員則轉向遊戲內經濟。

In 2022, Mojang Studios shuttered plans for integrating NFT in Minecraft, and game distribution firm Steam banned games with digital collectible features from the platform.

2022 年,Mojang Studios 終止了在 Minecraft 中整合 NFT 的計劃,遊戲發行公司 Steam 禁止該平台上具有數位收藏功能的遊戲。

Watch: Streaming with NFTs changes idea of ownership

觀看:NFT 串流媒體改變了所有權觀念

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