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加密货币新闻

Metaverse将在电子商务生态系统中提高区块链技术的市场份额

2025/03/06 12:00

尽管区块链技术最近扩大了其在电子商务中的影响力,但一份新报告表明,元元报告将提高其在生态系统中的市场份额。

Metaverse将在电子商务生态系统中提高区块链技术的市场份额

The metaverse is expected to reach a market valuation of $255 billion by 2033, rising from $9.5 billion in 2025 at a compound annual growth rate (CAGR) of 39% over eight years.

预计到2033年,该元评估将达到2550亿美元的市场估值,从2025年的95亿美元上升,复合年增长率(CAGR)在八年内增长了39%。

The metaverse allows users to interact in an immersive virtual world, leveraging next-gen solutions like virtual reality (VR) and augmented reality (AR). Still in its infancy, metaverse applications have shown promise for consumers, allowing shoppers to experience physical retail environments from their devices.

该元评估使用户可以在身临其境的虚拟世界中进行交互,利用虚拟现实(VR)和增强现实(AR)等下一代解决方案。元应用程序仍处于起步阶段,已经显示出对消费者的承诺,使购物者可以从设备上体验物理零售环境。

A key market driver will be the need for consumers to experience immersive shopping experiences rather than casually scrolling through listings. Pioneering brands that provide personalized and immersive shopping experiences are expected to experience a surge in activity levels.

关键的市场驱动力是消费者需要体验身临其境的购物体验,而不是随便滚动清单。提供个性化和沉浸式购物体验的开创性品牌有望体验到活动水平的激增。

Aware of the changing landscape, venture capital (VC) firms are making sizable bets in firms building virtual stores. A market.us report highlights a spike in capital injections for enterprises dabbling in novel interactive market strategies, predicting an extended streak into late 2030.

意识到景观的变化,风险投资公司(VC)公司正在建立虚拟商店的公司中大量赌注。 Market.us报告强调了对企业的资本注射激增,涉足新型互动市场策略,预测到2030年末的连续纪录。

A common denominator is blockchain, with service providers integrating the technology into their operations for heightened transparency and security features.

一个共同的分母是区块链,服务提供商将技术集成到其运营中,以提高透明度和安全功能。

By component, the software sector is expected to maintain its lead in the industry, supported by recent technological innovations and advanced metaverse platforms. On the other hand, the hardware component is projected to gain momentum after 2025 due to the anticipated decrease in VR headset prices.

根据组件,预计该软件行业将在最近的技术创新和高级元式平台的支持下保持其在行业中的领先地位。另一方面,由于VR耳机价格预计会下降,预计硬件组件将在2025年后获得动力。

While personalized and immersive shopping is tipped to be the leading use case, the report predicts the rise of virtual events in the coming years. Akin to trade fairs, these events on metaverse platforms will allow brands access to a broad pool of clients while fostering real-time communication and brand engagement.

尽管个性化和身临其境的购物被视为主要用例,但该报告预测了未来几年虚拟事件的兴起。类似于贸易展览会,这些事件在元平台上,将允许品牌访问广泛的客户,同时促进实时沟通和品牌参与度。

Rockstar Games is reportedly exploring moves to transform the incoming Grand Theft Auto VI (GTA 6) into a sprawling metaverse for users, leaning on user-generated content and immersive experiences.

据报道,Rockstar Games正在探索将传入的侠盗猎车手VI(GTA 6)转变为用户庞大的元评估的动作,依靠用户生成的内容和沉浸式体验。

The game publisher is in talks with Fortnite and Roblox creators to integrate custom assets and experiences into the game. The shift to align GTA 6 with metaverse goals stems from the successes of video games that incorporate user-generated third-party content.

游戏出版商正在与Fortnite和Roblox创作者进行对话,以将自定义资产和体验整合到游戏中。向Align GTA 6具有元目标的转变源于结合用户生成的第三方内容的视频游戏的成功。

Rockstar Games developers are eager to adopt the model used by Roblox and Fortnite, especially regarding external collaboration. To underscore its commitment to a metaverse-style game, Rockstar Games is in high-level discussions with leading content creators from its franchise while bringing leading creators from Roblox and Fortnite.

Rockstar Games开发人员渴望采用Roblox和Fortnite使用的模型,尤其是在外部协作方面。为了强调其对元式游戏的承诺,Rockstar Games正在与来自其特许经营的领先内容创作者进行高级讨论,同时从Roblox和Fortnite带来了领先的创作者。

While details of the discussions remain sparse, creators will be allowed to customize gaming environments, with optimists hinting at introducing digital assets for the game. If the company proceeds with its metaverse plans, creators can earn via a revenue split following purchases of custom items.

尽管讨论的详细信息仍然很少,但创作者将被允许自定义游戏环境,并在乐观主义者暗示为游戏引入数字资产的情况下。如果公司按其元代码计划进行,则创作者可以在购买自定义物品后通过收入分配赚取。

Described as open-ended, Rockstar’s conversations with the creators did not mention revenue-sharing with creators.

Rockstar与创作者的对话被描述为开放式,并未提及与创作者共享收入。

The metaverse plans are tipped to only apply to GTA 6 Online, but the company remains tight-lipped about whether or not they will substantially affect in-game mechanics.

荟萃分析计划仅适用于在线GTA 6,但该公司仍然对它们是否会产生实质性影响游戏机械师的身份保持沉默。

Pundits say that Rockstar Games will expand on GTA 5 Online’s existing offerings to improve revenue generation by “deepening creator participation.” Aside from its discussions with creators, the easiest opportunity for Rockstar Games will be mainstream brand collaborations in GTA 6 Online.

Pundits说,Rockstar Games将通过“加深创造者的参与”来扩展GTA 5 Online现有产品,以提高收入的产生。除了与创作者的讨论之外,Rockstar游戏最简单的机会还将是在线GTA 6中的主流品牌合作。

Gamers are looking forward to GTA 6’s launch in Fall 2025, nearly 13 years after the release of GTA 5 in 2013.After years in niche sectors, the metaverse is pushing into mainstream applications, with gaming considered a ranking use case.

游戏玩家期待GTA 6在2025年秋季推出,距2013年GTA 5发行近13年。几年后,奈基市场(Niche Seadors)将推进主流应用程序,游戏被认为是排名的用例。

Rather than a mainstream embrace, game publishers are inching forward with non-fungible token (NFT) integrations while others are taking a deep dive.

游戏出版商不是主流拥抱,而是通过不可杀死的令牌(NFT)集成,而其他人则深入研究。

For enthusiasts, combining metaverse and artificial intelligence (AI) will have far-reaching effects on gaming. Gamers are bracing for an intuitive and immersive gaming experience, while others are mulling the prospect of improved non-playable character (NPC) interactions.

对于爱好者来说,结合元评估和人工智能(AI)将对游戏产生深远的影响。游戏玩家正在为直观和沉浸式的游戏体验做好准备,而其他游戏则在考虑改善了不可玩具(NPC)相互作用的前景。

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