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加密貨幣新聞文章

Metaverse將在電子商務生態系統中提高區塊鏈技術的市場份額

2025/03/06 12:00

儘管區塊鏈技術最近擴大了其在電子商務中的影響力,但一份新報告表明,元元報告將提高其在生態系統中的市場份額。

Metaverse將在電子商務生態系統中提高區塊鏈技術的市場份額

The metaverse is expected to reach a market valuation of $255 billion by 2033, rising from $9.5 billion in 2025 at a compound annual growth rate (CAGR) of 39% over eight years.

預計到2033年,該元評估將達到2550億美元的市場估值,從2025年的95億美元上升,複合年增長率(CAGR)在八年內增長了39%。

The metaverse allows users to interact in an immersive virtual world, leveraging next-gen solutions like virtual reality (VR) and augmented reality (AR). Still in its infancy, metaverse applications have shown promise for consumers, allowing shoppers to experience physical retail environments from their devices.

該元評估使用戶可以在身臨其境的虛擬世界中進行交互,利用虛擬現實(VR)和增強現實(AR)等下一代解決方案。元應用程序仍處於起步階段,已經顯示出對消費者的承諾,使購物者可以從設備上體驗物理零售環境。

A key market driver will be the need for consumers to experience immersive shopping experiences rather than casually scrolling through listings. Pioneering brands that provide personalized and immersive shopping experiences are expected to experience a surge in activity levels.

關鍵的市場驅動力是消費者需要體驗身臨其境的購物體驗,而不是隨便滾動清單。提供個性化和沈浸式購物體驗的開創性品牌有望體驗到活動水平的激增。

Aware of the changing landscape, venture capital (VC) firms are making sizable bets in firms building virtual stores. A market.us report highlights a spike in capital injections for enterprises dabbling in novel interactive market strategies, predicting an extended streak into late 2030.

意識到景觀的變化,風險投資公司(VC)公司正在建立虛擬商店的公司中大量賭注。 Market.us報告強調了對企業的資本注射激增,涉足新型互動市場策略,預測到2030年末的連續紀錄。

A common denominator is blockchain, with service providers integrating the technology into their operations for heightened transparency and security features.

一個共同的分母是區塊鏈,服務提供商將技術集成到其運營中,以提高透明度和安全功能。

By component, the software sector is expected to maintain its lead in the industry, supported by recent technological innovations and advanced metaverse platforms. On the other hand, the hardware component is projected to gain momentum after 2025 due to the anticipated decrease in VR headset prices.

根據組件,預計該軟件行業將在最近的技術創新和高級元式平台的支持下保持其在行業中的領先地位。另一方面,由於VR耳機價格預計會下降,預計硬件組件將在2025年後獲得動力。

While personalized and immersive shopping is tipped to be the leading use case, the report predicts the rise of virtual events in the coming years. Akin to trade fairs, these events on metaverse platforms will allow brands access to a broad pool of clients while fostering real-time communication and brand engagement.

儘管個性化和身臨其境的購物被視為主要用例,但該報告預測了未來幾年虛擬事件的興起。類似於貿易展覽會,這些事件在元平台上,將允許品牌訪問廣泛的客戶,同時促進實時溝通和品牌參與度。

Rockstar Games is reportedly exploring moves to transform the incoming Grand Theft Auto VI (GTA 6) into a sprawling metaverse for users, leaning on user-generated content and immersive experiences.

據報導,Rockstar Games正在探索將傳入的俠盜獵車手VI(GTA 6)轉變為用戶龐大的元評估的動作,依靠用戶生成的內容和沈浸式體驗。

The game publisher is in talks with Fortnite and Roblox creators to integrate custom assets and experiences into the game. The shift to align GTA 6 with metaverse goals stems from the successes of video games that incorporate user-generated third-party content.

遊戲出版商正在與Fortnite和Roblox創作者進行對話,以將自定義資產和體驗整合到遊戲中。向Align GTA 6具有元目標的轉變源於結合用戶生成的第三方內容的視頻遊戲的成功。

Rockstar Games developers are eager to adopt the model used by Roblox and Fortnite, especially regarding external collaboration. To underscore its commitment to a metaverse-style game, Rockstar Games is in high-level discussions with leading content creators from its franchise while bringing leading creators from Roblox and Fortnite.

Rockstar Games開發人員渴望採用Roblox和Fortnite使用的模型,尤其是在外部協作方面。為了強調其對元式遊戲的承諾,Rockstar Games正在與來自其特許經營的領先內容創作者進行高級討論,同時從Roblox和Fortnite帶來了領先的創作者。

While details of the discussions remain sparse, creators will be allowed to customize gaming environments, with optimists hinting at introducing digital assets for the game. If the company proceeds with its metaverse plans, creators can earn via a revenue split following purchases of custom items.

儘管討論的詳細信息仍然很少,但創作者將被允許自定義遊戲環境,並在樂觀主義者暗示為遊戲引入數字資產的情況下。如果公司按其元代碼計劃進行,則創作者可以在購買自定義物品後通過收入分配賺取。

Described as open-ended, Rockstar’s conversations with the creators did not mention revenue-sharing with creators.

Rockstar與創作者的對話被描述為開放式,並未提及與創作者共享收入。

The metaverse plans are tipped to only apply to GTA 6 Online, but the company remains tight-lipped about whether or not they will substantially affect in-game mechanics.

薈萃分析計劃僅適用於在線GTA 6,但該公司仍然對它們是否會產生實質性影響遊戲機械師的身份保持沉默。

Pundits say that Rockstar Games will expand on GTA 5 Online’s existing offerings to improve revenue generation by “deepening creator participation.” Aside from its discussions with creators, the easiest opportunity for Rockstar Games will be mainstream brand collaborations in GTA 6 Online.

Pundits說,Rockstar Games將通過“加深創造者的參與”來擴展GTA 5 Online現有產品,以提高收入的產生。除了與創作者的討論之外,Rockstar遊戲最簡單的機會還將是在線GTA 6中的主流品牌合作。

Gamers are looking forward to GTA 6’s launch in Fall 2025, nearly 13 years after the release of GTA 5 in 2013.After years in niche sectors, the metaverse is pushing into mainstream applications, with gaming considered a ranking use case.

遊戲玩家期待GTA 6在2025年秋季推出,距2013年GTA 5發行近13年。幾年後,奈基市場(Niche Seadors)將推進主流應用程序,遊戲被認為是排名的用例。

Rather than a mainstream embrace, game publishers are inching forward with non-fungible token (NFT) integrations while others are taking a deep dive.

遊戲出版商不是主流擁抱,而是通過不可殺死的令牌(NFT)集成,而其他人則深入研究。

For enthusiasts, combining metaverse and artificial intelligence (AI) will have far-reaching effects on gaming. Gamers are bracing for an intuitive and immersive gaming experience, while others are mulling the prospect of improved non-playable character (NPC) interactions.

對於愛好者來說,結合元評估和人工智能(AI)將對遊戲產生深遠的影響。遊戲玩家正在為直觀和沈浸式的遊戲體驗做好準備,而其他遊戲則在考慮改善了不可玩具(NPC)相互作用的前景。

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