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根据区块链分析公司Phoenix集团的数据,2025年4月23日与Lunarcrush合作,游戏代币的社交活动增加了。
Social activity on gaming tokens increased, according to blockchain analytics firm Phoenix Group in collaboration with LunarCrush on April 23.
根据区块链分析公司Phoenix Group与Lunarcrush合作的说法,游戏代币的社交活动有所增加。
According to the analysis of the top ten hashtags on LunarCrush related to gaming tokens, DARK led the board in terms of user engagement, having mentioned more than any other hashtag, with over 706k from 3,400 posts.
根据与游戏令牌相关的Lunarcrush上十大主题标签的分析,Dark领导了用户参与度的董事会,比其他任何标签都提到了更多的主题标签,其中3,400个帖子超过706K。
TOP #GAMING PROJECTS BY SOCIAL ACTIVITY$RENDER $DARK $FLOKI $VOXEL $VRA $GALA $APE $MAGIC $IMX $NAKA pic.twitter.com/9q2QtPDhEv
社交活动的最高#GAMING项目$渲染$ Dark $ floki $ voxel $ vra $ vra $ gala $ ape $ magic $ imx $ naka pic.twitter.com/9q2qtpdhev
It emerged as more popular than RENDER, which tallied 458,300 from a slightly higher number of 3,600 involved posts. These numbers also indicate that DARK has evoked more user interest per post, indicating a greater engagement in community discussions.
它比渲染更受欢迎,渲染量从3,600个涉及的帖子中略高于稍高的渲染效果。这些数字还表明,黑暗每篇文章引起了更多的用户兴趣,这表明参与社区讨论。
This means DARK is increasing in popularity even if the total posts are more for RENDER. The difference within the interaction reveals user engagement level rather than post frequency.
这意味着即使总帖子更多地用于渲染,黑暗也在越来越受欢迎。交互中的差异揭示了用户参与度,而不是帖子频率。
FLOKI, VOXEL, and VRA Capture Community Momentum
Floki,Voxel和VRA捕获社区势头
In third place was FLOKI, which had 473,800 engagements derived from 3,000 posts proving inactivity around the memecoin’s gaming venture.
第三名是Floki,它的473,800次参与来自3,000个职位,证明了Memecoin的游戏合资企业的不活动。
Completing the fourth through sixth positions were VOXEL with 267k interactions, and VRA with 459,300 interactions, which are constant engagements. The engagement per post was relatively high for VRA compared to the number of posts made, and this infers a focused and active audience.
完成第四至第六位的位置是具有267K相互作用的体素,而VRA具有459,300个相互作用,这是持续的交战。与发表的职位数量相比,VRA的每个职位参与度相对较高,这会引起人们的重点和活跃的受众。
However, it appeared that VOXEL was most active in posting but lacked in engaging with the posts, which raised a question about the worsening quality of interactions. This type of dynamics shows how things bring or take away the focus of a community in terms of projects within a short while.
但是,似乎体素在发布方面最活跃,但缺乏参与这些帖子,这引发了有关互动质量恶化的问题。这种类型的动态表明,事物如何在很短的时间内将社区的重点带走。
Mid-Tier Projects Reflect Strong User Loyalty
中期项目反映了强大的用户忠诚度
Other cryptocurrencies such as GALA, APE, MAGIC, IMX, and NAKA remained somewhat active but clocked significant interaction. Notably, GALA reached a total of 192,300 people through 2,200 posts, while APE registered a lesser number of posts at 2,100 but received 203,600 interactions.
诸如晚会,猿,魔术,IMX和Naka等其他加密货币仍然有些活跃,但具有显着的相互作用。值得注意的是,晚会总共达到了192,300人到2,200个职位,而猿的帖子数量较低,为2,100,但获得了203,600次互动。
MAGIC is also prominent for denser activity, and IMX surpassed 2 million interactions with only 1,800 posts, rated the second lowest among all the channels.
魔术对于密集的活动也很突出,IMX超过了200万个相互作用,仅1,800个帖子,在所有渠道中排名第二。
Finally, NAKA secured the tenth place with a total of 223,200 interactions. This is evident from its 1,600 engaged posts, which implies that it is expanding but is still relatively small in the Web3 gaming segment.
最后,Naka以223,200次相互作用获得了第十名。从1,600个参与的帖子中可以明显看出,这意味着它正在扩展,但在Web3游戏领域仍然相对较小。
GameFi Market Cap Climbs 10.1% to $12.2B
Gamefi市值攀升10.1%至$ 12.2B
According to CoinGecko, the total market capitalization of GameFi increased by 10.1% over the past 24 hours and reached $12.2B. Trading volumes also increased to $ 3.1 billion. The P2E remains the largest subsector in the sector, with more than 50% or $7.15 billion.
据Coingecko称,在过去的24小时内,GameFI的总市值增长了10.1%,达到12.2b美元。交易量也增加到31亿美元。 P2E仍然是该行业中最大的子部门,超过50%或71.5亿美元。
This upsurge is not constrained to just a token rise. There is optimism in the gaming industry as AAA games and console gaming are expected to boost the uptake of Web3 in the year. Interestingly, there are now reports that developers are creating blockchain games for the U.S government programs with the endorsement by the White House.
这种高潮不仅限于令牌上升。随着AAA游戏和游戏机游戏有望在一年中促进Web3的吸收,因此游戏行业充满乐观。有趣的是,现在有报道称,在白宫认可的情况下,开发商正在为美国政府计划创建区块链游戏。
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