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加密货币新闻

MTG Eetherdrift中没有更多的广告卡?!

2025/02/07 03:34

错过了这个消息,您会被原谅。奇才队并没有从中获得很大的作用,而是在预览季节开始时宣布了收藏文章的一条线条。

MTG Eetherdrift中没有更多的广告卡?!

Magic: The Gathering players have long had to contend with the issue of acquiring tokens. Despite their increasing prominence in recent sets, such as Bloomburrow, tokens have remained surprisingly difficult to obtain.

魔术:聚会球员长期以来不得不与获取代币的问题抗衡。尽管在最近的布鲁伯罗(Bloomburrow)等近期越来越突出,令牌仍然很难获得。

However, with the upcoming Aetherdrift set, Wizards of the Coast is taking a significant step towards resolving this problem by removing ad cards from MTG packs. This change, which was announced quietly in the Collecting Aetherdrift article, will see Play Boosters no longer containing ad cards.

但是,随着即将推出的Eetherdrift套装,海岸的巫师通过从MTG Packs中删除广告卡来迈出了重大的一步。这一更改在收藏文章中悄悄地宣布,将看到播放助推器不再包含广告卡。

Ad cards have been a part of MTG since 2007's Tenth Edition, serving as an extra '16th card' in Booster packs. These cards promoted various aspects of Magic, including new sets, events, and partnerships with other brands. While the Marketing department at Wizards of the Coast paid for the ad cards, R&D was able to utilize the backs of the cards for gameplay tips and tricks.

自2007年第十版以来,广告卡一直是MTG的一部分,在Booster Packs中充当额外的“ 16张卡”。这些卡促进了魔术的各个方面,包括与其他品牌的新场景,活动和合作伙伴关系。虽然海岸奇才队的营销部门为广告卡付费,但研发能够利用卡的背部来进行游戏技巧和窍门。

Initially, ad cards were quite common, appearing in approximately 1/3 of core set packs and 2/3 of expert set packs. According to the MTG Wiki, this ratio shifted dramatically in favor of tokens starting with Battle for Zendikar, where tokens allegedly appeared in 9 out of 10 packs. This ratio was reportedly increased again for Murders of Karlov Manor, before Aetherdrift did away with MTG ad cards entirely.

最初,广告卡非常普遍,大约1/3的核心套装包和2/3的专家套装包装中出现。根据MTG Wiki的说法,该比率急剧转移,转而从Zendikar的战斗开始,据称该代币在10包中出现了9个。据报道,卡洛夫庄园的谋杀案再次提高了这个比率,然后Aetherdrift完全取消了MTG广告卡。

However, these figures may not fully align with the experiences of most players. If tokens appeared at a 90% rate, there would likely be fewer complaints about their scarcity. Other factors, which we will discuss later, may have influenced these reported numbers.

但是,这些数字可能无法完全与大多数玩家的经历保持一致。如果令牌以90%的速度出现,那么对其稀缺性的投诉可能会更少。我们将在后面讨论的其他因素可能影响了这些报告的数字。

An Increased Value Boost

增加价值提高

With ad cards removed from the equation, MTG Aetherdrift Boosters now contain only two possible options: tokens or art cards. While an exact figure for the token-to-art ratio is unavailable, the Collecting article for Outlaws of Thunder Junction provides a useful starting point.

通过从方程式删除广告卡后,MTG EetherDrift助推器现在仅包含两个可能的选项:令牌或艺术卡。尽管不可用的令牌比例的确切数字,但雷电违法的收集文章提供了一个有用的起点。

In that set, players had a 35% chance to open an art card and a 65% chance for an ad or token. Applying this ratio to Aetherdrift, with the removal of ads, would result in a 65% chance for a token, assuming the art ratio remained unchanged.

在这套场合中,玩家有35%的机会打开艺术卡,并有65%的广告或代币机会。假设ART比率保持不变,将该比率应用于Eetherdrift并删除AD将导致令牌的机会65%。

This adjustment would be highly beneficial to both players and collectors. On the player side, tokens are a crucial part of gameplay, and many players have had to resort to using lands or spare bulk cards as tokens due to the lack of official options. With more tokens available, this scenario should occur less frequently.

这种调整对玩家和收藏家都非常有益。在玩家方面,令牌是游戏玩法的关键部分,由于缺乏官方选择,许多玩家不得不诉诸于将土地或备用批量卡作为代币。有了更多的代币,此情况应降低。

From a collector's perspective, tokens can provide a surprising boost to the value of Booster packs. Several tokens, such as the Alara Beast token, hold significant monetary value for various reasons. Some tokens, like the Goblin Shaman from Fable of the Mirror-Breaker, are essential for popular meta cards. Others, such as Mechtitan from Mechtitan Core, are simply flashy and unique characters.

从收藏家的角度来看,代币可以为助推器包的价值带来惊人的提升。由于各种原因,有几个令牌,例如Alara Beast代币,具有巨大的货币价值。有些令牌,例如Br​​eak-Break-treaker-the Mirror-the Mirror-the Mirran-the Meta卡的妖精萨满巫师,对于受欢迎的元卡至关重要。其他的,例如来自Mechtitan Core的Mechtitan,只是浮华而独特的角色。

Currently, all of these tokens are valued at over $7 on the secondary market, which is higher than most rares or mythics and adds substantial value to any pack they are found in. Of course, with more tokens in circulation, the scarcity required to reach these prices will likely decrease. Nevertheless, useful tokens are still expected to outpace bulk rares in terms of value in many scenarios.

目前,所有这些代币在二级市场上的价值超过7美元,高于大多数稀有或神话,并为他们发现的任何包装增添了可观的价值。这些价格可能会下降。然而,在许多情况下,仍然有用的代币在价值上会超过批量稀有。

Not A Complete Fix

不是一个完整的修复

While the increased presence of tokens in MTG Boosters is certainly welcome news, there is one persistent issue that remains: the continued inclusion of art cards.

虽然MTG助推器中令牌的存在肯定是可喜的消息,但仍然存在一个持续的问题:继续纳入艺术卡。

Players still have a chance to open an art card instead of a token in each pack, and we have not yet received confirmation on the precise ratio. It could remain at 35%, as before, or it may shift closer to 50% now that ad cards are gone. Without further information, we can only speculate.

玩家仍然有机会打开艺术卡,而不是每个包装中的令牌,我们尚未收到确切比率的确认。它可能像以前一样保持35%,或者,由于广告卡已经消失,它可能会靠近50%。没有更多信息,我们只能推测。

However, in either case, the existence of art cards inevitably reduces the number of tokens available.

但是,无论哪种情况,艺术卡的存在都不可避免地减少了可用的令牌数量。

Now, it's important to note that art cards are significantly more preferable to ad cards from a player's perspective. While an ad card would likely end up in the trash or the back of a bulk box upon opening, art cards do possess some collectability.

现在,重要的是要注意,从玩家的角度来看,艺术卡比广告卡更可取。虽然广告卡可能会在打开时最终会陷入垃圾或散装盒的后部,但艺术卡确实具有一定的可收藏性。

Some players enjoy gathering and organizing these cards in binders, where they must admit that they create a visually appealing display. This element is further enhanced by the rarer signed variants of art cards.

一些玩家喜欢在粘合剂中聚集和组织这些卡,他们必须承认他们创建了视觉上吸引人的显示。稀有签名的艺术卡变体进一步增强了此元素。

On the other hand, these cards are just as useless in gameplay as ad cards were, without the potential for marketing revenue. From Wizards'' perspective, it makes little sense to continue including them in packs for that reason.

另一方面,这些卡在游戏玩法中和广告卡一样毫无用处,没有营销收入的潜力。从奇才的角度来看,因此,继续将它们包含在包装中几乎没有意义。

There is a notion that making tokens rarer creates secondary market demand, which in turn drives pack sales. However, pricey tokens tend to be more of a nice bonus. Players opened Kamigawa: Neon Dynasty for Fable, not for the token it created.

有一个想法是,使令牌稀有者创造了二级市场需求,这又推动了包装销售。但是,昂贵的代币往往是一个不错的奖励。玩家打开了卡米瓜:寓言的霓虹灯王朝,而不是为了创造的代币。

Ultimately, most players would likely prefer a 100% token ratio as well. This would be especially helpful for Prerelease events. As

最终,大多数玩家也可能更喜欢100%的令牌比率。这对预发行活动特别有用。作为

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