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加密貨幣新聞文章

Sonic SVM:瞄準 TikTok 的 Solana L2

2025/01/16 17:03

在Web3的世界裡,流量的入口往往決定了一個專案的成敗。作為 Solana 上的 Layer-2 擴展解決方案,Sonic SVM 將目光投向了短視頻平台 TikTok,透過推出積分遊戲 SonicX 成功吸引了超過 200 萬玩家。

Sonic SVM:瞄準 TikTok 的 Solana L2

Sonic SVM (SONIC), a Layer-2 (L2) scaling solution for Solana, has recently concluded its token generation event (TGE) and entered the crypto market with a clear goal: to enhance the efficiency and interoperability of blockchain gaming platforms.

Sonic SVM (SONIC) 是Solana 的第2 層(L2) 擴展解決方案,最近結束了其代幣生成活動(TGE),並以明確的目標進入加密貨幣市場:提高區塊鏈遊戲平台的效率和互操作性。

As a crucial component of the Solana ecosystem, Sonic SVM is designed to provide dedicated block space and advanced developer and player tools to facilitate optimal performance and user experience in the realm of blockchain games.

作為 Solana 生態系統的重要組成部分,Sonic SVM 旨在提供專用的區塊空間以及先進的開發者和玩家工具,以促進區塊鏈遊戲領域的最佳效能和用戶體驗。

With the increasing popularity of dAPPs, Solana, despite its exceptional performance capabilities, is bound to encounter challenges, especially during periods of high activity.

隨著 dAPP 的日益普及,Solana 儘管具有卓越的性能,但也必然會遇到挑戰,尤其是在活躍期。

For instance, the launch of new servers, holiday events, and limited-time promotions can generate a substantial impact on the Solana L1 main chain, particularly during moments of peak usage.

例如,新伺服器的推出、節日活動和限時促銷可能會對 Solana L1 主鏈產生重大影響,特別是在使用高峰期。

This phenomenon not only affects the overall performance of the Solana L1 chain but also hinders the playability and user experience of each game, including aspects such as response speed and data availability.

這種現像不僅影響Solana L1鏈的整體效能,也阻礙了每個遊戲的可玩性和使用者體驗,包括反應速度和資料可用性等方面。

To address this issue, Sonic SVM, which entered the public eye in March 2024, seamlessly integrates with Solana through the innovative HyperGrid extension mechanism to deliver a high-performance gaming experience and efficient transaction aggregation.

為了解決這個問題,2024年3月進入公眾視野的Sonic SVM透過創新的HyperGrid擴充機制與Solana無縫集成,提供高效能的遊戲體驗和高效的交易聚合。

Among its core features are atomic interoperability, the HyperGrid framework for deploying optimistic aggregation on Solana, and the Rush ECS framework for simplifying on-chain games and autonomous world construction.

其核心功能包括原子互通性、用於在 Solana 上部署樂觀聚合的 HyperGrid 框架,以及用於簡化鏈上游戲和自治世界構建的 Rush ECS 框架。

Furthermore, Sonic provides commercial tools for payment, settlement, and user acquisition for games and applications.

此外,Sonic還為遊戲和應用程式提供付款、結算和用戶獲取的商業工具。

In terms of practical applications, Sonic SVM boasts the integration of Mini Pay, a payment tool that enables users to directly purchase game items using fiat currency, and Origin, a network for deploying and discovering games.

在實際應用方面,Sonic SVM 整合了 Mini Pay(一種允許用戶使用法定貨幣直接購買遊戲物品的支付工具)和 Origin(一種用於部署和發現遊戲的網路)。

Additionally, Sonic Frontier, a network for deploying large-scale games, and Nova, a network for deploying games with high chain usage, are also available.

此外,還有部署大型遊戲的網路Sonic Frontier和用於部署高鏈使用率遊戲的網路Nova。

In the second and third quarters of 2024, Telegram-based tap-to-earn mini games, such as Notcoin, Hamster Kombat, and others, enjoyed a surge in popularity within the crypto-game landscape.

2024 年第二和第三季度,基於 Telegram 的點擊賺錢遊戲(例如 Notcoin、Hamster Kombat 等)在加密遊戲領域人氣飆升。

These games attracted a vast player base and generated significant buzz; however, many encountered difficulties and ultimately ceased operations, leaving behind a trail of disappointed users.

這些遊戲吸引了龐大的玩家群體並產生了巨大的轟動;然而,許多公司遇到了困難並最終停止運營,留下了一群失望的用戶。

In this context, Sonic SVM opted for a distinct approach by setting its sights on another top traffic pool: TikTok.

在這種背景下,Sonic SVM 選擇了一種獨特的方法,將目光投向了另一個頂級流量池:TikTok。

In October 2024, Sonic SVM launched SonicX, a point-earning game on TikTok, to capitalize on the platform's massive user base and integrate Web3 elements into mainstream entertainment.

2024年10月,Sonic SVM在TikTok上推出了積分遊戲SonicX,利用平台龐大的使用者基礎,將Web3元素融入主流娛樂。

The art style of SonicX draws inspiration from the classic video game Sonic The Hedgehog, presenting a familiar and engaging visual aesthetic.

SonicX的美術風格從經典電子遊戲《刺蝟索尼克》中汲取靈感,呈現出熟悉且引人入勝的視覺美感。

Similar to the mini-programs on Telegram, TikTok allows users to open web pages in their native browsers, enabling players to begin playing games and collecting game points after logging in with social media.

與Telegram上的小程式類似,TikTok允許用戶在本地瀏覽器中開啟網頁,玩家可以在使用社群媒體登入後開始玩遊戲並收集遊戲積分。

SonicX employed TikTok ads to introduce the game to potential new users, and these ads garnered millions of views within a month, a portion of which were converted into active users.

SonicX 利用 TikTok 廣告向潛在新用戶介紹遊戲,這些廣告在一個月內獲得了數百萬次瀏覽,其中一部分轉化為活躍用戶。

According to Sonic SVM, the game achieved the milestone of one million players a month after its launch and currently boasts over two million users.

根據 Sonic SVM 的數據,遊戲在推出一個月後就實現了 100 萬玩家的里程碑,目前擁有超過 200 萬用戶。

When comparing SonicX to the Telegram mini-games that boasted user counts in the millions, its numbers may appear modest.

將 SonicX 與擁有數百萬用戶的 Telegram 迷你遊戲進行比較時,它的數字可能顯得不大。

However, it is crucial to note that TikTok users must provide phone numbers and undergo identity verification for KYC, while Telegram imposes no such restrictions.

但要注意的是,TikTok 用戶必須提供電話號碼並接受 KYC 身份驗證,而 Telegram 則沒有此類限制。

As a result, SonicX users may be considered "higher quality" in this regard.

因此,SonicX 用戶在這方面可能被認為是「更高品質」的。

Sonic SVM's vision for SonicX on TikTok extends beyond hosting games; the aim is to cultivate a Web3 gaming layer that mainstream audiences can easily access and participate in.

Sonic SVM 對 TikTok 上 SonicX 的願景不僅限於託管遊戲;目的是培育一個主流受眾可以輕鬆存取和參與的 Web3 遊戲層。

To achieve this goal, Sonic SVM provides infrastructure for developers who wish to publish games on TikTok, enabling them to effortlessly deploy games through its guides and leverage the Sonic Origin and Sonic Frontier networks.

為了實現這一目標,Sonic SVM 為希望在 TikTok 上發布遊戲的開發者提供基礎設施,使他們能夠透過其指南輕鬆部署遊戲並利用 Sonic Origin 和 Sonic Frontier 網路。

With the successful launch of the SONIC token, Sonic SVM aims to open its business to third-party developers and fund them through SONIC tokens.

隨著 SONIC 代幣的成功推出,Sonic SVM 旨在向第三方開發人員開放其業務,並透過 SONIC 代幣為其提供資金。

This move is expected to further expand the Web3 game ecology on TikTok and attract more developers to join the platform.

此舉可望進一步擴大TikTok上的Web3遊戲生態,吸引更多開發者加入該平台。

However, the future of TikTok in the United States remains uncertain.

然而,TikTok在美國的未來仍存在不確定性。

A large number of American users have recently begun to stage a "cyber exodus" and flocked to Xiaohongshu for "refuge."

大量美國用戶近期開始上演“網路出逃”,紛紛湧向小紅書“避難”。

In the meantime, the U.S. Congress passed the "Protecting Americans from Foreign Adversaries Controlling Applications Act," which could lead to a ban on TikTok in the country.

與此同時,美國國會通過了《保護美國人免受外國對手控制應用程式法案》,這可能會導致 TikTok 在該國被禁止。

According to the law, TikTok's parent company ByteDance must divest its shares in TikTok by January 19, failing which the app will face a nationwide ban.

根據該法律,TikTok 母公司位元組跳動必須在 1 月 19 日之前剝離其所持 TikTok 股份,否則該應用將面臨全國範圍內的禁令。

TikTok has repeatedly stated that it will not sell its U.S. business.

TikTok多次表示不會出售美國業務。

However, according to The Information, TikTok plans to shut down its app for U.S.

然而,根據 The Information 報導,TikTok 計劃在美國關閉其應用程式

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