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加密貨幣新聞文章

彈片成為中國的第一個許可的Web3遊戲,該遊戲建立在RWA信任的版權鏈上

2025/04/01 22:05

中國將歡迎其第一款獲得許可的Web3遊戲Shrapnel,該遊戲將建立在美國官方的RWA信任版權連鎖上。

彈片成為中國的第一個許可的Web3遊戲,該遊戲建立在RWA信任的版權鏈上

A groundbreaking partnership has been forged between SHRAPNEL, a triple-A first-person shooter developed for Web3 and largely based on Halo, Assassin’s Creed, and Star Wars, and the Trusted Copyright Chain. This initiative will bring the first fully licensed Web3 game to China.

在Shrapnel之間建立了一項開創性的伙伴關係,這是為Web3開發的三人第一人稱射擊遊戲,主要基於Halo,Assassin's Creed和Star Wars以及值得信賴的版權鏈。該計劃將將首個完全許可的Web3遊戲帶到中國。

The game will be linked to the Trusted Copyright Chain, a blockchain framework that permits government bodies to certify digital assets and intellectual property (IP) rights, an effort to provide individuals in China with verifiable digital ownership.

該遊戲將與受信任的版權鍊鍊接,這是一個區塊鏈框架,允許政府機構認證數字資產和知識產權(IP)權利,這是為在中國提供可驗證的數字所有權的努力。

The game is set to launch later this year with a unique game launcher designed for the Chinese market, in addition to a marketplace integrated with the RWA Trusted Copyright Chain. This will introduce blockchain-based tools for the compliant tokenization of real-world assets.

該遊戲還將在今年晚些時候推出,除了與RWA Trusted Modyright Chain集成的市場外,還將為中國市場設計獨特的遊戲發射器。這將引入基於區塊鏈的工具,用於合規的現實資產統治化。

In this partnership, SHRAPNEL will introduce tokenized in-game cosmetic items based on its IP, which will be accessible only to players in China. The introduction of the RWA Copyright Chain marks China’s move to digitize real-world assets, beginning with the tokenization of Shrapnel IP.

在這種合作夥伴關係中,Shrapnel將根據其IP引入標記化的遊戲內化妝品,僅適用於中國的玩家。 RWA版權鏈的引入標誌著中國向現實世界中的資產數字化的舉動,從彈片IP的令牌化開始。

SHRAPNEL is focused on transparently documenting the legal status of its gaming assets on-chain to create a framework for members of the Chinese government to understand and oversee the collective ownership and trading of digital assets.

Shrapnel的重點是透明地記錄其遊戲資產的法律地位,以為中國政府成員創建一個框架,以了解和監督集體所有權和數字資產的貿易。

This partnership is expected to significantly advance China’s blockchain gaming sector and unlock new possibilities within its multi-billion-dollar gaming industry. It will also serve as a compliant channel for introducing high-quality international content into China’s regulated gaming landscape.

預計該合作夥伴關係將大大推動中國的區塊鏈遊戲領域,並在其數十億美元的遊戲行業中解鎖新的可能性。它還將作為將高質量國際內容引入中國受監管的遊戲領域的合規渠道。

Partnership with People’s Daily Digital Subsidiary

與人們的每日數字子公司合作

Furthermore, SHRAPNEL has an agreement with Lingjing People’s Game Labs, a digital subsidiary of People’s Daily, the official newspaper of the Chinese government. Established last year, Lingjing People’s Game Labs is focused on forming a sustainable gaming industry through platforms for cultural digital certification, digital asset transformation, and game monitoring.

此外,Shrapnel與中國政府的官方報紙《人氣日報》的數字子公司Lingjing People's Game Labs達成了協議。 Lingjing People's Game Labs成立於去年,致力於通過文化數字認證,數字資產轉換和遊戲監控的平台來形成可持續的遊戲行業。

Through this partnership, SHRAPNEL’s localized Web3 game will be distributed in a government-compliant manner. In addition to this, Lingjing People’s Game Labs will oversee the minting, issuance, and localized operations of digital assets related to the game, and these assets will be available for free trading.

通過這種合作夥伴關係,Shrapnel的本地Web3遊戲將以符合政府的方式分發。除此之外,Lingjing People's Game Labs還將監督與遊戲相關的數字資產的鑄造,發行和本地化運營,這些資產將用於免費交易。

Industry Impact and Future Developments

行業影響和未來發展

Ken Rosman, CEO of Neon Machine, expressed that this achievement has vast implications for both SHRAPNEL and the broader Web3 gaming industry in China.

Neon Machine首席執行官Ken Rosman表示,這項成就對中國彈片和更廣泛的Web3遊戲行業都具有巨大的影響。

“This partnership sets a strong precedent for how decentralized technologies and national regulatory frameworks can work in harmony to drive global growth. We are also excited about the broader implications of this agreement.”

“這種夥伴關係為分散的技術和國家監管框架如何和諧地促進全球增長構成了強烈的先例。我們也對該協議的更廣泛含義感到興奮。”

A key event in this collaboration took place on March 8, when SHRAPNEL’s team and investors participated in the ‘Web3.0 Games and International Digital Copyright Cooperation' seminar in Beijing. This event served as the platform for preliminary discussions with Lingjing Game Labs.

這次合作的關鍵活動發生在3月8日,當時Shrapnel的團隊和投資者參加了北京的“ Web3.0遊戲和國際數字版權合作”研討會。該活動是與Lingjing Game Labs進行初步討論的平台。

By March 28, an agreement had been reached, detailing that Lingjing People’s Game Labs would assist SHRAPNEL in ensuring the compliant issuance of digital assets. The partnership will also focus on introducing new game content, promoting cultural integration, and exploring sustainable development avenues for Web3 gaming.

到3月28日,已經達成協議,詳細介紹了Lingjing人的遊戲實驗室將有助於彈片確保合規的數字資產發行。該合作夥伴關係還將著重於引入新遊戲內容,促進文化融合以及探索Web3遊戲的可持續發展途徑。

This collaboration is expected to contribute innovative models for the digital transformation of the gaming industry, with initial outcomes anticipated in 2025.

預計這項合作將為遊戲行業的數字化轉型提供創新模型,預計將在2025年取得最初的成果。

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