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《Beyond the Ice Palace》是由Elite Systems 於1988 年開發的《Ghosts 'n Goblins》的虛構續作。權後,它被重新調整用途。遊戲的遊戲玩法與其靈感相似,玩家控制騎士通過三個橫向捲軸關卡,與敵人作戰並收集武器。儘管發布後廣受好評,《冰宮之外》卻因其長度短、只有三個關卡和有限的敵人而受到阻礙。 Pixelheart 最近宣布推出續作《Beyond the Ice Palace 2》,承諾提供更現代的銀河惡魔城風格體驗。
Beyond the Ice Palace: The Apocryphal Sequel to Ghosts 'n Goblins
冰宮之外:鬼與妖精的偽續集
In the annals of video game history, there exists a curious chapter involving apocryphal sequels—unofficial follow-ups to popular arcade games developed by third-party studios. One such developer was Elite Systems, renowned for their stellar conversions of coin-op classics such as Bomb Jack, Commando, and Ghosts 'n Goblins to 8-bit systems.
在電玩史冊中,存在著一個涉及杜撰續集的奇怪章節——第三方工作室開發的流行街機遊戲的非官方後續作品。 Elite Systems 就是這樣的開發人員之一,該公司因其將 Bomb Jack、Commando 和 Ghosts 'n Goblins 等投幣式經典遊戲出色地轉換為 8 位元系統而聞名。
Origins: The Thundercats Connection
起源:雷貓連接
Elite Systems' pursuit of apocryphal sequels began with the development of Bomb Jack II, an internally developed follow-up to the beloved arcade hit. Seeking to capitalize on the popularity of another hit franchise, Thundercats, the British company acquired the license to create several games based on the animated series.
Elite Systems 對虛構續作的追求始於《Bomb Jack II》的開發,這是一款內部開發的熱門街機遊戲的後續作品。為了利用另一部熱門系列《Thundercats》的受歡迎程度,這家英國公司獲得了根據動畫系列製作多款遊戲的許可。
However, the overlap between the Thundercats and Ghosts 'n Goblins projects proved to be problematic. Capcom, the rights holder to Ghosts 'n Goblins, declined Elite's request for a sequel, as they were nearing the release of their own successor, Ghouls 'n Ghosts. Additionally, Elite was hesitant to release two Thundercats games in such close proximity.
然而,《雷霆貓》和《幽靈與妖精》計畫之間的重疊被證明是有問題的。 《Ghosts 'n Goblins》的版權持有者 Capcom 拒絕了 Elite 製作續集的請求,因為他們即將發布自己的繼任者《Ghouls 'n Ghosts》。此外,Elite 也猶豫是否要在如此接近的時間發布兩款 Thundercats 遊戲。
Beyond the Ice Palace: A Ghostly Resemblance
冰宮之外:幽靈般的相似
Undeterred, Nick Jones, the skilled programmer behind the Thundercats project, swiftly modified the game, removing references to Lion-O and replacing them with a generic fantasy setting. The result was Beyond the Ice Palace, a title that hinted at its close association with Ghosts 'n Goblins ("Ice Palace" being a section in the game's second level).
Thundercats 專案背後的熟練程式設計師尼克瓊斯並沒有被嚇倒,他迅速修改了遊戲,刪除了對 Lion-O 的引用,並用通用的奇幻背景取代了它們。結果就是《Beyond the Ice Palace》,這個標題暗示了它與《Ghosts 'n Goblins》的密切聯繫(“Ice Palace”是遊戲第二關的一個部分)。
At its core, Beyond the Ice Palace was a blatant homage to Capcom's classic, featuring a protagonist traversing three multi-directional scrolling levels to confront and vanquish the enigmatic witch. The player character possessed the abilities to walk, jump, and launch an infinite supply of projectiles, with various weapons such as swords, maces, daggers, and broadswords available to collect throughout the levels.
《冰宮之外》的核心是對卡普空經典作品的公然致敬,主角穿越三個多向滾動關卡,對抗並戰勝神秘女巫。玩家角色擁有行走、跳躍和發射無限彈丸的能力,並且可以在關卡中收集各種武器,如劍、狼牙棒、匕首和大刀。
Gameplay and Longevity
遊戲玩法和長壽
Beyond the Ice Palace played like a carbon copy of Ghosts 'n Goblins, with a few notable differences. The protagonist could summon two enigmatic masks that functioned as smart bombs, and instead of donning armor like Sir Arthur, he had a maximum of nine lives before the game ended.
《冰宮之外》的玩法就像《鬼魂與妖精》的翻版,但有一些顯著的差異。主角可以召喚兩個神秘的面具,充當智慧炸彈,並且不像亞瑟爵士那樣穿上盔甲,在遊戲結束前他最多有九條命。
Despite its similarities to arcade classics, Beyond the Ice Palace suffered from a glaring flaw: its brevity. With only three levels, each ending with a boss fight, the adventure could be completed in a matter of minutes, even by the standards of arcade games of the era.
儘管《冰宮之外》與街機經典有相似之處,但它有一個明顯的缺陷:它的簡潔。只有三個關卡,每個關卡都以 Boss 戰結束,即使按照當時街機遊戲的標準,冒險也可以在幾分鐘內完成。
Critical Success and Apocryphal Sequel
巨大的成功和偽續集
Despite its shortcomings, Beyond the Ice Palace was met with critical acclaim upon its release, earning high praise for its frantic gameplay and arcade-like presentation. It became a commercial success across Commodore 64, ZX Spectrum, and Amstrad CPC systems.
儘管有缺點,《冰宮之外》一推出就受到了好評,其瘋狂的遊戲玩法和街機般的呈現贏得了高度讚揚。它在 Commodore 64、ZX Spectrum 和 Amstrad CPC 系統上取得了商業上的成功。
Its fortunes were not as favorable on 16-bit platforms, with the Amiga and Atari ST conversions offering little improvement over the 8-bit original. However, the game's legacy lives on, as Pixelheart recently announced Beyond The Ice Palace 2, an upcoming "metroidvania"-style sequel for modern platforms, promising to revisit the adventures of the blond prince once more.
它在 16 位元平台上的命運並不那麼有利,Amiga 和 Atari ST 轉換版與 8 位元原始平台相比幾乎沒有什麼改進。然而,這款遊戲的遺產依然存在,Pixelheart 最近宣布推出《Beyond The Ice Palace 2》,這是一款即將推出的現代平台「類銀河戰士惡魔城」風格的續作,承諾將再次重溫金髮王子的冒險經歷。
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