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加密货币新闻

凡人Kombat的开发人员讨论他们何时知道自己的手

2025/03/17 07:25

许多专业人士描述了他们知道自己拥有热门产品的那一刻,而在中途创建了第一个真人快打游戏的中途开发团队也不例外。

凡人Kombat的开发人员讨论他们何时知道自己的手

The development team at Midway, who created the first Mortal Kombat game, are no exception. A number of professionals have described the moment they knew they had a hit product.

在中途创建了第一场《致命战斗机》游戏的中途开发团队也不例外。许多专业人士描述了他们知道自己拥有热门产品的那一刻。

The first weekend test was where the team realized they had something special. There was a Street Fighter 2 machine just down the way, with a pack of players around it.

第一个周末测试是团队意识到他们有一些特别之处。沿途有一台Street Fighter 2机器,周围有一包玩家。

"I just remember thinking 'What are we doing here? How are we going to compete with this game?'" said John Tobias, co-creator of the original game.

“我只记得在想'我们在这里做什么?我们将如何与这款游戏竞争?'

"They turned the Mortal Kombat machine on and there it sat alone with no one playing it, and then the first player walked over and put a token in, and then ran over and told his friend about the game," said Tobias. They were both playing it, and then slowly the crowd migrated over from Street Fighter 2.

托比亚斯说:“他们打开了凡人的库巴特机器,那里独自一人坐着,没有人玩它,然后第一个球员走过去,放了一个令牌,然后跑了过去,向他的朋友介绍了这场比赛。”他们俩都在玩它,然后慢慢地,人群从Street Fighter 2迁移到了2。

"That's when we realized there's gotta be something special about this game. We kind of felt that during development, people around the office were excited about it, but it was the first night [at the arcade] where we understood there was something special about the game," Tobias stated.

托比亚斯说:“那是当我们意识到这场比赛有一些特别之处。我们有点感觉到,在开发过程中,办公室周围的人们对此感到兴奋,但这是[街机上]的第一个夜晚,我们了解到游戏对游戏有一些特别之处。”

"When we took the game away, the arcade was saying they were getting phone calls, asking when they were going to bring the Mortal Kombat game back," said series co-creator, Ed Boon.

系列联合创作人埃德·鲍恩(Ed Boon)说:“当我们将游戏带走时,街机上说他们正在接电话,询问他们何时要把致命的战队游戏带回。”

"I remember watching the game and seeing where people's eyes lit up, or sometimes worse, where they were confused about something. While we were watching games on test, we would notate that and go back to the office, sometimes that very night, and make fixes," said former Midway employee, Sal DiVta.

“我记得看着比赛,看到人们的眼睛照亮了,有时甚至更糟,他们对某些事情感到困惑。当我们在测试中观看游戏时,我们会注意到这一点,然后回到办公室,有时是那天晚上,并进行修复,”

"We'd study the people playing Mortal Kombat, and we weren't allowed to interfere either," said DiVita.

Divita说:“我们会研究玩《致命战队》的人们,我们也不允许干预。”

This all took place back in the early 1990s at a Chicago, Illinois arcade called Times Square that was located on Broadway Street.

这一切都发生在1990年代初在百老汇街上的伊利诺伊州芝加哥一座名为“时代广场”。

Never know when something you're working on will blow up into a major thing, but when those moments happen, it's something truly special.

永远不要知道您在做的事情何时会爆发成主要的事情,但是当这些时刻发生时,这确实是特别的。

If you want to go further, check out John Tobias and Ed Boon breaking down a cut Fatality that went too far, presumably for Mortal Kombat 2 and how Mortal Kombat is close to becoming a forever franchise, like Star Wars and Marvel.

如果您想进一步走,请查看约翰·托比亚斯(John Tobias)和埃德·鲍恩(Ed Boon)分解了一场过度的削减死亡,大概是《真人快打2》(Mortal Kombat 2),以及凡人康巴特(Mortal Kombat)如何成为一个永远的专营权,例如《星球大战》和《奇迹》。

You can scope out the full discussion with Ed Boon, John Tobias, Sal DiVita and Kerri Hoskins in this video from Tabmok99.

您可以在TABMOK99的这段视频中与Ed Boon,John Tobias,Sal Divita和Kerri Hoskins进行完整的讨论。

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