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加密货币新闻

Harry Hippo通过区块链游戏系统挑战单方面模型

2025/04/11 02:55

几十年来,游戏玩家将无数的小时和美元投入到虚拟世界中,在那里他们没有任何明显的回报。哈里·河马(Harry Hippo)挑战了这个单方面的模型

Harry Hippo通过区块链游戏系统挑战单方面模型

Gamers pour countless hours and dollars into virtual worlds, yet gain nothing tangible in return. This one-sided model is being challenged by Harry Hippo, a blockchain gaming project that fundamentally changes the player-platform relationship.

玩家将无数小时和美元投入虚拟世界,但没有任何明显的回报。这个单方面的模型受到哈里·希波(Harry Hippo)的挑战,哈里·希波(Harry Hippo)是一个区块链游戏项目,从根本上改变了玩家平台的关系。

With the meme coin price now at $0.006775, presale approaching $2 million, and nearly 350 million tokens staked, this project shows growing interest in the market right now.

由于Meme Coin价格现在为0.006775美元,预售接近200万美元,并且将近3.5亿个代币固定在市场上,该项目目前在市场上越来越兴趣。

Player-Owned Assets vs Corporate Control

玩家拥有的资产与公司控制

Traditional gaming operates under a rental illusion. Players “buy” in-game items, characters, and upgrades, yet never truly own anything. Companies maintain complete control, with terms of service explicitly stating all digital assets belong to them.

传统游戏在租赁幻想下运作。玩家“购买”游戏中的物品,角色和升级,但从未真正拥有任何东西。公司保持完全控制,服务条款明确表示所有数字资产属于它们。

Harry Hippo reverses this through blockchain ownership. Every meme coin, item, and earned reward exists independently on public ledgers beyond any single entity’s control. When you hold HIPO tokens at the current price, you possess actual digital assets rather than temporary permissions granted by a company.

哈里·希波(Harry Hippo)通过区块链所有权扭转了这一点。每个模因硬币,物品和赚取的奖励都独立于任何一个实体控制的公共分类帐中。当您以当前价格持有HIPO令牌时,您拥有实际的数字资产,而不是公司授予的临时许可。

In Harry Hippo’s model, player investments potentially retain and grow value over time. Your gaming assets become part of your digital portfolio rather than temporary entertainment expenses.

在Harry Hippo的模型中,玩家投资可能会随着时间的流逝而保留和增长价值。您的游戏资产成为您的数字投资组合的一部分,而不是临时娱乐费用。

The blockchain foundation makes sure that these ownership rights remain secure and transferable. Unlike traditional games where items stay locked to accounts, Harry Hippo’s assets can move freely between wallets.

区块链基金会确保这些所有权保持安全和可转让。与传统的游戏保持锁定在帐户上不同,哈里·希波(Harry Hippo)的资产可以在钱包之间自由移动。

Skill-Based Earnings vs Wasted Hours

基于技能的收入与浪费时间

Traditional gaming creates a one-way value flow: players invest thousands of hours developing skills that generate zero financial return.

传统游戏创造了单向价值流:玩家投资数千小时开发可产生零财务回报的技能。

Harry Hippo introduces a change by linking gameplay skill to actual earnings. The AI assessment system identifies genuinely skilled play – strategic decision-making, resource efficiency, adaptability, and execution quality. These abilities change directly into token rewards, creating tangible returns for gaming expertise.

哈里·希波(Harry Hippo)通过将游戏技能与实际收入联系起来,引入了变化。 AI评估系统确定了真正熟练的游戏 - 战略决策,资源效率,适应性和执行质量。这些能力直接变成了代币奖励,为游戏专业知识创造了切实的回报。

This merit-based approach differs from early P2E models that rewarded simple grinding. The substantial token staking shows player confidence in this skill-focused system, where earning comes from gaming talent rather than just time investment. Players stake their holdings while developing abilities that will generate additional rewards once the platform launches.

这种基于优点的方法与早期的P2E模型不同,后者奖励了简单的研磨。大量的代币放映表明,玩家对这一以技能为中心的系统的信心来自游戏人才,而不仅仅是时间投资。玩家在制定能力的同时拥有自己的股份,一旦平台推出,这些能力将产生额外的奖励。

For competitive gamers, this creates powerful alignment between passion and compensation. This system recognizes gaming expertise as legitimate value creation deserving fair compensation, rather than an exploitable hobby that companies monetize while giving nothing back.

对于竞争性游戏玩家来说,这会在激情和补偿之间建立强大的一致性。该系统将游戏专业知识视为值得获得公平薪酬的合法价值,而不是公司货币货币同时又一无所获的可利用爱好。

Community Governance vs Developer Dictatorship

社区治理与开发人员独裁统治

Traditional gaming operates under absolute corporate control. Players have zero formal influence over development decisions, feature priorities, or economic policies.

传统游戏在绝对的公司控制下运作。玩家对发展决策,优先事项或经济政策的正式影响为零。

Harry Hippo creates a radically different power structure through token-based governance. Holders gain actual voting rights on key platform decisions, from feature priorities to economic adjustments. This system turns players into genuine stakeholders with direct influence over the platform’s evolution, rather than passive consumers subject to corporate whims.

Harry Hippo通过基于令牌的治理创造了根本不同的功率结构。从功能优先级到经济调整,持有人会在关键平台决策上获得实际的投票权。该系统将玩家变成真正的利益相关者,对平台的演变有直接影响,而不是被动消费者受到公司异想天开的影响。

The practical impact of this governance appears across several areas. When balance issues arise, meme coin holders vote on appropriate changes rather than waiting for developer decisions. If new features or game modes are being considered, the community helps prioritize development focus.

该治理的实际影响出现在几个领域。当出现平衡问题时,模因硬币持有人对适当的更改进行投票,而不是等待开发人员的决策。如果考虑了新功能或游戏模式,则社区有助于优先考虑开发重点。

This approach creates natural alignment between platform management and player interests. Since governance participants are usually active players, decisions tend to benefit actual gameplay experience rather than extracting maximum short-term profit.

这种方法在平台管理和播放器兴趣之间建立了自然的一致性。由于治理参与者通常是活跃的参与者,因此决策往往会受益于实际的游戏经验,而不是提取最大的短期利润。

Sustainable Economics vs Pay-to-Win Models

可持续经济学与付费获胜模型

Traditional gaming economics increasingly rely on monetization strategies. Free-to-play games use psychological manipulation to bring in maximum spending, while pay-to-win mechanics create artificial advantages for paying players. These systems prioritize short-term profit over player experience and community health.

传统的游戏经济学越来越依赖货币化策略。免费游戏使用心理操纵来带来最大的支出,而付费胜利的机制为付费玩家创造了人工优势。这些系统将短期利润优先于玩家经验和社区健康。

Harry Hippo establishes a fundamentally different economic approach based on balanced tokenomics. The presale funding supports development without creating dependency on mechanics. This financial foundation allows the platform to focus on gameplay quality rather than aggressive monetization.

Harry Hippo建立了一种基于平衡令牌学的根本不同的经济方法。预售资金支持开发而不创造对力学的依赖。这个财务基础使平台可以专注于游戏质量,而不是积极的货币化。

The economic design prevents pay-to-win systems through skill-based competition. While players can purchase the meme coin at the current price, match outcomes depend on actual gaming ability rather than spending. This creates fair competition regardless of investment level, maintaining integrity across all player segments.

经济设计通过基于技能的竞争来阻止付费赢得系统。尽管玩家可以以当前价格购买模因硬币,但比赛结果取决于实际的游戏能力,而不是支出。无论投资水平如何,这都会创造公平的竞争,从而保持所有参与者领域的完整性。

HIPO presale is gaining popularity for all these good reasons. Taking part in the presale is quite easy. Purchases can be made using ETH, USDT, or even a bank card. Supported wallets can be connected to the website to begin the purchase.

Hipo Presale出于所有这些充分的理由而广受欢迎。参加预售非常容易。可以使用ETH,USDT甚至银行卡进行购买。受支持的钱包可以连接到网站以开始购买。

HIPO has a token supply of 15 billion, with 20% allocated for presale and liquidity allocation each. 15% of the tokens are allocated for the project fund, with 35% for marketing allocation and 10% of the tokens for staking.

HIPO的令牌供应量为150亿,分配了20%用于预售和流动性分配。 15%的代币分配给项目基金,营销分配为35%,而有10%的代币分配给了该项目基金。

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