文化和休闲包括增强个人成就感和幸福感的活动。它包括文化遗产、艺术、娱乐、体育和休闲。国家通过资金、政策和法规在促进文化和休闲方面发挥作用。涉及文化和休闲的产业包括旅游、酒店、媒体和娱乐。交通便利了参加文化活动和休闲活动。科学和工程有助于开发增强文化体验的新技术。
Sectors of the Economy
经济部门
- Culture and Leisure: Entertainment, sports, tourism
- State: Government, public administration
- Industry: Manufacturing, mining, construction
- Transport: Transportation and logistics
- Science and Engineering: Research and development
- Finances: Banking, insurance, investment
- Communication: Telecommunications, media
- IT, Media: Information technology, publishing
- Fuel and Energy: Extraction, refining, distribution
- Trade and Services: Retail, wholesale, hospitality
- Physical Activity: Health and fitness
文化和休闲:娱乐、体育、旅游国家:政府、公共管理行业:制造、采矿、建筑运输:运输和物流科学与工程:研究与开发金融:银行、保险、投资通讯:电信、媒体IT、媒体:信息技术、出版燃料和能源:提取、精炼、分销贸易和服务:零售、批发、酒店体育活动:健康和健身
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