文化和休閒包括增強個人成就感和幸福感的活動。它包括文化遺產、藝術、娛樂、體育和休閒。國家透過資金、政策和法規在促進文化和休閒方面發揮作用。涉及文化和休閒的產業包括旅遊、酒店、媒體和娛樂。交通便利了參加文化活動和休閒活動。科學和工程有助於開發增強文化體驗的新技術。
Sectors of the Economy
經濟部門
- Culture and Leisure: Entertainment, sports, tourism
- State: Government, public administration
- Industry: Manufacturing, mining, construction
- Transport: Transportation and logistics
- Science and Engineering: Research and development
- Finances: Banking, insurance, investment
- Communication: Telecommunications, media
- IT, Media: Information technology, publishing
- Fuel and Energy: Extraction, refining, distribution
- Trade and Services: Retail, wholesale, hospitality
- Physical Activity: Health and fitness
文化與休閒:娛樂、運動、旅遊國家:政府、公共管理產業:製造、採礦、建築運輸:運輸與物流科學與工程:研究與發展金融:銀行、保險、投資通訊:電信、媒體IT、媒體:資訊科技、出版燃料和能源:提取、精煉、分銷貿易和服務:零售、批發、酒店體育活動:健康和健身
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