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2025年2月,某些第2層區塊鏈上的遊戲活動增長了20,000%以上
Gaming activity on some layer-2 (L2) blockchains surged by over 20,000% in February, while the number of daily unique active wallets (dUAWs) decreased, according to a report by DappRadar.
根據Dappradar的一份報告,在2月,某些第2層(L2)區塊鏈上的遊戲活動飆升了20,000%以上,而每日獨特的活動錢包(Duaws)的數量減少了。
Abstract, an Ethereum L2 chain developed by Igloo, the parent company of Pudgy Penguins, led all chains with a growth of over 20,000% in dAUWs. Soneium, Sony’s Ethereum L2, came in second with over 3,200% growth, and Linea, another L2 chain, placed third with over 1,000% growth.
摘要是由富有企鵝的母公司伊格魯(Igloo)開發的以太坊L2鏈,在道夫(Dauws)中以超過20,000%的增長領先所有鏈條。 Sony的以太坊L2 Soneium以超過3,200%的增長排名第二,而Linea是另一個L2鏈,以超過1,000%的增長排名第三。
Monthly growth of unique active wallets across blockchains. Source: DappRadar
跨區塊鏈獨特的活動錢包的每月增長。資料來源:Dappradar
On Abstract and Soneium, two games were the primary drivers of activity growth: Treasure Ship on Abstract, which currently has around 72,000 UAWs, and Evermoon on Soneium, with approximately 32,000 UAWs.
在抽象和soneium上,兩場比賽是活動增長的主要驅動力:摘要上的寶藏船,目前約有72,000個UAW,而在Soneium上擁有大約32,000個UAW。
However, despite the rise of gaming activity on L2s, dUAWs overall dropped by 16% compared to January, settling at around 5.8 million. The report notes that while blockchain gaming “has historically held strong market dominance, economic conditions have shifted investor focus back towards DeFi. With market uncertainty causing traders to exit positions, DeFi now leads as the most dominant sector.”
然而,儘管L2S上的遊戲活動的增加,但與1月相比,Duaws總體下降了16%,達到約580萬。該報告指出,儘管區塊鏈遊戲“歷史上一直保持著強大的市場優勢,但經濟狀況已將投資者的重點轉移到Defi上。由於市場不確定性導致交易者退出職位,Defi現在是最主要的部門。”
The most dominant blockchains for gaming in terms of dUAWs were opBNB, a layer-2 blockchain built on top of the BNB Smart Chain; independent layer-1 blockchain Aptos built for decentralized applications; and Nebula, which is a Skale chain.
關於Duaws的遊戲最主要的區塊鍊是Opbnb,這是BNB智能鏈上建立的2層區塊鏈。獨立的層1區塊鏈APTO為去中心化應用程序而構建;和星雲,這是一條甲板鏈。
According to the report, blockchain gaming investments soared to $55 million in February, marking a 243% increase from January, with 92% of the funds allocated to infrastructure development.
根據該報告,區塊鏈遊戲投資在2月份飆升至5500萬美元,比一月份增長了243%,其中92%的資金分配給了基礎設施發展。
Blockchain gaming activity sees year-over-year growth, but challenges persist
區塊鏈遊戲活動持同比增長,但挑戰仍然存在
As Cointelegraph reported in February, blockchain gaming activity saw a significant year-over-year surge, with daily unique active wallets soaring by 386% to 7 million. The sharp rise led some industry observers to speculate about a potential blockchain gaming bull run in 2025 — though that prospect is now under debate.
正如Cointelegraph在2月份報導的那樣,區塊鏈遊戲活動的同比增長,每天獨特的主動錢包飆升了386%至700萬。急劇上升導致一些行業觀察者推測2025年潛在的區塊鏈遊戲公牛的運行 - 儘管這一前景正在辯論中。
One of the games that had been drawing attention to the use of chains in games was “Off The Grid.” The title, which plans to use an Avalanche subnet, generated more than 100 million transactions in its first month.
吸引人們注意在遊戲中使用鏈條的遊戲之一是“網格”。該標題計劃使用雪崩子網,在第一個月產生了超過1億美元的交易。
The sector, however, has faced challenges. Gunzilla Games Web3 director Theodore Agranat told Cointelegraph that there “is no new money coming into the system,” explaining that existing capital is just being recycled between gaming projects.
但是,該行業面臨著挑戰。 Gunzilla Games Web3董事Theodore Agranat告訴Cointelegraph,“沒有新資金進入系統”,他解釋說,現有資本只是在遊戲項目之間被回收。
“They will just go from project to project and extract whatever value they can from that project,” Agranat said. “And once there’s no more value to be had there, they are going to move on to another project.”
阿格拉納特說:“他們只會從項目到項目,並從該項目中提取任何價值。” “一旦沒有更多的價值,他們將繼續前進。”
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