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Cryptocurrency News Articles

Early Access: A Double-Edged Sword in the Gaming Industry

Apr 25, 2024 at 03:38 pm

Early Access can be a rocky road. Releasing a project that is by nature unfinished has a way of eliciting strong reactions when all the kinks haven't been worked out. And Moonscars is no exception to the wild west of the genre, having endured mixed reviews in its early days on Steam, with major performance problems, rough UI, laughably low weapon durability, and bugs galore, and players were quick to voice their opinions that this pretty first project from the team was still too buggy. And Moon Studios has taken to patching their rough draft regularly. Which also seems to be patching up the average user review score on Steam.

Early Access: A Double-Edged Sword in the Gaming Industry

Early Access: A Double-Edged Sword in the Video Game Industry

Early Access, a strategy employed by game developers to release unfinished projects to the public, has become increasingly prevalent in recent years. While it offers advantages such as real-time feedback and early revenue, it also exposes developers to criticism from players who experience incomplete or buggy games.

Trials and Tribulations of Early Access

Moon Studios, the developer of the recent title "Rogue Legacy 2," has firsthand experience with the challenges of Early Access. Upon its release, the game was met with mixed reviews, with players citing performance issues, cumbersome controls, and numerous bugs. Moon Studios responded promptly with patches and updates, gradually addressing the concerns of the player base.

Thomas Mahler, Moon Studios' Creative Director, believes that Early Access is a necessary evil in the evolving landscape of video game development. "Considering the increasing complexity of video games, Early Access will likely become more prevalent," he said. "From our experience, we would not have been able to release 'Rogue 1.0' without the data and user feedback we collected during Early Access."

Mahler emphasized that Early Access is not a means to reduce costs or alleviate staffing issues. "Even if you are averse to the concept of Early Access, it is important to recognize that it allows developers to refine their products over time," he said.

Mahler also pointed to other high-profile projects, such as "Hades II" and "Baldur's Gate 3," which have opted for Early Access to gather feedback and improve their games.

However, Mahler's comparison to "Dark Souls," From Software's acclaimed action-RPG series, raises questions. "Imagine if 'Dark Souls' had been released in Early Access," he said. "From could have reworked the latter half of the game to polish weaker areas like Izalith, instead of rushing to release an unfinished physical product."

While "Dark Souls" is not immune to criticism, it is worth noting that the most heavily criticized aspects of the game tend to be those that were not part of the Early Access process. For instance, "Baldur's Gate 3" boasts a highly polished first act, while the third act was plagued by bugs at launch. This suggests that while Early Access can be beneficial, it does not always prevent developers from releasing incomplete content.

Controversy and Concerns

Mahler's comments come amidst controversies surrounding Moon Studios' workplace culture. A GamesBeat investigation revealed allegations of "abusive comments" and an "overreliance on disclaimers" to promote "edgy" and politically incorrect content.

Critics of "Rogue Legacy 2" have also expressed frustration with the game's heavy emphasis on crafting. These recent events highlight the challenges faced by independent studios navigating the complexities of the video game industry.

Conclusion

Early Access is a complex and multifaceted approach to game development. While it can provide valuable feedback and revenue, it also exposes developers to public scrutiny and potential controversy. As the industry evolves, it remains to be seen whether Early Access will continue to be a necessary evil or a transformative force in the creation of video games.

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