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即将推出的动作冒险游戏《Stellar Blade》在其演示版中获得了令人印象深刻的关注,下载量超过了《最终幻想 VII 重生》。该演示版由 Shift Up 开发,每日活跃用户峰值达到 69 万,而《FFVII》演示版的峰值用户数量为 38 万。这对发行商索尼互动娱乐来说是个好兆头,特别是考虑到《Stellar Blade》作为一种新的知识产权与现有的特许经营权竞争。
Stellar Blade Demo Surges Past Final Fantasy VII Rebirth, Igniting Anticipation for PlayStation Exclusive
《Stellar Blade》试玩版超越《最终幻想 VII 重生》,引发对 PlayStation 独占版的期待
In a resounding testament to its captivating gameplay and striking visuals, the demo for Stellar Blade, the highly anticipated action-adventure from publisher Sony Interactive Entertainment, has taken the gaming world by storm, overshadowing the demo performance of Final Fantasy VII Rebirth on PlayStation 5.
发行商索尼互动娱乐公司备受期待的动作冒险游戏《Stellar Blade》的演示版席卷了游戏界,压倒了 PlayStation 5 上《最终幻想 VII 重生》的演示版表现,充分证明了其引人入胜的游戏玩法和引人注目的视觉效果。 。
Released on March 29th, the Stellar Blade demo has captivated a vast player base, reaching a peak of 690,000 daily active users. This figure dwarfs the 380,000 peak users drawn by the Final Fantasy VII Rebirth demo, which became available in February 2021.
Stellar Blade 演示版于 3 月 29 日发布,吸引了广大玩家群体,日活跃用户峰值达到 69 万。这个数字使 2021 年 2 月推出的《最终幻想 VII 重生》演示版所吸引的 38 万峰值用户相形见绌。
Industry analysts at Ampere Analysis have hailed these demo figures as a strongly positive indicator for the success of the upcoming PlayStation original title. According to Ampere's projections, if Stellar Blade converts its demo users to game buyers at a similar rate, it could potentially achieve remarkable sales performance.
Ampere Analysis 的行业分析师称赞这些演示数据是即将推出的 PlayStation 原创游戏成功的有力积极指标。根据Ampere的预测,如果Stellar Blade以类似的速度将其演示用户转化为游戏购买者,它可能会取得令人瞩目的销售业绩。
However, it remains to be seen whether the game can overcome the innate challenges faced by a new intellectual property compared to an established franchise like Final Fantasy. Sony will closely monitor the conversion rate from demo players to actual buyers to gauge the game's commercial viability.
然而,与《最终幻想》等成熟系列相比,该游戏能否克服新知识产权所面临的固有挑战还有待观察。索尼将密切监控从演示玩家到实际购买者的转化率,以衡量游戏的商业可行性。
Despite the positive demo reception, Stellar Blade must contend with a fiercely competitive market. The action role-playing genre boasts a multitude of titles, with notable successes emerging from Asian studios. Dragons Dogma 2, released last month, has garnered strong sales despite controversy over its microtransactions. Elden Ring, the critically acclaimed juggernaut from FromSoftware, is set to release a major DLC expansion later this year, further intensifying the competition.
尽管演示获得了积极的反响,Stellar Blade 仍必须应对竞争激烈的市场。动作角色扮演类型拥有众多游戏,其中亚洲工作室取得了显着的成功。上个月发布的《龙之信条 2》尽管存在微交易争议,但仍获得了强劲的销量。 FromSoftware 广受好评的游戏《Elden Ring》将于今年晚些时候发布主要 DLC 扩展包,这将进一步加剧竞争。
Dragons Dogma 2 has maintained steady sales despite persistent review bombing by dissatisfied players criticizing publisher Capcom for integrating microtransactions into the game's core mechanics. Capcom has attempted to address player concerns through a feedback survey, hoping to rebuild trust.
尽管不满的玩家不断批评发行商 Capcom 将微交易整合到游戏的核心机制中,但《龙之信条 2》仍然保持稳定的销量。卡普空试图通过反馈调查来解决玩家的担忧,希望重建信任。
Elden Ring, FromSoftware's biggest-ever release, has revolutionized the SoulsBourne genre. The game has sold over 23 million units worldwide and has now become the sole property of FromSoftware after the studio acquired its trademark from original publisher Bandai Namco.
《Elden Ring》是 FromSoftware 有史以来最大的发行版,彻底改变了 SoulsBourne 类型。该游戏已在全球售出超过 2300 万份,在该工作室从原始发行商万代南梦宫 (Bandai Namco) 手中收购其商标后,现已成为 FromSoftware 的独家财产。
According to Ampere Analysis, Dragons Dogma 2 currently boasts 2 million monthly active users, while Rise of the Ronin, another early-March release, has attracted 1 million MAUs.
根据 Ampere Analysis 的数据,《龙之教条 2》目前拥有 200 万月活跃用户,而另一款 3 月初发布的《浪人崛起》则吸引了 100 万月活跃用户。
Stellar Blade's release is slated for April 26th, and it will be exclusive to the PlayStation 5. With its impressive demo performance and the full game's impending launch, excitement is building for this promising new title from Sony Interactive Entertainment.
《Stellar Blade》预计于 4 月 26 日发售,并且是 PlayStation 5 独占游戏。凭借其令人印象深刻的演示性能和即将推出的完整游戏,人们对索尼互动娱乐公司这款前景光明的新游戏越来越兴奋。
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