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加密货币新闻

在雷达下运营后,克里普斯正式从隐形中出现,以耗资4.19亿美元的NFT估值

2025/03/02 00:45

在雷达下运营后,克里普兹正式从隐形中脱颖而出,利用了4.19亿美元的估值,因为其不可杀伤的代币并成为娱乐品牌。

在雷达下运营后,克里普斯正式从隐形中出现,以耗资4.19亿美元的NFT估值

After operating under the radar, Creepz is officially emerging from stealth to capitalize on the $419 million valuation for its non-fungible tokens and become an entertainment brand.

在雷达下运营后,克里普兹正式从隐形中脱颖而出,利用了4.19亿美元的估值,因为其不可杀伤的代币并成为娱乐品牌。

Creepz is backed by WME, major esports organizations, and Stoopid Buddy Studios. The company, created by an artist named Overlord, said it is unveiling a Web3-native intellectual property (IP) by delivering real entertainment products—not just speculation.

Creepz得到了WME,主要电子竞技组织和笨拙的好友工作室的支持。该公司由一位名为Overlord的艺术家创建,他说,它通过提供真正的娱乐产品而不仅仅是猜测来推出Web3本地知识产权(IP)。

As part of its official debut, Creepz is launching two flagship games powered by $CREEPZ, a native ecosystem token yet to be launched. The first game is Creepz Clas, a multiplayer shooter combining frenetic combat with strategic gameplay, bringing the Creepz universe to life.

作为正式首次亮相的一部分,Creepz推出了两款由$ Creepz提供支持的旗舰游戏,$ Creepz是一个尚未推出的本地生态系统令牌。第一场比赛是Creepz Clas,这是一款多人射击游戏,将疯狂战斗与战略游戏相结合,使Creepz Universe栩栩如生。

The second is the Redacted Party Game, a multiplayer party game designed for both casual and competitive play, offering an immersive social experience.

第二个是编辑的派对游戏,这是一款为休闲和竞争性游戏而设计的多人派对游戏,提供了沉浸式的社交体验。

Creepz has secured strategic partnerships that further solidify its position in entertainment culture. It has partnered withWME & ThreeSixZero Representation, which are agencies securing top-tier media and entertainment opportunities, as Creepz seeks to go beyond Web3.

克里普兹(Creepz)确保了战略伙伴关系,进一步巩固了其在娱乐文化中的地位。它已经与Witwme&Threesixero代表合作,因为Creepz试图超越Web3,该机构是获得顶级媒体和娱乐机会的机构。

It also has a Stoopid Buddy Studios collaboration. The creative force behind animated series like Robot Chicken and Crossing Swords will help bring the Creepz universe to life through storytelling and animation.

它还具有笨拙的好友工作室合作。动画系列(例如机器人鸡肉和越过剑)背后的创造力将有助于通过讲故事和动画使山creep节上的宇宙栩栩如生。

And it has a partnership with esports company M80, which has been growing its brand in esports.

它与电子竞技公司M80建立了合作伙伴关系,该公司一直在电子竞技中发展其品牌。

Creepz said it wants to create a “seismic shift” in how Web3-native brands enter mainstream entertainment. Unlike other projects that rely solely on token speculation, CreepZ is rolling outa full ecosystem at $CREEPZ TGE. It wants to create utility for its tokens. The company says it wants to set itself apart from previous NFTs and deliver an entertainment experience rather than a speculative asset.

Creepz表示,它希望在Web3-Native品牌进入主流娱乐的方式上创造“地震转变”。与其他仅依靠代币猜测的项目不同,Creepz在$ Creepz TGE上滚动了完整的生态系统。它希望为其令牌创建实用程序。该公司表示,它希望与以前的NFT区分开来,并提供娱乐体验,而不是投机性资产。

“Creepz isn’t just another NFT project—it’s the blueprint for how Web3 IP breaks into mainstream culture,” said the Overlord, creator of Creepz, in a statement. “Where others have stumbled, we’re proving that Web3 can power real entertainment experiences that captivate audiences globally. Gaming, fashion, and entertainment aren’t separate verticals for us—they’re part of one interconnected vision.”

Creepz的创造者在一份声明中说:“ Creepz不仅是另一个NFT项目,这是Web3 IP如何破坏主流文化的蓝图。” “在其他人偶然发现的地方,我们证明了Web3可以为全球吸引观众迷住的真正娱乐体验提供动力。游戏,时尚和娱乐对我们来说并不是单独的垂直领域,它们是一个相互联系的视野的一部分。”

Creepz sees itself as a counterculture entertainment brand born from Web3.

Creepz将自己视为Web3出生的反文化娱乐品牌。

An outside view

外视图

I asked Catalin Alexandru, founding economist for C/A, to review Creepz. In a message, he said, “They don’t have a litepaper or tokenomics so it’s hard to say if the NFT part fails the trilemma, but probably does since all NFT games so far do. There’s no way to maintain all three: price floor, long term demand (by selling in-game power) and scale. (trilemma).”

我请C/A创始经济学家Catalin Alexandru审查Creepz。在一条消息中,他说:“他们没有Lite Paper或Siginomics,因此很难说NFT部分是否使三元素失败,但自从到目前为止所有NFT游戏以来都可能这样做。无法维护这三个:价格平面,长期需求(通过销售游戏中的电源)和规模。 (三核)。”

He added, “You either flood the market with pay to win NFTs to increase demand to scale which craters the price. Or your NFTs are only cosmetic and don't offer power which limits demand to only scarcity, which scales but kills long term demand (Axie, Cryptokities). Or you offer only powerful and super expensive NFTs which again kills scale because you can only sell a few. Until people in Web3 understand this, it’s a non-starter kept alive temporarily with VC cash.”

他补充说:“您要么以赢得NFT的薪水淹没市场,以增加对范围的规模缩放的需求。否则您的NFT仅是化妆品,并且不提供仅限于稀缺性的力量,这会缩放但杀死了长期需求(Axie,Cryptokities)。或者,您只提供强大且超级昂贵的NFT,因为您只能卖一些尺寸,因为您只能出售一些规模。在Web3中的人们理解这一点之前,这是一个不再使用VC现金暂时活着的启动者。”

Overlord, the creator of Creepz, said in a response to Alexandru’s statement, “We appreciate Catalin’s insights on the challenges facing NFT & gaming x crypto. At Creepz, we’re taking a fundamentally different approach by building an entertainment brand first, with games that stand on their own merits. Our multilayered-game strategy with Creepz Clash and our party game creates diverse engagement opportunities beyond typical NFT utility models. By partnering with established entertainment forces like WME and Stoopid Buddy Studios, we’re creating lasting value through quality content rather than tokenomics alone.”

克里普兹(Creepz)的创造者霸主在对亚历山德鲁(Alexandru)的说法的回应中说:“我们感谢卡塔林对NFT和游戏X Crypto面临的挑战的见解。在Creepz,我们首先要建立娱乐品牌,并具有自己的优点。我们与Creepz Clash和我们的聚会游戏的多层游戏策略为典型的NFT公用事业模型提供了不同的参与机会。通过与WME和Stoopid Buddy Studios这样的既有娱乐部队合作,我们正在通过优质内容而不是单独的代币来创造持久的价值。”

Overlord added, “The full website launching soon will provide complete details on our token design, ecosystem mechanics, and how we're specifically addressing these economic challenges with our integrated approach. The Creepz ecosystem is designed for genuine entertainment experiences that resonate regardless of market conditions – a strategy we believe addresses the core issues Catalin has identified.”

Overlord补充说:“即将发布的完整网站将提供有关我们的令牌设计,生态系统机制以及我们如何通过集成方法专门解决这些经济挑战的完整详细信息。 Creepz生态系统旨在为真正的娱乐体验而设计,无论市场条件如何,我们都认为这项策略解决了Catalin确定的核心问题。”

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