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在雷達下運營後,克里普茲正式從隱形中脫穎而出,利用了4.19億美元的估值,因為其不可殺傷的代幣並成為娛樂品牌。
After operating under the radar, Creepz is officially emerging from stealth to capitalize on the $419 million valuation for its non-fungible tokens and become an entertainment brand.
在雷達下運營後,克里普茲正式從隱形中脫穎而出,利用了4.19億美元的估值,因為其不可殺傷的代幣並成為娛樂品牌。
Creepz is backed by WME, major esports organizations, and Stoopid Buddy Studios. The company, created by an artist named Overlord, said it is unveiling a Web3-native intellectual property (IP) by delivering real entertainment products—not just speculation.
Creepz得到了WME,主要電子競技組織和笨拙的好友工作室的支持。該公司由一位名為Overlord的藝術家創建,他說,它通過提供真正的娛樂產品而不僅僅是猜測來推出Web3本地知識產權(IP)。
As part of its official debut, Creepz is launching two flagship games powered by $CREEPZ, a native ecosystem token yet to be launched. The first game is Creepz Clas, a multiplayer shooter combining frenetic combat with strategic gameplay, bringing the Creepz universe to life.
作為正式首次亮相的一部分,Creepz推出了兩款由$ Creepz提供支持的旗艦遊戲,$ Creepz是一個尚未推出的本地生態系統令牌。第一場比賽是Creepz Clas,這是一款多人射擊遊戲,將瘋狂戰鬥與戰略遊戲相結合,使Creepz Universe栩栩如生。
The second is the Redacted Party Game, a multiplayer party game designed for both casual and competitive play, offering an immersive social experience.
第二個是編輯的派對遊戲,這是一款為休閒和競爭性遊戲而設計的多人派對遊戲,提供了沉浸式的社交體驗。
Creepz has secured strategic partnerships that further solidify its position in entertainment culture. It has partnered withWME & ThreeSixZero Representation, which are agencies securing top-tier media and entertainment opportunities, as Creepz seeks to go beyond Web3.
克里普茲(Creepz)確保了戰略夥伴關係,進一步鞏固了其在娛樂文化中的地位。它已經與Witwme&Threesixero代表合作,因為Creepz試圖超越Web3,該機構是獲得頂級媒體和娛樂機會的機構。
It also has a Stoopid Buddy Studios collaboration. The creative force behind animated series like Robot Chicken and Crossing Swords will help bring the Creepz universe to life through storytelling and animation.
它還具有笨拙的好友工作室合作。動畫系列(例如機器人雞肉和越過劍)背後的創造力將有助於通過講故事和動畫使山creep節上的宇宙栩栩如生。
And it has a partnership with esports company M80, which has been growing its brand in esports.
它與電子競技公司M80建立了合作夥伴關係,該公司一直在電子競技中發展其品牌。
Creepz said it wants to create a “seismic shift” in how Web3-native brands enter mainstream entertainment. Unlike other projects that rely solely on token speculation, CreepZ is rolling outa full ecosystem at $CREEPZ TGE. It wants to create utility for its tokens. The company says it wants to set itself apart from previous NFTs and deliver an entertainment experience rather than a speculative asset.
Creepz表示,它希望在Web3-Native品牌進入主流娛樂的方式上創造“地震轉變”。與其他僅依靠代幣猜測的項目不同,Creepz在$ Creepz TGE上滾動了完整的生態系統。它希望為其令牌創建實用程序。該公司表示,它希望與以前的NFT區分開來,並提供娛樂體驗,而不是投機性資產。
“Creepz isn’t just another NFT project—it’s the blueprint for how Web3 IP breaks into mainstream culture,” said the Overlord, creator of Creepz, in a statement. “Where others have stumbled, we’re proving that Web3 can power real entertainment experiences that captivate audiences globally. Gaming, fashion, and entertainment aren’t separate verticals for us—they’re part of one interconnected vision.”
Creepz的創造者在一份聲明中說:“ Creepz不僅是另一個NFT項目,這是Web3 IP如何破壞主流文化的藍圖。” “在其他人偶然發現的地方,我們證明了Web3可以為全球吸引觀眾迷住的真正娛樂體驗提供動力。遊戲,時尚和娛樂對我們來說並不是單獨的垂直領域,它們是一個相互聯繫的視野的一部分。”
Creepz sees itself as a counterculture entertainment brand born from Web3.
Creepz將自己視為Web3出生的反文化娛樂品牌。
An outside view
外視圖
I asked Catalin Alexandru, founding economist for C/A, to review Creepz. In a message, he said, “They don’t have a litepaper or tokenomics so it’s hard to say if the NFT part fails the trilemma, but probably does since all NFT games so far do. There’s no way to maintain all three: price floor, long term demand (by selling in-game power) and scale. (trilemma).”
我請C/A創始經濟學家Catalin Alexandru審查Creepz。在一條消息中,他說:“他們沒有Lite Paper或Siginomics,因此很難說NFT部分是否使三元素失敗,但自從到目前為止所有NFT遊戲以來都可能這樣做。無法維護這三個:價格平面,長期需求(通過銷售遊戲中的電源)和規模。 (三核)。”
He added, “You either flood the market with pay to win NFTs to increase demand to scale which craters the price. Or your NFTs are only cosmetic and don't offer power which limits demand to only scarcity, which scales but kills long term demand (Axie, Cryptokities). Or you offer only powerful and super expensive NFTs which again kills scale because you can only sell a few. Until people in Web3 understand this, it’s a non-starter kept alive temporarily with VC cash.”
他補充說:“您要么以贏得NFT的薪水淹沒市場,以增加對范圍的規模縮放的需求。否則您的NFT僅是化妝品,並且不提供僅限於稀缺性的力量,這會縮放但殺死了長期需求(Axie,Cryptokities)。或者,您只提供強大且超級昂貴的NFT,因為您只能賣一些尺寸,因為您只能出售一些規模。在Web3中的人們理解這一點之前,這是一個不再使用VC現金暫時活著的啟動者。”
Overlord, the creator of Creepz, said in a response to Alexandru’s statement, “We appreciate Catalin’s insights on the challenges facing NFT & gaming x crypto. At Creepz, we’re taking a fundamentally different approach by building an entertainment brand first, with games that stand on their own merits. Our multilayered-game strategy with Creepz Clash and our party game creates diverse engagement opportunities beyond typical NFT utility models. By partnering with established entertainment forces like WME and Stoopid Buddy Studios, we’re creating lasting value through quality content rather than tokenomics alone.”
克里普茲(Creepz)的創造者霸主在對亞歷山德魯(Alexandru)的說法的回應中說:“我們感謝卡塔林對NFT和遊戲X Crypto面臨的挑戰的見解。在Creepz,我們首先要建立娛樂品牌,並具有自己的優點。我們與Creepz Clash和我們的聚會遊戲的多層遊戲策略為典型的NFT公用事業模型提供了不同的參與機會。通過與WME和Stoopid Buddy Studios這樣的既有娛樂部隊合作,我們正在通過優質內容而不是單獨的代幣來創造持久的價值。”
Overlord added, “The full website launching soon will provide complete details on our token design, ecosystem mechanics, and how we're specifically addressing these economic challenges with our integrated approach. The Creepz ecosystem is designed for genuine entertainment experiences that resonate regardless of market conditions – a strategy we believe addresses the core issues Catalin has identified.”
Overlord補充說:“即將發布的完整網站將提供有關我們的令牌設計,生態系統機制以及我們如何通過集成方法專門解決這些經濟挑戰的完整詳細信息。 Creepz生態系統旨在為真正的娛樂體驗而設計,無論市場狀況如何,我們認為這項策略解決了Catalin已確定的核心問題。”
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