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該事件還引發了韓國開發商發行的與遊戲相關的加密貨幣的更廣泛拋售。
South Korean game developer Wemade is facing a major setback as its cryptocurrency, WEMIX, continues to plummet amid a large-scale security breach and potential delisting concerns.
韓國遊戲開發商Wemade正面臨重大挫折,因為其加密貨幣Wemix在大規模的安全漏洞和潛在的擔憂中繼續下降。
The Digital Asset eXchange Alliance (DAXA)—a coalition of major South Korean cryptocurrency exchanges—has quickly designated WEMIX as a cautionary asset following the breach.
數字資產交易所聯盟(DAXA)是韓國主要加密貨幣交易所的聯盟,迅速將Wemix指定為違規後的警示性資產。
The apex court's verdict upholding the cryptocurrency legislation has sparked hopes within the industry for swift action by DAXA on this matter.
最高法院的判決維持了加密貨幣立法,這引發了該行業內對達克斯(Daxa)迅速採取行動的希望。
According to standard procedures, exchanges undertake a two-week review to determine whether to remove the cautionary status, extend the evaluation period, or proceed with a full delisting. This decision depends on the issuer's response and remedial actions.
根據標準程序,交易所進行了為期兩週的審查,以確定是否刪除警告狀態,延長評估期或進行全面挑選。該決定取決於發行人的回應和補救措施。
The move comes as WEMIX has seen a sharp decline in recent months, dropping 40% from last month and 85% compared to the same period last year.
此舉是因為Wemix最近幾個月的下降急劇下降,比去年同期下降了40%,85%下降了85%。
The token was trading at $0.45 as of 9 a.m., March 11, according to CoinMarketCap.
根據CoinMarketCap的數據,截至3月11日上午9點,該令牌的交易價格為0.45美元。
The steep decline follows a large-scale cyberattack. On February 28, the WEMIX Foundation disclosed that hackers had breached its Play Bridge asset-swapping service, leading to the unauthorized withdrawal of 8,654,860 WEMIX tokens.
急劇下降是大規模的網絡攻擊。 2月28日,Wemix基金會透露,黑客違反了其Play Bridge資產交換服務,導致未經授權的撤回8,654,860 Wemix令牌。
Based on WEMIX’s price at the time (1,020 won per token), the stolen assets were valued at approximately 88 billion won ($7 million).
根據當時Wemix的價格(每張令牌為1,020韓元),被盜資產的價值約為880億韓元(700萬美元)。
However, most of the stolen cryptocurrency was reportedly sold off through exchanges, resulting in a total loss of about $9 million by February 28.
但是,據報導,大多數被盜的加密貨幣都是通過交流出售的,到2月28日,總損失約為900萬美元。
The fallout from the breach has also sparked concerns over a potential delisting of WEMIX from South Korean cryptocurrency exchanges.
違規行為的後果也引起了人們對韓國加密貨幣交流的潛在推薦Wemix的擔憂。
The incident has triggered a broader sell-off in gaming-related cryptocurrencies issued by South Korean developers.
該事件引發了韓國開發商發行的與遊戲相關的加密貨幣的更廣泛的拋售。
As of 9 a.m., March 11, Netmarble’s MBX was trading at $0.19, down 34.4% from last month’s $0.29.
截至3月11日上午9點,Netmarble的MBX的交易價格為0.19美元,比上個月的0.29美元下降了34.4%。
Neowiz’s Neopin (NPT) also dropped 42.8%, falling from $0.14 to $0.08.
Neowiz的Neopin(NPT)也下降了42.8%,從0.14美元降至0.08美元。
Kakao Games’ BORA and Com2uS Holdings’ XPLA saw declines of 30% and 50%, respectively.
Kakao Games的Bora和Com2us Holdings的Xpla分別下降了30%和50%。
Unlike Bitcoin, which operates on a fully decentralized network, gaming cryptocurrencies are issued and managed by their respective developers, rendering them inherently more volatile.
與在完全分散的網絡上運行的比特幣不同,遊戲加密貨幣由其各自的開發人員發行和管理,使它們本質上更加動盪。
These tokens often experience sharp fluctuations driven by market sentiment and gaming industry developments.
這些代幣通常會經歷由市場情緒和遊戲行業發展驅動的急劇波動。
The sharp downturn in WEMIX—the largest gaming cryptocurrency in South Korea by market capitalization—has further dampened sentiment.
Wemix的急劇下滑是韓國市值的最大遊戲加密貨幣,這進一步抑制了情緒。
Amid mounting pressure to shore up their cryptocurrencies, South Korean gaming companies are exploring strategies to expand their gaming ecosystems.
在增加其加密貨幣的越來越大的壓力下,韓國遊戲公司正在探索擴大遊戲生態系統的策略。
These tokens are primarily used as in-game currencies within their respective platforms, and companies are now working to introduce new games and increase their tokens’ utility to boost demand.
這些代幣主要用作各自平台內的遊戲貨幣,現在公司正在努力引入新遊戲並提高令牌效用以提高需求。
However, South Korean regulations prohibit the use of cryptocurrencies for in-game transactions or their direct conversion into fiat currency, limiting domestic adoption.
但是,韓國法規禁止使用加密貨幣進行遊戲內交易或將其直接轉換為法定貨幣,從而限制了國內採用。
As a result, developers have shifted their focus to enhancing global interoperability.
結果,開發人員將重點轉移到增強全球互操作性上。
Kakao Games has announced plans to integrate BORA into an upcoming baseball simulation game, which will feature a globally recognized intellectual property (IP) and is scheduled for release later this year.
Kakao Games宣布了計劃將Bora集成到即將到來的棒球模擬遊戲中,該遊戲將具有全球認可的知識產權(IP),併計劃於今年晚些時候發布。
Netmarble is expanding its Web3 gaming platform—a model that incorporates blockchain technology to enable decentralized game operations and transparent reward systems. The company aims to drive mainstream adoption of Web3 gaming as part of its strategy to strengthen MBX.
Netmarble正在擴展其Web3遊戲平台,該平台結合了區塊鏈技術以實現分散的遊戲操作和透明獎勵系統。該公司旨在推動對Web3遊戲的主流採用,以此作為加強MBX戰略的一部分。
"Regulatory restrictions in Korea have already dampened user interest in gaming tokens," a cryptocurrency industry insider said.
加密貨幣行業的內部人士說:“韓國的監管限制已經減輕了對遊戲令牌的用戶興趣。”
"Even without the regulatory challenges, the WEMIX incident has severely damaged the credibility of gaming tokens, making it difficult for them to regain momentum in the near term."
“即使沒有監管挑戰,Wemix事件也嚴重損害了遊戲令牌的信譽,這使得他們很難在短期內恢復勢頭。”
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