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讓我直接達到重點,我的評估是它很有趣並且可以賺取代幣,這將很快交易!
Let me get straight to the point.
讓我直截了當。
My evaluation is that it's fun and can earn tokens, which will be traded quickly!
我的評估是它很有趣並且可以賺取代幣,這將很快交易!
Currently, only the PC version is available 💻, brothers with computers hurry to register and download, start the northern expedition!
目前,只有PC版本可用💻,兄弟帶有計算機急於註冊和下載,開始北方探險!
Game Portal
遊戲門戶
https://ravenquest.io/register/ref/183760
Now let's introduce the game, a comprehensive tutorial will be released later, and you can also search for guides on YouTube!
現在,讓我們介紹遊戲,稍後將發布全面的教程,您還可以在YouTube上搜索指南!
♦️♦️ It's crucial to thoroughly understand these two points: core gameplay and sources of earnings!
♦資產♦徹底理解這兩個點至關重要:核心遊戲和收入來源!
### Core Features of the Game
###遊戲的核心功能
1. Pixel-style Open World RPG
1。像素風格的開放世界RPG
- Combines nostalgic pixel art style with blockchain technology (Web3), emphasizing 'game first, tokens second', with gameplay depth prioritized over earning money.
- 將懷舊的像素藝術風格與區塊鏈技術(Web3)相結合,強調“首先,代幣第二”,以及遊戲深度優先於賺錢。
- Supports Free to Earn: Participate without payment, earn tokens ($Quest) and resources through game progress.
- 自由賺錢:無需付款,賺取代幣($ QUEST)和通過遊戲進度來資源。
- Cross-platform potential: May support PC and mobile interconnectivity in the future.
- 跨平台潛力:將來可能支持PC和移動互連。
2. Dual-track Token Economy
2。雙軌令牌經濟
- $Quest (Web3 Token): Acquired through airdrops, achievements, and tasks, used for purchasing VIP, exchanging silver coins, restoring stamina, etc.
- $ Quest(Web3代幣):通過空投,成就和任務獲取,用於購買VIP,交換銀幣,恢復耐力等。
- RavenCoin (Web2 Token): Purchased with fiat currency, used to draw skill cards (RavenCards) or accelerate game progress.
-Ravencoin(Web2令牌):用法定貨幣購買,用於繪製技能卡(Ravensards)或加速遊戲進度。
- Silver Coins: Basic in-game currency, can be exchanged for $Quest (to be opened in the future).
- 銀幣:基本的遊戲貨幣,可以換成$ QUEST(將來將在將來開放)。
3. Integration of Web2 and Web3
3. Web2和Web3的集成
- Traditional players can fully experience the game without understanding NFTs, with tokens and NFTs as value-added options rather than mandatory content.
- 傳統玩家可以在不了解NFT的情況下完全體驗遊戲,將令牌和NFT作為增值選項而不是強制性內容。
---
### Profession System and Point Allocation Strategy
###職業系統和點分配策略
#### 8 Main Professions + Dual Sub-professions for Free Combination
#### 8主要職業 +雙次級專業免費組合
| Main Profession | Positioning and Characteristics | Recommended Points |
|主要職業|定位和特徵|推薦點|
|---------------|-----------------------------------|----------------|
| ---------------- | ------------------------------------------------------------------------ |
| Protection | Tank, High Defense, Taunt Monsters | Strength/Stamina |
|保護|坦克,高防禦,嘲諷怪物|力量/耐力|
| Warfare | Melee Physical Damage, Area Damage | Strength |
|戰爭|近戰身體傷害,面積損壞|力量|
| Archery | Ranged Physical, Kiting Tactics | Agility/Strength |
|射箭|遠程物理,風箏策略|敏捷性/力量|
| Holy | Healing + Buff, Single-target Damage Support | Wisdom/Intelligence |
|聖潔|癒合 +愛好,單目標傷害支持|智慧/智力|
| Wizardry | Elemental Mage (Ice and Fire), High Burst | Intelligence |
|巫師|元素法師(冰和火),高爆發|情報|
| Shadow | Assassin, Stealth + Poison | Agility |
|影子|刺客,隱形 +毒藥|敏捷性|
| Spiritual | Nature Class, Healing + Attack + Team Buff | Wisdom/Intelligence |
|精神|自然班,康復 +攻擊 +團隊愛好|智慧/智力|
| Witchcraft | Curse System, Debuff Enemies | Intelligence |
|巫術|詛咒系統,降臨敵人|情報|
Combination Example:
組合示例:
- Warrior (Main) + Guardian + Support: Self-sufficient, strong survival ability.
- 戰士(主要) +監護人 +支持:自給自足,強大的生存能力。
- Suggested pairing for magic professions: Primary Intelligence, secondary control or support roles (e.g., Sorcery, Spirituality).
- 魔術專業的建議配對:主要情報,次要控製或支持角色(例如,巫術,靈性)。
---
### Core Gameplay and Earnings Guide
###核心遊戲玩法和收入指南
#### 1. Prioritize Main Quests
#### 1。優先考慮主要任務
- Reasons to do: Unlock ships and mounts, advance levels, and accumulate Renown (airdrop key metrics).
- 要做的原因:解鎖船舶和坐騎,提前水平並積累了著名的(空投密鑰指標)。
- Rewards: Achievement system, silver coins, important items.
- 獎勵:成就係統,銀幣,重要項目。
#### 2. Daily Must-Do: Adventurer’s Board
#### 2。每日必須做:冒險家董事會
- Daily updates of 3 tasks, complete them to gain experience points, Fame (airdrop weight), with a small chance of directly rewarding $Quest.
- 每天更新3個任務,完成它們以獲得經驗積分,名望(空調重量),很少有機會直接獎勵$ Quest。
- Key Point: Accumulation of Fame directly affects airdrop earnings.
- 關鍵點:名望的積累直接影響空調收入。
#### 3. Life Skills: Self-sufficient Equipment
#### 3。生活技能:自給自足的設備
- Gathering: Mining, lumbering, fishing (resources directly determine equipment quality).
- 聚會:採礦,伐木,釣魚(資源直接確定設備質量)。
- Crafting: Forging, woodworking, cooking (enhance character combat power and economic gains).
- 製作:鍛造,木工,烹飪(增強角色戰鬥力和經濟增長)。
- Strategy: Specialize in 1-2 skills, enhance character through trading or personal use.
- 策略:專門研究1-2個技能,通過交易或個人使用來增強性格。
#### 4. Trade and PVP: High Risk, High Reward
#### 4。貿易和PVP:高風險,高獎勵
- Trade Circulation (Tradepacks): Transport goods to earn silver coins, need to pay attention to market supply and demand (avoid losses from oversupply).
- 貿易流通(Tradepacks):運輸賺取銀幣的商品,需要注意市場供應和需求(避免過度供應損失)。
- PVP Area: Plunder trade packs, occupy resource points, high earnings but need to deal with player attacks.
-PVP領域:掠奪貿易包,佔據資源點,高收入,但需要處理玩家攻擊。
#### 5. Mount Breeding and Skill Cards
#### 5。安裝繁殖和技能卡
- Mounts: Accelerate movement + transport, breeding system can cultivate high-quality breeds (enhance efficiency).
- 坐騎:加速運動 +運輸,繁殖系統可以培養高質量的品種(提高效率)。
- RavenCards: 192 types of skill cards, free players draw from task card packs, paid players can accelerate acquisition.
- Ravensards:192種技能卡,免費玩家從任務卡中汲取靈感,付費玩家可以加速獲取。
---
### Token Economy and Airdrop Strategy
###代幣經濟和空投戰略
1. Core Metrics for Airdrops
1。氣滴的核心指標
- Renown: Acquired through main quests and achievements.
- 著名:通過主要任務和成就獲得。
- Fame: Accumulated from daily tasks and events.
- 名望:從日常任務和事件中累積。
2. Uses of Tokens
2。代幣的使用
- $Quest: VIP privileges, exchange silver coins, purchase skins, restore stamina.
- $ QUEST:VIP特權,交換銀幣,購買皮膚,還原耐力。
- RavenCoin: Draw cards, accelerate resource acquisition (paid shortcuts).
-Ravencoin:繪製卡片,加速資源獲取(付費快捷方式)。
3. Free to Earn Tips
3。免費賺取技巧
- Prioritize completing main and daily tasks to accumulate Fame and Ren
- 優先完成主要和日常任務以累積名望和REN
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